Ships Type-10 Released!

I can always get it back if I end up finding the T10 lacking.

That's true, but you lose 10% on the cost of the hull when you sell it. Roughly 20 Million lost when you sold the Cutter.

You could have earned enough with the Cutter in a few hours to by the T-10 and fully A rate it. Granted, 20 Million ain't what it used to be, but I still wouldn't just hand it back to FD to get another ship. Not when you can pretty easily earn a Billion CR in a day now.
 
Well, I'm not really sure what to make of it, overall.

In it's own right, it's.... okayish.
Trouble is that it doesn't really stand up to comparison with the alternatives.

I'm guessing that FDev's plan was that people could fit AX weapons to it, go and fight Thargoids and then also fit regular weapons for self-defence.
It would work just fine like that.
Whether it'd be better, or cheaper, in that role than an Annie or a Corvette is debatable though.

In regular combat it's... okayish.
Trouble is, any ship with those hardpoints is going to "okayish" in combat and we already have ships that are better than "okayish".

As a multirole it's also... okayish.
Trouble it, to make it notably good at any one thing requires that you bias the entire build toward that thing, which means that it ends up sucking at everything else.
You want combat, you're going to have to fit a big shield, and probably an SLF, which are going to put a dent in your cargo capacity while shield-boosters are going to require a big, expensive PP and put a dent in your jump range.
You want cargo capacity, you're going to have to do without a big shield and more modest shields really don't provide good results.
You want to maximise jump-range and efficiency, you're going to have to de-rate a bunch of modules and then you can forget about fitting decent weapons or shield-boosters.

About the only thing I can see it being used for without any regrets or compromises would be as a direct replacement for a T9.
Buy one, D-rate everything except the FSD and PP, fill it full of cargo racks and a modest shield, forget about weapons and utilities, fit the smallest A-rated PP possible and treat it as a T9 with a 35Ly jump-range.

It's not that it's especially bad at anything.
It's just not especially good either. [where is it]

Why are you even debating this with yourself? As the Galnet article already stated; the ship was developed specifically to counter the Thargoid threat. It is therefore a combat brick sh*thouse. Fit it out with the biggest guns and go bug hunting
 
So what you're essentially saying, is that it's not an Anaconda; so it's a bit rubbish because it can't do everything at once like Anaconda can.

Also every single thing you listed, "if you do x, you have to compromise y" is literally every ship - apart from Anaconda. That's normal, though, for anything that isn't Anaconda. If you focus one aspect, others are impacted. I'm not sure what people were expecting.

And people think I am a little weird for suggesting HEY MAYBE FIX THE OUTLIER if you are going to introduce compromised ships forever.

Not quite.

My point was more that I haven't really noticed anything which a different ship couldn't do better, or cheaper.

If I was trading, I'd probably use a T9 cos it's cheaper to buy and equip.
For pew-pew I'd take a Corvette.
For running missions I'd take either a Cutter or an Anaconda.

Seems like the T10 is okayish at all these things but there's nothing that it's the first choice for.

What I'd usually say is that you also have to consider things from the POV of somebody who hasn't got all the credits.
There might not be any reason for a veteran player to buy, say, an iClipper or AspS but somebody who's on the way up might find it useful.

Trouble is, that doesn't really apply to the T10 either cos, for the most part, any T10 build is going to cost roughly the same as an Anaconda or Corvette.

Also, in this case, I don't think it really matters if the Annie was "fixed" or not.
"Fixing" the Annie would probably mean doubling it's hull weight and, with that done, I don't think it'd really make a lot of difference to any comparison with the T10.
Even with another 400t of weight, the Annie is still going to be at least 400t lighter than a built T10.

Why are you even debating this with yourself? As the Galnet article already stated; the ship was developed specifically to counter the Thargoid threat. It is therefore a combat brick sh*thouse. Fit it out with the biggest guns and go bug hunting

Why?

Because other ships do THAT better too. [up]
 
Not quite.

My point was more that I haven't really noticed anything which a different ship couldn't do better, or cheaper.

Remember that Cutter and Corvette are rank locked. So if we consider that for a moment, something that has respectable fire power vs Anaconda, with good hull and workable internals. It's a big Gunship. Which makes sense, given the description.

It's easy to forget that 2 of the big 3 are locked; but they are, so for anyone who hasn't yet dealt with the monumental grind, what options do they have for a large combat ship.

- Clipper
- Anaconda

That's it. So if we think about the alternatives, and ignore the rank locked ships for a moment, how does that change the perspective, do you think for Type-10? Because to me, that's suddenly an entirely new class of combat ship added to a very short list. Just something to ponder.

