Trade Logging?

I don't think anyone could argue that the game isn't designed to be played this way but it's up to FD to decide if it's bad behavior. It still seems to me that unless you're really bad at undocking, it saves little real time. But then I stop to read the Galnet news, traffic reports, commodity prices... I'll have to trade log myself just out of curiosity.
 
Good grief. Next someone will be asking if quitting from the game to go to bed is an exploit.

Are you arguing that using unintended features to negate risk and upset the cr/hour balance put in place by the devs in a multiplayer game is fine?

This topic always dredges up the most judgmental people. Very odd.

It's going to be OK. Take a deep breath. Nobody was injured whilst optimizing their trading time.

This is an competitive world. Every extra cr/hour you make compared to another player is a credit you can use to gain an advantage over them, either via PVP or through background simulation actions. If people were doing this in a hypothetical offline mode, sure, cheat all you want. As it is, it's just that: cheating.
 
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I know how combat logging is an exploit, of which I am against, but is trade logging bannable?

It's obviously an exploit and should be a bannable offense, but I highly doubt it's being actively punished.

I accept that players say it is, and I personally don't like it. But as a relatively new player myself - I've never actually seen FD say it or provide reasonable guidance that it is.

There statements on the issue are not hard to find, not that you should need FD's word before you acknowledge the completely and totally obvious.

Good grief. Next someone will be asking if quitting from the game to go to bed is an exploit.

Clear difference between actual exploiting and anything like this, with no sort of slippery slope involved with enforcing rules against actual exploits, like cheating your way to faster trade profits or out of combat losses.

How does it save you time?
For me by the time I've logged out and back in again I could have flown out of the station and got out of mass lock range and go into hyperspace.
This says you are the slowest pilot in the universe and really the practice of a number of launches is heavily needed ;)

My system will reliably quit to main menu and then load the instance again in less than 20 seconds. It takes more than twice that long, to fly to 5km, even in comparitively fast ships.

With some people running trade routes are 5-7 minutes, salw/purchase to sale/purchase, this exploit can result in millions of extra credits per session.

I've just upgraded to a new, faster computer. Is this an exploit because Elite now loads faster?

No, because if you launch without logging out, you only cache each instance once, and the speed of your system becomes virtually irrelevant to trade profits.

I can run the game on my 4.2GHz Haswell-E, from a RAM drive, and skip a full minute of procedure from each trade pair, but only if I exploit.

Wow, one minute.

That's 15-20% more profit per hour on a good one jump route.

It's going to be OK. Take a deep breath. Nobody was injured whilst optimizing their trading time.

Everyone is injured by the direct impact on the economy and the secondary impacts on everything that could possibly be influenced by money.

If you want to optimize your trade time without cheating, by all means, but cheating your way to millions of extra credits per hour so you have more free money to crap up things is not something I could ever condone in a mutliplayer game where you are supposed to be able to influence the same galaxy that everyone else has to play in.
 

Carro

Banned
Are you arguing that using unintended features to negate risk and upset the cr/hour balance put in place by the devs in a multiplayer game is fine?

Duh. Can you read, man? Grow a sense of humour.
 
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Everyone is injured by the direct impact on the economy and the secondary impacts on everything that could possibly be influenced by money.

If you want to optimize your trade time without cheating, by all means, but cheating your way to millions of extra credits per hour so you have more free money to crap up things is not something I could ever condone in a mutliplayer game where you are supposed to be able to influence the same galaxy that everyone else has to play in.

We're going to have to disagree on this one. I don't believe my actions in the game affect another player in any way whatsoever.

"Supposed to be able to influence the same galaxy" is key, here.
 
We're going to have to disagree on this one. I don't believe my actions in the game affect another player in any way whatsoever.

You're only disagreeing because you are wrong.

"Supposed to be able to influence the same galaxy" is key, here.

It's pretty clear the background simulation isn't fully automatic, and requires a lot of dev oversight, but it's equally clear that player actions do affect numerous aspects of the game.
 
I know how combat logging is an exploit, of which I am against, but is trade logging bannable?

