Update 14 and Beyond: Live and Legacy Modes

From what I could see from horizon 4.0 on my ancient computer, there is nothing a current console couldn't deal with. Ody may be difference, but there's no technical reason for not having EDH4.0 on console. It was just political. A matter of time. FD thought they must move forward now, and doesn't have time for codebase 4.0 on console, pi**ing off loads of console players.

ED3.8 & EDH3.8 can easily exist in the same universe, as we've learned from console. EDH4.0 and EDO4.0 can also, as seen in live. So why can't EDH3.8 and EDH4.0? Like it was in 3.8, EDH4.0 can obviously say "Odyssey needed for doing this" for EDH4.0 players which doesn't own Ody. This is all not about Ody, this is all only about Codebase 4.0!
Given the sheer amount of difficulties 4.0 has been having all this time with RX 6000 series cards, and the same hardware being in the PS5 and Series consoles, I imagine there's a bit more to getting a version of it that can run on consoles than just what a given generation of graphics hardware can handle performance-wise. Given how far they went in preparing the console versions of 3.8 for an eventual Odyssey merge they were clearly trying, but the problems simply became insurmountable.
 
I don't think that they'd advance the console version that far as like you assume. The console version was always queued behind the PC version, which was a complete desaster. Assuming what Braben said, they didn't tried it at all, since they wanted to move on their timetable. And talking about PS4, there isn't any RX6000, so still no reason why it shouldn't run on current gen consoles. What I was able to see from EDH4,0 on my ancient PC, there is nothin a PS4 couldn't deal with. On PS4 we always had a lower graphics quality, compared to PC version. Even PS5 has a higher quality but I still prefer PS4. However, PS5 could run EDH3.8, so why EDH4.0 shouldn't?

And finally, other developers can deal with RX6000. So it isn't about hardware (limitations).
 
Fun fact: If you have a look at FDevs share value history, you can assume that the true reason is to simply cut costs. It's no secret that Ody's sales is far beyond expectations. So the financial decision probably was "move as much players as possible to the PC version, where they might buy already existing Ody later. Cut costs for development, for the remaining few which can or will not switch.". Main thing with this plan is: How much is "remaining few" vs. how much will really buy Ody later on. And the thing with the loss of trust...
 
From what I could see from horizon 4.0 on my ancient computer, there is nothing a current console couldn't deal with. Ody may be difference, but there's no technical reason for not having EDH4.0 on console. It was just political. A matter of time. FD thought they must move forward now, and doesn't have time for codebase 4.0 on console, pi**ing off loads of console players.

ED3.8 & EDH3.8 can easily exist in the same universe, as we've learned from console. EDH4.0 and EDO4.0 can also, as seen in live. So why can't EDH3.8 and EDH4.0? Like it was in 3.8, EDH4.0 can obviously say "Odyssey needed for doing this" for EDH4.0 players which doesn't own Ody. This is all not about Ody, this is all only about Codebase 4.0!
The phrase, "You catch more flies with honey", come to mind and to add to and repeat something I said earlier in this thread...

I think Frontier were being way too strict about what was acceptable for Odyssey's performance on consoles - it's really strange that they never released any videos or had any public alphas or betas so we could decide for ourselves whether it was good enough or not!

I was watching TheYamiks review of the Steam Deck and even though Elite isn't officially supported, he said the base game was totally playable on the system and though he said Odyssey wasn't playable, again his standards are too high when he generally builds high end PCs...

In one clip, he showed it running at 37fps, which is totally playable, as is anything over 30fps really.

While he said the system was only about as powerful as a PS4...

(We don't all need games to run at 5000 FPS to be acceptable! )

If that's the case, the PS5 will surely run Odyssey and 4.0 in its' sleep, while surely it should still be playable on PS4, but even IF we say it's only good enough for the PS5, Frontier should AT LEAST release the game in full on "next gen" consoles - They must hate money as all I and many others want is the game on PS5!!

While even if "legacy" mode only were to receive SOME new content, it would still help retain existing players, while attracting new ones, but of course it hurts that the Devs are ignoring the potential of the new consoles so much!...

Really you'd wonder why Frontier didn't split their development team, while hiring more staff were necessary, so one team could focus on the specifics of PC development while the other could focus on the surely easier task of continuing to develop the console versions?! 😯😀🤘 .

Particularly a lot of PC developers and PC players, tend to dismiss consoles for their "locked in" nature, but that is one of their biggest strengths, that you know a consoles' exact specifications and what it's capable of - they always punch above their weight, defining their on paper specs!

Classicly consoles were devoting 100% of their power to running games, while even though newer consoles are more multimedia focused, they still devote 95% of their power to running games, I'm sure with a little more effort and likely with a more console focused second team, they could do wonderful things on "next gen" consoles and still more with the "last gen" consoles!! 😯😀🤘.
 
Last edited:
In one clip, he showed it running at 37fps, which is totally playable, as is anything over 30fps really.
Less than 60 FPS is unacceptable, especially so if input lag is tied to framerate.

