A lot of people jump their carriers now, so it takes longer to process. It was like that before.Great job guys but why has the jump time increased to 30 mins, is this by design?
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A lot of people jump their carriers now, so it takes longer to process. It was like that before.Great job guys but why has the jump time increased to 30 mins, is this by design?
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Sorry about the crew being reset, Commander. This was unfortunately unavoidable with the update and ought to have been mentioned ahead of time.
Delayed jump times happen when the servers are bogged down.Why I can't captain my ship from my captain chair? Why 28 minutes for carrier jump?
Did you get a chance yet to take a look at these?It's worse than that, Jim...
My role is general scum & pirate and a "thoroughly bad egg" (go away @LeoBartlet , this isn't trying!) and I dare not let anyone on my FC now!
Everything is pristine, clean seats, no litter, no graffitti and the only options are pretty... I'm dying of shame here, Bruce!
Suggestion to your talented artists... Worn out FC assets, lotsa dirt, garbage and a general run-down 'feeling' please!
- The Fleet Carrier Livery now includes a number of concourse themes.
Please try logging out and back into the game and restarting the game client.@Bruce G After installing new services I am unable to disembark. Unfortunately installing the services was the first thing I did, so I haven't managed to walk on my carrier yet
Did you get a chance yet to take a look at these?
@Bruce G After installing new services I am unable to disembark. Unfortunately installing the services was the first thing I did, so I haven't managed to walk on my carrier yet
I think we have all been constantly restarting the game, including complete computer restarts, no change herePlease try logging out and back into the game and restarting the game client.
Small piece of advice: Your Generation Ship isn't going to turn out great if the gene pool is that small to begin with.View attachment 296238
With only a small amount of re-rolling my crew are now nearly all identical clones.
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Pause carrier jump until all Apex ships arrive, forbid setting a carrier scheduled to jump as an Apex point, and recover to last station if you logged out and logged back in while en route to a fleet carrier that later jumped away?In the second scenario I think the worry is that the Apex ship will get stranded with someone on it, not folks aboard the actual FC lol.
I'd love to see what they are- however, the whole concept of FCs is of some sort of franchise and..well, how would that fit with being a total space git, along with the thousand or so crew you hire.Did you get a chance yet to take a look at these?
Time/Resources equation.I was more going for the "it's technically possible but we can't be bothered" angle but sure, yours can work also.
Does the Barkeeper (FC service) has the same functionality as the original one from concourses? Like not serving drinks but exchanging material? Also, what are the weekly maintenance costs for the new carrier services?