What I mean by trade logging is logging out after hitting the launch button while in the station to save time getting out of the station, and the mass lock area. Don't get my definition confused with trade logging to get past security while carrying illegal cargo, but just to simply save time with the launch procedure.

if this is "saving you time" then you are doing it wrong
 
Guys, just so this thread doesn't go overboard, I am not asking for your opinions on whether it saves time (I really couldn't care less about your opinions on that matter, so don't waste the forum server hard drive space.)

The original question: Is trade logging bannable?

Also, thank you to the people that provided specific help on the matter.
 
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Guys, just so this thread doesn't go overboard, I am not asking for your opinions on whether it saves time (I really couldn't care less about your opinions on that matter, so don't waste the forum server hard drive space.)

The original question: Is trade logging bannable.

May as well add that bottle and cork to a collection, the genie's out already. :D The forum will do as it will; it loves overboardedness.

So far as I know you're not gonna get the hammer for doing this stuff no matter what anyone thinks, so you can now either rocketsnail from your own thread or request a mod close it as your original question is answered.
 
I can be out the slot and in jump range much faster than I could log out, log back in, re-pick my destination, orient the ship, and begin the count. Even in a Type-9. My PC isn't a laggard, either, but even if I could save 10 seconds, what a freaking nuisance.

Edit: Since you're not interested in anything but whether you can be banned for it, I guess not yet, but who's to say whether it'll always be that way.
 
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Lol, calling this an exploit is just ridiculous. Next people will be complaining that anyone who has more time to play than them is exploiting because they are earning more money per week. This is just using game mechanics. It happens in other games, such as Diablo for instance, where people used to run games for 45 seconds just to kill a boss, repeat ad-infinitum. So they changed later versions so that wasn't the optimal way to play to improve player immersion and enjoyment.


In any case, it doesn't save you a minute, it saves maybe 10 - 20 seconds on each launch, but no one has mentioned the time it takes to plot a jump route. It's at least 10 seconds once you get back in game, whereas you can easily do it in the time from pressing launch to the time your ship is moveable. So that's 10 seconds less you've saved. So you might save max 10 seconds every 4 minutes on a 1 jump route (and 1 jump routes are rarely the most profitable), for less than 5% profit increase....which is nothing when you compare the varying amount of time people play the game.
 
May as well add that bottle and cork to a collection, the genie's out already. :D The forum will do as it will; it loves overboardedness.

So far as I know you're not gonna get the hammer for doing this stuff no matter what anyone thinks, so you can now either rocketsnail from your own thread or request a mod close it as your original question is answered.

Will probably just request a close, since I know how people can start cat-fighting with their opinions, lol.
 
It may be easier to wrap your mind around CR/ hour rather than just looking at it as '1 min - big whoop'

I don't do this, but if I were to, that 1 min saving per segment on my otherwise usual 8 min run translates into 1.1M extra credits per hour


I can't wrap my head around the fact that people even play games this way.
It seems a total waste of the game.
I'd rather flush it down the toilet than play any game that way.
I'm not sure but it might have something to do with a generation difference.

No it is not. And it's perfectly fine. I don't do it, but the sanctimonious crowd here make me want to do it.

You are perfectly free to play the game any which way you want.
I don't even care about combat logging or whatever else.
Do what you want to do.
The only thing is that I don't understand the mentality behind it.
 
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The lifts take longer for bigger ships. go back to Cobra or smaller :D

I fly a bigger ship (Python) for trading. When I push the Launch button, I simultaneous switch to the Galaxy map to select my target system. By the time I've returned from the Galaxy map, the clamps are released and I'm able to take off. So, there is no time savings for the lift for me. From take off until starting to charge for hyperspace takes about 20s. Time to log out and log back in takes about 30s. Perhaps the OP is a really slow pilot.
 
I'm not sure but it might have something to do with a generation difference.

Which generation is the one that thinks this is "bad"? I was born in the early 70s, been writing code all my life. I see how the program works and the optimal path to a result. That's all.

I also press space to bypass the loading title sequence.
 
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