So it isn't available in Colonia?
Not if I expected it.![]()
Dude... it was just released today. It’s going to take a while for the in-house goblins to fly them out there ;-)
So it isn't available in Colonia?
Not if I expected it.![]()
I can always get it back if I end up finding the T10 lacking.
A little?
Also.. what a weird suggestion.![]()
Well, I'm not really sure what to make of it, overall.
In it's own right, it's.... okayish.
Trouble is that it doesn't really stand up to comparison with the alternatives.
I'm guessing that FDev's plan was that people could fit AX weapons to it, go and fight Thargoids and then also fit regular weapons for self-defence.
It would work just fine like that.
Whether it'd be better, or cheaper, in that role than an Annie or a Corvette is debatable though.
In regular combat it's... okayish.
Trouble is, any ship with those hardpoints is going to "okayish" in combat and we already have ships that are better than "okayish".
As a multirole it's also... okayish.
Trouble it, to make it notably good at any one thing requires that you bias the entire build toward that thing, which means that it ends up sucking at everything else.
You want combat, you're going to have to fit a big shield, and probably an SLF, which are going to put a dent in your cargo capacity while shield-boosters are going to require a big, expensive PP and put a dent in your jump range.
You want cargo capacity, you're going to have to do without a big shield and more modest shields really don't provide good results.
You want to maximise jump-range and efficiency, you're going to have to de-rate a bunch of modules and then you can forget about fitting decent weapons or shield-boosters.
About the only thing I can see it being used for without any regrets or compromises would be as a direct replacement for a T9.
Buy one, D-rate everything except the FSD and PP, fill it full of cargo racks and a modest shield, forget about weapons and utilities, fit the smallest A-rated PP possible and treat it as a T9 with a 35Ly jump-range.
It's not that it's especially bad at anything.
It's just not especially good either. [where is it]
So what you're essentially saying, is that it's not an Anaconda; so it's a bit rubbish because it can't do everything at once like Anaconda can.
Also every single thing you listed, "if you do x, you have to compromise y" is literally every ship - apart from Anaconda. That's normal, though, for anything that isn't Anaconda. If you focus one aspect, others are impacted. I'm not sure what people were expecting.
And people think I am a little weird for suggesting HEY MAYBE FIX THE OUTLIER if you are going to introduce compromised ships forever.
Why are you even debating this with yourself? As the Galnet article already stated; the ship was developed specifically to counter the Thargoid threat. It is therefore a combat brick sh*thouse. Fit it out with the biggest guns and go bug hunting
Not quite.
My point was more that I haven't really noticed anything which a different ship couldn't do better, or cheaper.
That's true, but you lose 10% on the cost of the hull when you sell it. Roughly 20 Million lost when you sold the Cutter.
You could have earned enough with the Cutter in a few hours to by the T-10 and fully A rate it. Granted, 20 Million ain't what it used to be, but I still wouldn't just hand it back to FD to get another ship. Not when you can pretty easily earn a Billion CR in a day now.
I bought a Type-10 and outfitted it for exploration (mostly D-rated modules, no weapons, minimal shields, heat sink launchers, scanners, and an SRV bay).
The stock jump-range was 23.5 lys. I did a quick engineering pass (dirty drives, max FSD range) with only a few rolls and the jump-range is now 32.7 lys, which is better than the un-engineered AspX I flew to Beagle Point and back. It's now a decent (but not great) exploration ship.
I'm thinking of loading it up with cargo and taking the neutron star highway to Colonia. I've only been there once, before neutron star boosts.
I bought a Type-10 and outfitted it for exploration (mostly D-rated modules, no weapons, minimal shields, heat sink launchers, scanners, and an SRV bay).
The stock jump-range was 23.5 lys. I did a quick engineering pass (dirty drives, max FSD range) with only a few rolls and the jump-range is now 32.7 lys, which is better than the un-engineered AspX I flew to Beagle Point and back. It's now a decent (but not great) exploration ship.
I'm thinking of loading it up with cargo and taking the neutron star highway to Colonia. I've only been there once, before neutron star boosts.
Thanks for this, was really wondering about Exploration mainly. Getting a Keelback for the same purpose has crossed my mind, as well (for similar reasons to Type-9/10 comparison)
I'm not a fan of the Anaconda, I've bought and sold it 3-4 times now because it just feels very awkward as an Exploration ship, and running around with mainly empty slots (in order to keep weight down for jump range, etc.) kind of defeats the purpose in using the Annie as an exploration ship in the first place- considering it just ends up becoming more expensive to use compared to a cheaper XPL variant (DBX/AspX, etc.)
With the Type-10 I'm mainly seeing it as a nice balance between having decent survivability and practicality. I'd gladly shave off a few LY range for such, as long as it's really a "balance" and not a glaring nerf. (The Anaconda's mass in comparison really does show through here).
Anyway, please do keep us informed as to the Exploration functionality. I could afford to get a Type-10, but I'm waiting to see what people do with it first (as I can't afford to fully outfit one with A-rated modules, engineered, etc.) which is what I usually do with any new product.Would also love to see some sample builds (Coriolis, etc.) too. Sure, I've played a bit with Coriolis but spreadsheets don't give you an idea of the viability (thruster reaction, etc.) until you implement it... especially for those of us who don't have G5 DD unlocked and so forth...
Oh wow.... Is there even a reason to buy the t9 now LOL!
Remember that Cutter and Corvette are rank locked. So if we consider that for a moment, something that has respectable fire power vs Anaconda, with good hull and workable internals. It's a big Gunship. Which makes sense, given the description.
It's easy to forget that 2 of the big 3 are locked; but they are, so for anyone who hasn't yet dealt with the monumental grind, what options do they have for a large combat ship.
- Clipper
- Anaconda
That's it. So if we think about the alternatives, and ignore the rank locked ships for a moment, how does that change the perspective, do you think for Type-10? Because to me, that's suddenly an entirely new class of combat ship added to a very short list. Just something to ponder.
Yes, it's not cutter or corvette. But then it's not potentially hundreds of hours grinding rank either. In the context of a combat ship that is not ranked locked, it brings quite a lot of value to the table.
hi I was expecting a little more range. as for asp-x mine does 38 with weapon and reactive armour, if lightweight is on it up at 42ly
What's a T-9?
Reminds me of a rumo(u)red quote, "It'll go over like a lead balloon." That could inspire a few ship names...
I use my T-9 for over-flow storage. That's meaningful use to me. Keeps my default storage less cluttered. But to be fair, when was the Hauler ever a better option?
Rooks o7