I hope this is not all, more will be added and changed and fixed with time.
Last edited:
Thanks for the update info. Speaking of Elite Dangerous being dangerous, I for one, would love to see other areas of the game to become dangerous once again. Even better, have a one or two difficulty options at startup.It's not called Elite Dangerous for nothing.
Something should really be done about this - I don't think it's a good enough solution to queue player actions because the servers are too busy. Especially in an MMO you'd think the servers would be scaleable. A bit of a cop out to say "It'll return to normal when less people are playing".Still, can't complain that the game is dead if servers are throttling due to capacity load, eh?
Mine is around a 0.7G unlandable planet and still won't let me disembark, says "restricted by port".I jumped to 0.9G planet and now I can disembark.
There are 3 already!Even better, have a one or two difficulty options at startup.
It's hosted by AWS, maybe someone needs to chuck another 50p in the meter?Something should really be done about this - I don't think it's a good enough solution to queue player actions because the servers are too busy. Especially in an MMO you'd think the servers would be scaleable. A bit of a cop out to say "It'll return to normal when less people are playing".
Would be interesting to know why such a seemingly simple task as moving an FC from one system to another is such a heavy load on the servers.
For me, the disembark enabled when the carrier hit the 10 minute jump warningI jumped to 0.9G planet and now I can disembark.
It is actually dying as EDO is merely a DLC on an 8 year old game, get over it. I myself am looking forward to ED v2.Some console players: PC PLAYERS NEED TO SUPPORT US AND WE WANT ODYSSEY
Also some console players: HAHAHA SCREW PC PLAYERS AND ODYSSEY IS AWFUL
It may be a very long wait.I myself am looking forward to ED v2.
thats an oversimplification,but somehow I doubt its as simple, remember they are still running two instances of the server (odyssey & horizons) for pc & consoles and the servers have to track what each player is doing as well as the NPCs in the open instances....there is alot going onSomething should really be done about this - I don't think it's a good enough solution to queue player actions because the servers are too busy. Especially in an MMO you'd think the servers would be scaleable. A bit of a cop out to say "It'll return to normal when less people are playing".
Would be interesting to know why such a seemingly simple task as moving an FC from one system to another is such a heavy load on the servers.
So, right now, every player with a Fleet Carrier is trying to jump around because they're either outfitting their carrier or they want to just see the jump animation. In about 2-3 days? That'll drop down to more normal levels of traffic. And then probably never climb back up to what's going on now. This is a temporary issue that's going to go away.Something should really be done about this - I don't think it's a good enough solution to queue player actions because the servers are too busy. Especially in an MMO you'd think the servers would be scaleable. A bit of a cop out to say "It'll return to normal when less people are playing".
Would be interesting to know why such a seemingly simple task as moving an FC from one system to another is such a heavy load on the servers.
It's hosted by AWS, maybe someone needs to chuck another 50p in the meter?![]()
I would imagine it is just like having illegal goods on your ship when you exit a station. Depending on the Security type of the system your Carrier is in, when you embark from your carrier, if you get scanned and caught, then appropriate fine.Does the sale of illegal items have a negative affect (or any affect) on the carrier or it's owner?
Yeah, I get that to some extent. I can't claim I understand what kind of data is being moved with an FC jump or what happens in the backend, but the amount of data is not that much. It shouldn't really matter that much whether you move a space station or a ship - it's not a huge amount of data in either case.So, right now, every player with a Fleet Carrier is trying to jump around because they're either outfitting their carrier or they want to just see the jump animation. In about 2-3 days? That'll drop down to more normal levels of traffic. And then probably never climb back up to what's going on now. This is a temporary issue that's going to go away.
Also, the "simple task" of moving a Fleet Carrier requires removing all of the Fleet Carrier's asset data from the system it's in, triggering a pair of synchronized animations in the departure and arrival systems in real time, and placing all of the Fleet Carrier's asset data at the target location of the new system. And that entire process needs to be duplicated on both the Odyssey and Horizons branches of the game.
Remember when the servers completely freaking broke on Odyssey's release and we were all getting Orange Sidewinders and Mauve Adders? The CMs came back and told us that was because of de-syncs caused by Fleet Carriers moving.
Fleet Carriers are not ships. They are small space stations that you're allowed to move. Just be patient with the traffic congestion, yeah? At least the servers aren't crashing over this (yet).
Bedminster originally.I'm a lot closer than @Rubbernuke ... Lucky him is in France... I'm a mile or so from the M32 and can get to Cribbs in less than 15 minutes!
It wont.Thanks for deleted bindings. I am a bit tired of this. I'll come back in a few years to see if anything changed for better, if the game will still be up.
Born in Barton Hill, me...Bedminster originally.