Ultra + is a disgusting downgrade

I noticed a weird default switch when switching back and forth between various display presets and settings etc and often the AMD FSR mode would default to a strange version of the "Performance" setting where I got terrible frame rates (pre-Update 6 level for GTX 1080 + 4K res) along with the lower quality visuals (ie the Performance FSR mode), but switching back to Quality or Ultra Quality FSR would bring back much better (perfectly playable >30fps) framerates and the huge quality boost (looks like native 4K, Ultra+ terrain, Ultra preset), then switching back to Performance FSR I would see the expected performance boost minus quality. It was almost as if something was turning off the AMD FSR.

Content verging on excited of Tunbridge Wells
 
For me the sharpness is way up from Horzions, which is a good thing in general, but jaggedness is more apparent.

Regarding AMD Ultra quality setting, i've found it give me a bit of a performance increase without any serious drop in quality.

Still not really good enough to enjoy playing, but getting there.

Definitely seems like there is still something that needs major optimization. People can bang on about me having a potato graphics card, but i can run games that look much better than Odyssey and have a lot more going on graphically at a stable 60 FPS. Skyrim for example.
Fun fact, they added DLSS support to RDR2 ,and now my lowly 2060 can get a stable 60 fps with everything on High, textures on Ultra in 1080p. And on ultra high 50ies. So yeah, it's not our hardware at fault.
 
they all Icy body,the problem is not to enter the planet, but low earth orbit, which is obviously different from ulfc, and it is everywhere. There is no need for special search... I have been playing games with the highest image quality. There should be no setting problems. Even I turned off FSR and now turned on supersampling 2.0

The bad part is that a snarky comment gets you updated each time someone posts. Honestly, I keep reading and I have absolutely no idea what you are talking about. I have no idea what 'low earth orbit' means in relation to 'ulfc' so I can't offer any useful information since you just keep posting screenshots of things and saying they are terrible.

This of course doesn't mean that you are having a good visual experience but I simply can't agree that the terrain is 'disgusting'. I have many gripes with the game right now but the way terrain appears to me vs Horizons is simply not one of them.
 
The bad part is that a snarky comment gets you updated each time someone posts. Honestly, I keep reading and I have absolutely no idea what you are talking about. I have no idea what 'low earth orbit' means in relation to 'ulfc' so I can't offer any useful information since you just keep posting screenshots of things and saying they are terrible.

This of course doesn't mean that you are having a good visual experience but I simply can't agree that the terrain is 'disgusting'. I have many gripes with the game right now but the way terrain appears to me vs Horizons is simply not one of them.
I don't know if you've never tried the ULFC mode. Many cmdrs like me don't care about the number of frames in this mode, but need quality. Maybe the following image can let you understand what I mean. Now in the OC orbit, please feel free to take a screenshot o7
1s.jpg
2.jpg
 
Yesterday I did my first tests with patch 6 and noticed as well that ULTRA+ doesn't seem as detailed as ULTRAFORCAPTURE.... I'll do some more testing tonigh on worlds that I know very well and that I have in many screenshots. I was kind of afraid that ULTRAFORCAPTURE woudl be removed at some point...
 
Yesterday I did my first tests with patch 6 and noticed as well that ULTRA+ doesn't seem as detailed as ULTRAFORCAPTURE.... I'll do some more testing tonigh on worlds that I know very well and that I have in many screenshots. I was kind of afraid that ULTRAFORCAPTURE woudl be removed at some point...


I believe it has been deleted. I checked the XML file. Under the same code, the title has been set to [ultra plus], which is what I said at the beginning. Optimization is a good thing, but don't delete the option of extreme quality...
 
I believe it has been deleted. I checked the XML file. Under the same code, the title has been set to [ultra plus], which is what I said at the beginning. Optimization is a good thing, but don't delete the option of extreme quality...
When Odyssey was released in this state, some people said ultraforcapture was intended for Fdev promotional picture/video, and not for us. They would have left it by mistake, but it was always a case of "might get removed".
They try to fit the requirement, and ULFC was probably always going to be higher than that. And yes, game company will downgrade that kind of feature to fit the requirement, if necessary.
 

rootsrat

Volunteer Moderator
sorry ,you can't. The reason I post this ,and that I suspect it has been removed. Now there is only ultra +, and this is a completely different thing... If you haven't enjoyed ulfc in low orbit round planet, it can only see the screenshot...:(
Yeah, I did some digging around the forums and figured that out :(

Shame, I'd love to see it implemented back.
 