Yes, it's not cutter or corvette. But then it's not potentially hundreds of hours grinding rank either. In the context of a combat ship that is not ranked locked, it brings quite a lot of value to the table.
 
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That's true, but you lose 10% on the cost of the hull when you sell it. Roughly 20 Million lost when you sold the Cutter.

You could have earned enough with the Cutter in a few hours to by the T-10 and fully A rate it. Granted, 20 Million ain't what it used to be, but I still wouldn't just hand it back to FD to get another ship. Not when you can pretty easily earn a Billion CR in a day now.

It's not significant enough a loss to bother me, really. I've already made 80 million with the T-10, so it all works out.
 
I've been using mine as a RES miner. It's great in that role. Corvette or Conda might be better on paper, but both lack the industrial feel of the T10, and I prefer its handling to the Conda too.

It'll also serve as a mission runner with the same fit, or a mission/surface mission/explorer with a slight refit.

Really happy with it so far, one of my favorite ships. Sold my Annie and my T9, both pointless now. Keep it up, Lakon!
 
I bought a Type-10 and outfitted it for exploration (mostly D-rated modules, no weapons, minimal shields, heat sink launchers, scanners, and an SRV bay).

The stock jump-range was 23.5 lys. I did a quick engineering pass (dirty drives, max FSD range) with only a few rolls and the jump-range is now 32.7 lys, which is better than the un-engineered AspX I flew to Beagle Point and back. It's now a decent (but not great) exploration ship.

I'm thinking of loading it up with cargo and taking the neutron star highway to Colonia. I've only been there once, before neutron star boosts.
 
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I've got my T10 outfitted with engr mods transplanted from my cutter and other ships. (my cutter is now taking a deserved hangar rest vacation as I'd used it everything). I like it so far. Tried out a CZ and it survived fine with the shields at 8c bi-weave, and fighter escort. It was also a decent rammer for certain ships.

As for the distributer, well the cutter even at its price, doesn't have a c8 distributer as a tradeoff for the giant main thrusters. Similarly the T10 has a better jump range and better hull factor.

Sure, it's not quite in the class or price range of the "big three", I don't think that was the intention. A future behemoth like the panther clipper would probably have the largest cargo capacity and will be the true bigship contender. Overall the T10 is a good turret or projectile & missile gunboat. (a big FGS as mentioned, and imo, decent enough to class in the "big four". newer pilots will be using the T10 as a stepping stone ship to the final(for now) "big three". )
 
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I bought a Type-10 and outfitted it for exploration (mostly D-rated modules, no weapons, minimal shields, heat sink launchers, scanners, and an SRV bay).

The stock jump-range was 23.5 lys. I did a quick engineering pass (dirty drives, max FSD range) with only a few rolls and the jump-range is now 32.7 lys, which is better than the un-engineered AspX I flew to Beagle Point and back. It's now a decent (but not great) exploration ship.

I'm thinking of loading it up with cargo and taking the neutron star highway to Colonia. I've only been there once, before neutron star boosts.

hi I was expecting a little more range. as for asp-x mine does 38 with weapon and reactive armour, if lightweight is on it up at 42ly
 
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I got mine setup with 9 seeker missile racks, both military slots filled and maxed her out for passengers. With my little fighter escort, she is awesome in PvE. I found my end game ship.
 
I bought a Type-10 and outfitted it for exploration (mostly D-rated modules, no weapons, minimal shields, heat sink launchers, scanners, and an SRV bay).

The stock jump-range was 23.5 lys. I did a quick engineering pass (dirty drives, max FSD range) with only a few rolls and the jump-range is now 32.7 lys, which is better than the un-engineered AspX I flew to Beagle Point and back. It's now a decent (but not great) exploration ship.

I'm thinking of loading it up with cargo and taking the neutron star highway to Colonia. I've only been there once, before neutron star boosts.

Thanks for this, was really wondering about Exploration mainly. Getting a Keelback for the same purpose has crossed my mind, as well (for similar reasons to Type-9/10 comparison)

I'm not a fan of the Anaconda, I've bought and sold it 3-4 times now because it just feels very awkward as an Exploration ship, and running around with mainly empty slots (in order to keep weight down for jump range, etc.) kind of defeats the purpose in using the Annie as an exploration ship in the first place- considering it just ends up becoming more expensive to use compared to a cheaper XPL variant (DBX/AspX, etc.)

With the Type-10 I'm mainly seeing it as a nice balance between having decent survivability and practicality. I'd gladly shave off a few LY range for such, as long as it's really a "balance" and not a glaring nerf. (The Anaconda's mass bug/feature in comparison really does show through here).

