Still not over it then, fair enough.
You seem to want elw's when there is no current reason to do it now + dev time and prolly.quite a lot.
If you don't follow the game, don't listen to what they say and just demand things that you want, without considering anyone else, your case is lost.
Sometimes you have go with what they are doing, not just what you want if you want to get anything.
No. The way EDO was bugged and borked at release was way... WAY below minimum viable product.
When you work in IT, you would know the path of software development: Internal testing, Alpha, Beta, (or public beta) and then release. EDO went from Alpha to prod/release, skipping beta and public beta altogether. My stance on this remains: The community was the beta-testers on prod, without admitting fault by the devs.
There is every reason to add ELWs. Of course it would cost dev time. Not arguing there. I think it's an even bigger mistake holding out on it. With proper gameplay included, it could be brilliant. But just like the Exo mini-game, the game has been in the wrong hands, and it got turned into such a mess, the minigame has been ditched. Also it has been obvious on many occasions, Fdev doesn't play their own games. (if you've seen the stream with the CM not knowing how to use the FSS, you know what I am referring to).
I do follow the major events, to see what's happening, and tbh this is the first time something ACUTALLY happening in the galaxy. Which powerplay character does what or not doesn't really matter.
And it's not "just what I want". I agree with many others who say: The game needs more depth. ELWs would add more depth, provided there is actual gameplay to go with it.
For example: This event, abandoned stations. How cool would it have been if we could have landed on those stations? Go salvage, scavenge! Encounter hazards as we explore! MASSIVE missed opportunity.
And that's just one example. The whole on foot part could have added so much more. With added ship interiors (even if just for this example) you could explore the interiors of a crashed ship, find what happened, maybe even salvage modules, which would need to be fitted by an engineer to your ship, with unique engineering.
There, more added gameplay and depth!
And don't tell me know, none of this would appeal to you, where you'd say "wow... I'd like that".