Okay, I've been to several surface sites on Icy worlds and I have not seen anything like what you have labeled Ultra+ while using Ultra+ on my game. There will be a few moments where it is in-between the distant detail and the closer detail levels as I approach but by the time I'm approaching the orbital pitch ladder everything is quite detailed clear and sharp. I'm not using FSR, just standard up-sampling to 4K at 0.65X and SMAA.
 
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Viajero

Volunteer Moderator
OK, I v been explored nearly 100 star systems, again, from the perspective of near earth orbit, most of them have very poor image quality, which is far lower than that of ULFC. Even the bird's-eye view of the star model in low earth orbit is also the level of ULTRA. I think ULTRA+ only adds pixel layers on the basis of ULTRA, and the ULFClevel image quality in near earth orbit has been completely abandoned
View attachment 254499View attachment 254500View attachment 254501View attachment 254502


This is a screenshot of my previous use of ULFCmode in low earth orbit,
It can be seen that due to the high-precision model, there are close to the real details, and there will be no high gloss surface like a toy caused by the low model
View attachment 254503

I have been checking update 6 planets at different orbit altitudes for a while now and I must say I have not found anything as problematic as your first few pictures. On the other hand I have found that all planets I visited offer detail and quality as good or better than your last pic (the one you say that comes from ULFC mode):

The following all come from update 6, taken in Ultra+, at 3440x1440 and regular SS 1.0:

51359483758_13e41f96cb_o.jpg

51358512232_66dcf34336_o.jpg

51358512282_1e4763239a_o.jpg

51359483853_95efddf6c5_o.jpg

51358512362_f439ee65f0_o.jpg

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51359260886_ff32e08e78_o.jpg

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51359990124_a323179054_o.jpg

51360271410_2b5e470d8a_o.jpg

51359990174_097716a945_o.jpg

51359261346_127d5f41af_o.jpg

51358513167_ab986a32f0_o.jpg

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51360271370_536bd01aba_o.jpg

51360271700_b3960e204f_o.jpg

51358512632_b0c1f83ebd_o.jpg


Full album: https://flic.kr/s/aHsmWm1GDg
 
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I have been checking update 6 planets at different orbit altitudes for a while now and I must say I have not found anything as problematic as your first few pictures. On the other hand I have found that all planets I visited offer detail and quality as good or better than your last pic (the one you say that comes from ULFC mode):

The following all come from update 6, taken in Ultra+, at 3440x1440 and regular SS 1.0:

51359483758_13e41f96cb_o.jpg

51358512232_66dcf34336_o.jpg

51358512282_1e4763239a_o.jpg

51359483853_95efddf6c5_o.jpg

51358512362_f439ee65f0_o.jpg

51358512527_0773613004_o.jpg

51359989779_99a0a05f30_o.jpg
51359260886_ff32e08e78_o.jpg

51359484198_35f83bb411_o.jpg

51359990124_a323179054_o.jpg

51360271410_2b5e470d8a_o.jpg

51359990174_097716a945_o.jpg

51359261346_127d5f41af_o.jpg

51358513167_ab986a32f0_o.jpg

51358513222_c362259956_o.jpg

51358512797_51735d7f67_o.jpg

51360271370_536bd01aba_o.jpg

51360271700_b3960e204f_o.jpg

51358512632_b0c1f83ebd_o.jpg


Full album: https://flic.kr/s/aHsmWm1GDg
I find his screenshot to look better, in term of terrain quality. I mean, the ones on the right OFC. There is a greater range of details and variety, and the colour stand out better.

I don't say yours look bad, but we were on the subject of comparison.
 
