In both your previous post pic and this one your picture is comparing very different altitudes on the right and on the left and LODs are obviously going to be very different. Hence the reason I have insisted in you letting us know both the names of the planets and the altitude you took those ULFC pics at so we can be 100% sure we can see the way they look after update 6.
If you have a few planet names from ULFC pictures you may have taken in the bubble area if possible that would be great. Would be great aswell if you can upload those somewhere I can then download.
Here you have an Ultra+ picture at a bit higher altitude, which is probably comparable to the altitude in your ULFC one. Even after you look at it at 100% (you can download
from my flickr album) you will see it is perfectly comparable to your ULFC one: We can see all details and shadows. And the only thing that remains to be discussed here really is personal taste or to get more or less interesting planet features or more or less favorable shots to be honest.
Now, I fully agree that things can be still improved in certain areas. For example once you get to the order of thousands of Km orbits, and especially for the largest planets the resolution and detail is lost in some cases (dont go to Achenar 3
), but that was also the case before update 6, at least in my experience. And then in the other extreme, at very low altitudes in the hundreds of meters or lower we can see often LOD popping and shimmering shadows as we fly by. The stellar forge and current graphic tech (weather ULFC or Ultra+) seem to be more ideal for intermediate altitudes.
In any event I think the current state of the planetary tech is as competitive as ULFC in most areas, or at least I dont think it is the "disgusting" downgrade you say it is
. Weather we prefer ULFC or Ultra+, perfect or not, I hope we can agree that there isn´t anything out there that can offer this level of detail at 1:1 scale.