Patch Notes Update Update 2.3.10

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Audio: Various audio tweaks and fixes
Not big issues but there were some noticeable audio glitches and a bit of re-balancing of the sound stage couldn't hurt.

Celestial More factions have joined the Colonia region of space
Good. When I get back out there later in the year I hope the place is showing a bit more action. Colonia needed a huge shot in the arm (so to speak).

Anaconda Fixed some visual issues with the Anaconda's cockpit and made some improvements
Interesting. I'm flying the Anaconda at the moment. I'm intrigued to see what has been changed.

Rock on!
 
Multi-Crew

  • The 'Switch Roles' button will now be greyed out if your SRV is carrying more cargo than the ship has capacity for
Can you explain this? Because as far as I'm concerned, you can't use SRV while on Multicrew.
 
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Deleted member 38366

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Hm, I'm missing a small entry here. Wondering if that was addressed as well ?

Ships
General Ship Fixes and Improvements

  • Imperial Courier
Fixed Engine noise being way too loud​
 
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Well that means that we can have free premium ammunition probably at least until 2.4 if that bug was not fixed now, wow...
 
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Most interesting would be if the permit locks on Col 70 and this HIP 22460 system (come on, we more or less know the Alien base from the unknown trailer must be there!) will finally be removed with the update :)

[noob]
 
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So is this happening today instead of tomorrow, or will there also be a day one patch tomorrow for PS4?
2.3.10 is today. :)

PS4 launch as far as i am aware hasn't changed on date. I am unsure at the moment on the patch cycle for PlayStation4.
My guess is that a client patch will still need to be applied on launch. But my assumption is that with the server update comes a "bolt in" for the PS4 side for the background sim..
 
Very nice. Even though there was no mention, the new patches from the Beta test will be in our accounts? And I hope something secret is in there as well. Been searching Merope 5C like Ahab looking for the White Whale.

I know there is something on that moon or in it's orbit!!!
 
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docking computer

hope you are fixing the crazy thing it behaves like a demented chicken.
Greetings Commanders,

First up, thank you to everyone who has taken time testing and reporting issues with the 2.3.10 beta. It is very much appreciated for your assistance. We'll be releasing 2.3.10 at 10AM UK, 5AM East US this morning.

Please note that the 2.3.10 update will bring with it an extended server downtime. As with previous updates, this downtime could last for seven to eight+ hours at the start of 10AM UK. We apologise for any inconvenience caused and thank you for your patience!

Below are the changes for this update...


Stability Fixes
  • Fixed a Commander Data error that could occur when two players switch to a Fighter at the same time in Multi-Crew
  • Fixed a crash that could occur when in High Intensity Conflict Zones for extended periods of time
  • Fixed a crash that could occur when leaving Supercruise in a busy area
  • Fixed a crash that could occur when activating Silent Running in a CQC match
  • Fixed a crash that could occur in the Capital Ship Encounters


General Fixes & Tweaks
  • General text fixes
  • Updated some translations
  • Fixed a target-able location in the Howard system
  • Audio: Fixed an issue with inbox message alert audio not playing
  • Audio: Fixed an issue whereby the audio would continue to loop when holding the fire button, after your shield cell bank had run out of ammo
  • Audio: Fixed an issue with the discovery scanner audio - Honks are back!
  • Audio: Various audio tweaks and fixes
  • Players will now be consistently moved safely out of asteroid rings when logging in, which should hopefully prevent asteroids from spawn killing players


Camera Suite
  • Fixed an issue that caused the 'Frameshift Charging' indicator to become stuck on screen if you cancelled a hyperjump whilst in the camera suite


Celestial
  • More factions have joined the Colonia region of space


Holo-Me Creator
  • Implemented various changes to improve the appearance of Holo-Me in extreme lighting conditions


Installations/POIs/USSs
  • Fixed an issue whereby the Technology 06 codex entry was missing from Ancient Ruins


Missions
  • Mission board generation optimisations


Multi-Crew
  • Added the ability for Helm to limit the functionality of the Gunner role if desired (for example, preventing the use of utility style modules or deploying/retracting hardpoints)
  • Added the ability for Helm to disable the Fighter Control role if desired
  • Fix to allow the Helm access to turret mode options when they do not have a Gunner in their Multi-Crew session
  • Multicrew activities that have crew slots available are now highlighted with ‘+’ symbols
  • The 'Switch Roles' button will now be greyed out if your SRV is carrying more cargo than the ship has capacity for


Network
  • General network tweaks and fixes


Outfitting

  • Fixed an issue whereby the Engine Detailing slot did not appear when using the the Detailing filter tab


Player Journal
  • Fixed an issue with NPC names becoming garbled in the Player Journal
  • Faction Pending and Recovery state information is now included in the Player Journal
  • Addressed an issue whereby certain events were missing from the Player Journal
  • New "EngineerContribution" event for making donations to unlock an Engineer


Ships
General Ship Fixes and Improvements
  • Anaconda
Fixed some visual issues with the Anaconda's cockpit and made some improvements

  • Asp
Moved the camera closer to prevent clipping in livery outfitting

  • Imperial Courier
Fixed an issue with the Imperial Courier's Slipstream paint job

  • Python
Python ship kits no longer appear worn when fully repaired


General Ship Audio Fixes and Improvements

  • Audio: Improvements to the "Rotational Correction" voice lines when returning to the helm from a fighter
 
Woohoo:

  • Faction Pending and Recovery state information is now included in the Player Journal

Hopefully we see this coming through to ED Market Connector -> EDDB too shortly :)
 
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As in, it's in the hands of engineering and design teams to add them all in one by one now. There's a ton of updates to get passed into the game at this point in time regarding minor factions. I think today or tomorrow (depending if i get an updated sheet), i will be able to post a list of rejections and approvals.
In other words, "The Pilots Federation Support Hotline is experiencing a higher than average call number. Estimated wait time is 9,000,543,110 minutes. Your ticket number is: <error>. All those who subvert the ticket system will be fed to Thargoids."
 
Very good fixes in this patch but a lot of things are still missing.

Borked paints when using Corvette ship kits.
Id nameplates out of alignment on the Asp Explorer.
Persistent autodock message in cockpit when using docking computer and external view.
Docking computer going haywire before correctly aligning to the station.
SRV fuel state in ship.

Just to name a few.

I had higher expectations of this patch, to high obviously.
 
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