I have been checking update 6 planets at different orbit altitudes for a while now and I must say I have not found anything as problematic as your first few pictures. On the other hand I have found that all planets I visited offer detail and quality as good or better than your last pic (the one you say that comes from ULFC mode):

The following all come from update 6, taken in Ultra+, at 3440x1440 and regular SS 1.0:

51359483758_13e41f96cb_o.jpg

51358512232_66dcf34336_o.jpg

51358512282_1e4763239a_o.jpg

51359483853_95efddf6c5_o.jpg

51358512362_f439ee65f0_o.jpg

51358512527_0773613004_o.jpg

51359989779_99a0a05f30_o.jpg
51359260886_ff32e08e78_o.jpg

51359484198_35f83bb411_o.jpg

51359990124_a323179054_o.jpg

51360271410_2b5e470d8a_o.jpg

51359990174_097716a945_o.jpg

51359261346_127d5f41af_o.jpg

51358513167_ab986a32f0_o.jpg

51358513222_c362259956_o.jpg

51358512797_51735d7f67_o.jpg

51360271370_536bd01aba_o.jpg

51360271700_b3960e204f_o.jpg

51358512632_b0c1f83ebd_o.jpg


Full album: https://flic.kr/s/aHsmWm1GDg


The screenshot is very beautiful. Ultra + itself is not bad, but it is far worse than ULFC. If you put the picture to 100%, the landform details are blurred. The principle of ULFC is to directly display the terrain rather than reduce it. You can clearly see every hill and shadow in space. I'm not going to continue to send screenshots. My friends have now confirmed that UL + is a huge setback of ULFC from the bird's-eye view of the whole planet. I can only pray that fedv will really watch issue.

Take a look at the plastic highlights on the planet's surface and distant stars. It is not because ice material reflects light, but because the ground cannot be displayed in detail in a mode similar to ULFC. A smooth model will bring plastic reflection.

If you haven't experienced ulfc before the last version, you may not understand how great this mode is. We praise him for surpassing any previous space games, and the number of frames is not low. Generally speaking, you can get 70 ~ 100 frames from this perspective, and you use vertical synchronization 60 to play the game. The real loss of frames is fog, shadow and CZ.

The gap between the previous video / picture and ULFC is too big. It's a waste of time. Rather than argue about this, it's better to urge fedv or think about whether you can remedy it. I spliced your picture. There's no need to say the name of the star system, because the mode has changed and it's everywhere.
Sifeae YM-X c3-1 (20210612-030502) (1m).jpg
 
The screenshot is very beautiful. Ultra + itself is not bad, but it is far worse than ULFC. If you put the picture to 100%, the landform details are blurred. The principle of ULFC is to directly display the terrain rather than reduce it. You can clearly see every hill and shadow in space. I'm not going to continue to send screenshots. My friends have now confirmed that UL + is a huge setback of ULFC from the bird's-eye view of the whole planet. I can only pray that fedv will really watch issue.

Take a look at the plastic highlights on the planet's surface and distant stars. It is not because ice material reflects light, but because the ground cannot be displayed in detail in a mode similar to ULFC. A smooth model will bring plastic reflection.

If you haven't experienced ulfc before the last version, you may not understand how great this mode is. We praise him for surpassing any previous space games, and the number of frames is not low. Generally speaking, you can get 70 ~ 100 frames from this perspective, and you use vertical synchronization 60 to play the game. The real loss of frames is fog, shadow and CZ.

The gap between the previous video / picture and ULFC is too big. It's a waste of time. Rather than argue about this, it's better to urge fedv or think about whether you can remedy it. I spliced your picture. There's no need to say the name of the star system, because the mode has changed and it's everywhere.
View attachment 255324
It is worth noting that in most cases, UL + is not as good as these samples, let alone ULFC. It may be because of the bug. Now more than half of the planets show the state of mosaic and terrain superimposed at the same time at this angle. Especially new color planets, such as orange + white ice stars.(there are many screenshots on the front floor)
 
I did try replacing the reference to the UltraPlus LOD table with UltraForCapture (as it was previously called) on the off chance this LOD table was still in the game. It didn't work.

As for performance, I did not have significant performance issues related to UltraForCapture previously, and if some geometry issues could be sorted out, would have used it everywhere.
 
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