Some planets, such as yours, look much better after entering OC, although they still don't have the original details.I find this planet interesting to show various good aspect, and bad ones IMO.
Taken in ultra+, and I went at minimum speed for entry, with a relatively shallow angle. Textures and LOD had enough time to load and unload.
From orbit, it's rather average. It's OK. Nothing fancy. A bit blurry especially toward the edge of the screen (something I noticed a lot)
View attachment 255635
The next one is interesting for the 2 mountains. The one on the upper left is quite poorly made. The bottom half of it is smooth like ice cream, while the upper part is very noisy, for no reason. Looks like the mountain have hair.
Also note the crater in the flank of said mountain, which just followed the slope, like a sticker.
Meanwhile on the upper right, we have a mountain which isn't smooth at all and as such have a natural look to it. That one is consistent. The other isn't.
View attachment 255636
Finally, closer yet, overall it is rather good, but the upper left corner is a stain of very low resolution stuff. Blurry, no details.... It's really poor.
View attachment 255637
Eventually, I think the core issue is still there : LOD are a problem. The game can look quite good, but often the LOD just goes "nope" and you get low detail blurry stuff.
Also, the details are very random. Craters are "painted" over by the colors with no apparent logic. Textures are stretched at times on hill side, crater impact are "painted" on a mountain flank without taking into account the fact it's a mountain flank. Either the mountain appeared after the crater, and it should have been changed (or even made invisible), or it would have fallen on a mountain, and the crater shape would have been changed accordingly.
I noticed that even "noise" texture is applied randomly :
View attachment 255638
This noise texture, the "rough" one, is pretty much on every planet I've been. Color change but overall it's the same. It's placed randomly it feels, over the hill, on the side, whatever. The only place it makes sense is on the small mountain on the right, but other than that it's very random.
But above OC, all are the same, and the quality is very low. I think the mosaic is not so obvious because of green and gray.
As for terrain rationality, it's another matter. I'm trying to modify another file similar to fxcfg to see if it has been improved.