I thought they were scrapped because of software limitations.I've just realised - weren't the ship interiors supposedly sacked because "It would get boring / you don't really want it / there's no gameplay loop"?
What's this update all about then?![]()
No.weren't the ship interiors supposedly sacked because "It would get boring / you don't really want it / there's no gameplay loop"?
I've just realised - weren't the ship interiors supposedly sacked because "It would get boring / you don't really want it / there's no gameplay loop"?
What's this update all about then?![]()
There is, at best, one landing pad in a Coriolis station that is lined up with the concourse, yet every single pad's turbolift can reach the concourse - they're not limited to vertical movementLanding Pads and Bridge are the exact different place. Far away each other. There is no way to elevator can reach it with up-down movement
and seems like they can turn around too, correct me if im wrong but the lift on the commander deck, the entry is facing < but the exit to the deck is facing >There is, at best, one landing pad in a Coriolis station that is lined up with the concourse, yet every single pad's turbolift can reach the concourse - they're not limited to vertical movement
Still getting 45fps at best on "Low" settings with patch 11 on planets.Performance and Optimisation
- Unnecessary operations were reduced in the humanoid HUD markers system.
- Fixed cases of shadows flickering from directional lights.
- All visual effects at settlements will now adjust to graphics settings.
- Selecting graphic pre-sets now correctly applies super resolution values with FSR.
- Other rendering optimisations:
- Reduced the workload for maintaining avatars while they are not visible.
- Ensured planet-related systems do not perform unnecessary work when in space.
- Miscellaneous optimisations to lighting and colour grading.
- Fixed some incorrect text in a Theft mission.
- Fixed an issue where a faction would sometimes target themselves for a Hacking mission.
- Fixed an issue where some missions expire but not correctly fail.
- Fixed Salvage missions failing to have the relevant item for the mission.
- Fixed the spawning of mission givers for the hand-in of missions taken from a settlement.
Landing Pads and Bridge are the exact different place. Far away each other. There is no way to elevator can reach it with up-down movement
and seems like they can turn around too, correct me if im wrong but the lift on the commander deck, the entry is facing < but the exit to the deck is facing >
i assume that 1k years in the future is enough to engineer multidirectional lifts.
Yes.
There is a huge difference between "FD cancelled it because they said it is boring." and "A community manager said it isn't currently being planned and he felt it might get boring." In case you dont get it: it never was 'cancelled' and it is not FDs official position on it.Yes.
Source: https://youtu.be/Gzm9aiv8HVM?t=22
I'm not sure where the original video of that stream is, but for a moment there I thought I was going insane and had dreamt that communication.
Or were you trying to say that they didn't literally say it in the way I did? I feel like you understood the tongue-in-cheek point I was making.
There is a huge difference between "FD cancelled it because they said it is boring." and "A community manager said it isn't currently being planned and he felt it might get boring." In case you dont get it: it never was 'cancelled' and it is not FDs official position on it.
Whether you intentionally did this or not, it is a prime example of why game studios in generally tend to communicate increasingly either not at all or in very vague corp-speak because acting like a normal human being will have your words be twisted for random internet points.
Apparently if you're not on ultra, an image rescaling is turned on be default.I dunno... the game looks much worse now. I only recently reinstalled and played Odyssey for the first time, and the game looked crisp. But after yesterday's patch it looks bad... I can barely make out the port name on the rock wall in front of me, inside the hangar. The UI menus all look low res, when I step out of the ship the AA is all over the place, it's a flickering edge fiesta.
Maybe I didn't noticed all this before because it was all new... but there was definately a downgrade in visuals in this update.
Its FSR thats on by default. They have done this a few times before. Turn it off to get rid of it if you want.I dunno... the game looks much worse now. I only recently reinstalled and played Odyssey for the first time, and the game looked crisp. But after yesterday's patch it looks bad... I can barely make out the port name on the rock wall in front of me, inside the hangar. The UI menus all look low res, when I step out of the ship the AA is all over the place, it's a flickering edge fiesta.
Maybe I didn't noticed all this before because it was all new... but there was definately a downgrade in visuals in this update.
It kind of was cancelled - as in, moved from a planned feature to a not planned feature. It's the usual FDev speak - it's extremely rare they explicitly cancel anything (which is why the explicit console news was kind of surprising).There is a huge difference between "FD cancelled it because they said it is boring." and "A community manager said it isn't currently being planned and he felt it might get boring." In case you dont get it: it never was 'cancelled' and it is not FDs official position on it.
Whether you intentionally did this or not, it is a prime example of why game studios in generally tend to communicate increasingly either not at all or in very vague corp-speak because acting like a normal human being will have your words be twisted for random internet points.
An opportunity to say we told you so.I've just realised - weren't the ship interiors supposedly sacked because "It would get boring / you don't really want it / there's no gameplay loop"?
What's this update all about then?![]()
When was it a planned feature? I've only seen it discussed as a wishlist item, a feature many people, including Braben, would like to see in the game. But I have never seen any roadmap or similar that stated that they had plans to add it - holding a grudge as if they had is kinda unfairIt kind of was cancelled - as in, moved from a planned feature to a not planned feature.
I'd not count that out. Nor am I even counting out Odyssey not being on consoles, eventually. As I said in that other thread, they've gotten things wrong before, so why give credence to those typed words.Still getting 45fps at best on "Low" settings with patch 11 on planets.
I can get 90+fps on "Ultra" in Horizons on planets.
Realistically, there isn't going to be any optimisation that closes this gap is there?