What FDev did wrong was to completely redo the game rendering engine instead of building upon the existing horizons tech which was, in relation to its graphics, very efficient considering the hardware that can run it well.

But if your company is a revolving door, you do indeed have no other choice.
 
Last edited:
Less than 60 FPS is unacceptable, especially so if input lag is tied to framerate.

What FDev did wrong was to completely redo the game rendering engine instead of building upon the existing horizons tech which was, in relation to its graphics, very efficient considering the hardware that can run it well.

But if your company is a revolving door, you do indeed have no other choice.
Well as I've said in other places, I and many others don't see any difference above 30 FPS, so "only" that many frames won't bother most people.

Many of the best, most praised console games are "only" running at 30 FPS or MAYBE 40 and 99% of people didn't notice or care!

If unsupported and unoptimised, Odyssey was as said "only" running at 37fps on the Steam Deck, surely the game would run around 40 FPS on PS4 and indeed with a tiny bit of effort, a "next gen" version would surely run at 60 FPS for those that care or notice!

Even If they still have trouble hitting such specific targets, they could still let people choose between frame rate and resolution as many PS4 Pro games allow - again, give people the choice and let them play the game the way they want.

Even IF 1080p/30fps is all a fully supported "live" mode on "next gen" consoles can manage, which I highly doubt, it would still be perfect as most of us just want to play the game, but for the few that will notice, I'm sure it could hit 4K and 60fps too, MAYBE not at the same time, though with luck it could do both! 😯😂😀🤘
 
Last edited:
Less than 60 FPS is unacceptable, especially so if input lag is tied to framerate.

What FDev did wrong was to completely redo the game rendering engine instead of building upon the existing horizons tech which was, in relation to its graphics, very efficient considering the hardware that can run it well.

But if your company is a revolving door, you do indeed have no other choice.

In general, I think that graphics quality isn't the most important thing in a game like ED.

Assuming that the Codebase is somewhat the interface / interpreter between the hardware an the actual code, they tried to put Ody on 3.8 (with the known results). Then decided to write a completely new codebase and from that point on, death of console was sealed. I bet that they didn't even plan to release / adapt codebase 4.0 on console ever. Their original plan was to let Ody run on CB3.8.
 
Well as I've said in other places, I and many others don't see any difference above 30 FPS, so "only" that many frames won't bother most people.

Many of the best, most praised console games are "only" running at 30 FPS or MAYBE 40 and 99% of people didn't notice or care!
Only people, which never played on 60fps think, that it is "no difference", sorry bro. It is noticable, if in one place you have 60, meanwhile in another only 30. Not seeing this difference is practically impossible.
 
Only people, which never played on 60fps think, that it is "no difference", sorry bro. It is noticable, if in one place you have 60, meanwhile in another only 30. Not seeing this difference is practically impossible.
Yeah but in Tanner's defense, we console players of the PS4 generation are "only people which have never played on 60 fps". The argument he's making is that most console games (again, PS4 era) are only 30 fps, with just a couple of exceptions.

Now where his argument falls apart is this idea that Odyssey could hit 30 fps on a PS4. Maybe 3 fps, but not 30. But I think it's a fallacy to be arguing for Odyssey on a PS4 or older XBox anyway. Rather, people should be arguing for Odyssey on PS5 and XBox "New". But for whatever reason, this was never in Frontier's plan. They didn't even attempted it.

Not that I care, I don't even own a PS5 :p
 
Only people, which never played on 60fps think, that it is "no difference", sorry bro. It is noticable, if in one place you have 60, meanwhile in another only 30. Not seeing this difference is practically impossible.
There are plenty console games that run at 60 FPS and indeed I can never tell - people say a higher frame rate makes them play better and again, I don't notice any difference in one game to the next!

In general I believe that chasing higher frame rates is a waste of time, resources and effort and something that stops many people enjoying various games on their systems of choice! 😯😂🩲😀🤘
 
Yeah but in Tanner's defense, we console players of the PS4 generation are "only people which have never played on 60 fps". The argument he's making is that most console games (again, PS4 era) are only 30 fps, with just a couple of exceptions.

Now where his argument falls apart is this idea that Odyssey could hit 30 fps on a PS4. Maybe 3 fps, but not 30. But I think it's a fallacy to be arguing for Odyssey on a PS4 or older XBox anyway. Rather, people should be arguing for Odyssey on PS5 and XBox "New". But for whatever reason, this was never in Frontier's plan. They didn't even attempted it.

Not that I care, I don't even own a PS5 :p
Well I mostly am only asking for Odyssey and the full "live" experience on "next gen" consoles, though I can see no reason not to add new ships and weapons etc to "last gen ", like we always got!

It was just TheYamiks "Unplayable" footage on the unsupported Steam Deck that made me think that with just a little optimisation the expansion and 4.0 could run on "last gen", but again indeed what I really want and "all" I'm really asking for is the full Elite experience on "next gen" consoles, which is surely still possible! 😯😂😀🤘
 
Back
Top Bottom