Yeah, I'd say this is surprising...but...Every time a station is added or changed, they have to patch the game.
Yup, so much for dynamic expansion of factions!
Yeah, I'd say this is surprising...but...Every time a station is added or changed, they have to patch the game.
Yup, so much for dynamic expansion of factions!
Fantastic. So, once again, staying 5000LY+ away from Sol might pay off, someday.No, that is not the case. I am not talking about retroactive scans. I mean I located a new system that has no tags, made a surface scan of every body in the system and sold the data. No discovered by tags, just like another user just reported above. The bug persists, it wasn't fixed.
Dammit.. after patch i suddenly get a fine for carrying cargo that isn't even illegal at the station! i was transporting imperial slaves and have done so many times before to the same station, now i got a 1.6m credit fine for transporting non-illegal goods![]()
I've raised a ticket regarding the problem, please look into this...
So, getting instant bounties for unavoidable cases of friendly fire is apparently all better for small ships now - unlesss the idiot AI happens to already have his shields down. Or happened to be at 1% shield. Then you're SOL, apparently, because in the middle of a 6 on 1 battle, no one ever hits damaged or shieldless friendlies unintentionally. Right?
And what about people with large beam lasers or multicannons and such? Having stupid Authority eagles cut between you and your target under boost, 50m off your bow, crossing your screen so fast that by the time you realize they're coming they've already flown through your weapons fire and off the screen again, is not somehow magically limited to players flying small ships. And it sounds like clipping somebody with a large beam even for an instant (or an ill-timed burst laser) will do well over the damage threshold even if their shields are up.
Nope.. independent as it always has been, i've done this route many times before with no problems, comms even said i was scanned clear... and the goods were bought not picked up...
Its pretty annoying.. 1.6m is alot of trips going to waste.. not happy
Going to try it again and let them scan me again...
UPDATE!
Tried doing the trade again and they fined me again.. funny thing is they say im clear and fine me anyway?!
Fantastic. So, once again, staying 5000LY+ away from Sol might pay off, someday.
It's hard to believe this game is considered production, with so many bugs introduced with ANY new feature. Discovery added! Oh, but it doesn't work. Sorry about that. Here, we'll fix it. Oh, no, that didn't do it, now it's more broken. Wait wait, here, here's another patch, oh, no that didn't work.. Oh bother, let's try flipping THIS switch? Did that fix it? No, man, this is like... hard and stuff.
Oh, and no, we can't go BACK and fix it, even though we went back and reset the combat, trading, and exploration progress of a whole bunch of people who bought ships at the founders world weeks after the fact, even after we said, sorry, you weren't exploiting after all. Sorry! (but not really, because we're not retroactively fixing the skill reset, even though we were wrong, and said so in an email) Yeah. Thumbs up all around, FDEV!
Almost like testing and quality assurance should be done PRIOR to pushing new systems live. Almost.
The gall with which people like you demand a 100% automated, perfect system leaves me completely speechless. I don't know where to start.
My buddy was just hit with a 7.4 million credit fine......
I mean really, FD. Seriously, a gargantuan cockup. These seem to happen with regularity. First entire system coalitions do an about-turn with no explanation and now stations sell goods to you which the cops then consider illegal......I mean cm'on, how are Imperial Slaves illegal in the Empire in an Empire-controlled system?
One step forward and ten steps back with a healthy amount of sideways shuffling thrown in.......
It could be that some of these so called bugged systems could be part of the originally mapped systems that are not 'first discoverable' but are discoverable to the regular commander to give them some exploration data. There are many systems within touching distance of inhabited space that have no 'first discovered by' tags but data can be sold on. If you are now getting detailed surface scans paid, but not getting the 'FDB' tag then maybe this is how it is meant to be.
It was the case prior to 1.1 the only difference is that you get no kudos tag. You get paid for the discovery, you get paid for the surface scan.
Maybe we will get some 'official' response soon™
This has happened to a friend of mine once. The fix is simply a few full restarts of the client as in:A buddy of mine is stuck in station, can't undock and has so little faith in the bug reporting/support system he's planning on deleting his save to get free rather than submitting any sort of bug report/ticket...I died a little inside, he has like 4x as much credits as me.
I'm not demanding anything. Least of all a perfect automated system.
However, some kind of working system that's not entirely developer curated would be a start, don't you think?