From what I could see from horizon 4.0 on my ancient computer, there is nothing a current console couldn't deal with. Ody may be difference, but there's no technical reason for not having EDH4.0 on console. It was just political. A matter of time. FD thought they must move forward now, and doesn't have time for codebase 4.0 on console, pi**ing off loads of console players.
ED3.8 & EDH3.8 can easily exist in the same universe, as we've learned from console. EDH4.0 and EDO4.0 can also, as seen in live. So why can't EDH3.8 and EDH4.0? Like it was in 3.8, EDH4.0 can obviously say "Odyssey needed for doing this" for EDH4.0 players which doesn't own Ody. This is all not about Ody, this is all only about Codebase 4.0!
The phrase, "You catch more flies with honey", come to mind and to add to and repeat something I said earlier in this thread...
I think Frontier were being way too strict about what was acceptable for Odyssey's performance on consoles - it's really strange that they never released any videos or had any public alphas or betas so we could decide for ourselves whether it was good enough or not!
I was watching TheYamiks review of the Steam Deck and even though Elite isn't officially supported, he said the base game was totally playable on the system and though he said Odyssey wasn't playable, again his standards are too high when he generally builds high end PCs...
In one clip, he showed it running at 37fps, which is totally playable, as is anything over 30fps really.
While he said the system was only about as powerful as a PS4...
(We don't all need games to run at 5000 FPS to be acceptable! )
If that's the case, the PS5 will surely run Odyssey and 4.0 in its' sleep, while surely it should still be playable on PS4, but even IF we say it's only good enough for the PS5, Frontier should AT LEAST release the game in full on "next gen" consoles - They must hate money as all I and many others want is the game on PS5!!
While even if "legacy" mode only were to receive SOME new content, it would still help retain existing players, while attracting new ones, but of course it hurts that the Devs are ignoring the potential of the new consoles so much!...
Really you'd wonder why Frontier didn't split their development team, while hiring more staff were necessary, so one team could focus on the specifics of PC development while the other could focus on the surely easier task of continuing to develop the console versions?!



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Particularly a lot of PC developers and PC players, tend to dismiss consoles for their "locked in" nature, but that is one of their biggest strengths, that you know a consoles' exact specifications and what it's capable of - they always punch above their weight, defining their on paper specs!
Classicly consoles were devoting 100% of their power to running games, while even though newer consoles are more multimedia focused, they still devote 95% of their power to running games, I'm sure with a little more effort and likely with a more console focused second team, they could do wonderful things on "next gen" consoles and still more with the "last gen" consoles!!



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