Anyway, please do keep us informed as to the Exploration functionality. I could afford to get a Type-10, but I'm waiting to see what people do with it first (as I can't afford to fully outfit one with A-rated modules, engineered, etc.) which is what I usually do with any new product. :) Would also love to see some sample builds (Coriolis, etc.) too. Sure, I've played a bit with Coriolis but spreadsheets don't give you an idea of the viability (thruster reaction, etc.) until you implement it... especially for those of us who don't have G5 DD unlocked and so forth...
 
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Thanks for this, was really wondering about Exploration mainly. Getting a Keelback for the same purpose has crossed my mind, as well (for similar reasons to Type-9/10 comparison)

I'm not a fan of the Anaconda, I've bought and sold it 3-4 times now because it just feels very awkward as an Exploration ship, and running around with mainly empty slots (in order to keep weight down for jump range, etc.) kind of defeats the purpose in using the Annie as an exploration ship in the first place- considering it just ends up becoming more expensive to use compared to a cheaper XPL variant (DBX/AspX, etc.)

With the Type-10 I'm mainly seeing it as a nice balance between having decent survivability and practicality. I'd gladly shave off a few LY range for such, as long as it's really a "balance" and not a glaring nerf. (The Anaconda's mass in comparison really does show through here).

Anyway, please do keep us informed as to the Exploration functionality. I could afford to get a Type-10, but I'm waiting to see what people do with it first (as I can't afford to fully outfit one with A-rated modules, engineered, etc.) which is what I usually do with any new product. :) Would also love to see some sample builds (Coriolis, etc.) too. Sure, I've played a bit with Coriolis but spreadsheets don't give you an idea of the viability (thruster reaction, etc.) until you implement it... especially for those of us who don't have G5 DD unlocked and so forth...

Do some passenger missions from Upsilon Aquarii to LTT 9360 (one system over) and you can take in 100 million an hour easy, it's what I'm doing right now.
 
They could've tidied up the cockpit. Its a new ship apparently but the cockpit is just old T9. Thus I think its a cut n shut.
 
Oh wow.... Is there even a reason to buy the t9 now LOL!

I agree the T9 needs the same love the T7 got. With its superb hull and military slots, when i can afford th T10 i will be going naked, something i do not risk in my T9, so my T10 will have better range AND cargo load than my T9.

Sure the T9 is a little cheaper, but once you add the cost of the modules in, its not huge the difference imo and the enhanced range will more than offset that over time imo.
 
Remember that Cutter and Corvette are rank locked. So if we consider that for a moment, something that has respectable fire power vs Anaconda, with good hull and workable internals. It's a big Gunship. Which makes sense, given the description.

It's easy to forget that 2 of the big 3 are locked; but they are, so for anyone who hasn't yet dealt with the monumental grind, what options do they have for a large combat ship.

- Clipper
- Anaconda

That's it. So if we think about the alternatives, and ignore the rank locked ships for a moment, how does that change the perspective, do you think for Type-10? Because to me, that's suddenly an entirely new class of combat ship added to a very short list. Just something to ponder.

Yes, it's not cutter or corvette. But then it's not potentially hundreds of hours grinding rank either. In the context of a combat ship that is not ranked locked, it brings quite a lot of value to the table.

The rank-locking is a very good point to make- because rank locked ships SHOULD be better than non-rank locked ships.

It makes the reason for having to grind through the ranks viable, at the very least.

Don't want to grind through the ranks? OK, then you settle for less.
 
hi I was expecting a little more range. as for asp-x mine does 38 with weapon and reactive armour, if lightweight is on it up at 42ly

Well, heres my range with explo-outfit. FSD has 49% optimised mass, core internals lightweighted with decent rolls.
Optional internals with mass: 4G SRV bay, 6D shield gen, DSS with fast scan mod and 1D repair limpet controller.

C4FJi7s.jpg


I have heard that 37-40ly isnt possible but i think this proves otherwise.. ;)
 
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What's a T-9?


Reminds me of a rumo(u)red quote, "It'll go over like a lead balloon." That could inspire a few ship names...


I use my T-9 for over-flow storage. That's meaningful use to me. Keeps my default storage less cluttered. But to be fair, when was the Hauler ever a better option?

Rooks o7

for me the hauler is my go to ship when i need to get accross the bubble fast and dont have a long range ship with me. a disposible A rated FSD hauler is still a good bubble crosser.

that said, all it takes to make EVERY ship in the game have meaning is FD to add missions to the mission board which involved using a supplied ship. ideally missions with multiple branches so we can properly learn about ships that otherwise gather dust.
 
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should some ships be objectively better than others at everything? Sure so long as cost / running costs is a huge factor.... but this is not the case with the T9 imo. spec them both for trade builds and sure the T10 will cost more.... but not *that* much more considering what extras it brings to the table.
 
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