[video] Material traders are HORRIBLE

Been saying the same since we first found out the rates in beta.

Keeping the 3:1 down as it is now the other rates would be fairer at

2:1 sideways exchange (eg 2 grade 5 of a data type for 1 grade 5 of a different type)
4:1 up (eg 4 grade 1 of a data type for 1 grade 2 data type within the same branch, 8:1 if in a different branch, and equivlent of 256:1 from grade 1 to grade 5 in same branch, 512:1 for grade 1 to grade 5 in a different branch)

Finally add in the exchange rate for cross type trades at 5 or 6 to 1, eg trading a grade 4 data for a grade 4 raw.

This allows people to do the activity they enjoy to gain materials and trade them for ANY others at reasonable rates that are still slower than getting that same material directly but not LUDICROUSLY slower as they are at the moment.
 
And echo chamber grows stronger, yaaaaaaaaawn.

I'd say yes and no. There are some reasonable points to be made and hopefully addressed among the noise, in my opinion.

People keep going on about the thousands of materials needed to do this or that. Well, we can't hold that many of any one kind anyway, so that's kind of a moot point, unless someone were trying to slowly trade up incrementally bit by bit over time. Hardly seems like something someone would aim for though. Best to use the system for what uses it does have and not bother with the others.

However, I would like to see more use from it, one way or the other, for the reasons I've already outlined in this thread.

Hope that makes some sense.
 
Last edited:
Every time I go to engineer a new ship or module in 3.0, I am always at a loss to explain all the negative comments like I read in threads like this.

Is 20-30 minutes or less to upgrade all the Core Internals to max G5 status really too much to bear? Have you forgotten that it was physically impossible to pull that off in 2.4? Let alone being able to do all that and more without ever leaving your home port, thanks to full range pinned blueprints for each core module type.

Sucks to be you guys. Living in whatever hellish alternate universe you inhabit.

All I can do at this late stage in the game is pity you your cluelessness in failing to grasp how the new system works.
 
Last edited:
Every time I go to engineer a new ship or module in 3.0, I am always at a loss to explain all the negative comments like I read in threads like this.

Is 20-30 minutes or less to upgrade all the Core Internals to max G5 status really too much to bear? Have you forgotten that it was physically impossible to pull that off in 2.4? Let alone being able to do all that and more without ever leaving your home port, thanks to full range pinned blueprints for each core module type.

Sucks to be you guys. Living in whatever hellish alternate universe you inhabit.

All I can do at this late stage in the game is pity you your cluelessness in failing to grasp how the new system works.

Then please, enlighten us on how to engineer up our modules as fast as you claim it can be done?

I literally spent a few hours the other night scanning high wakes while trying to gather a few Datamined Wake Exceptions. A few hours, for one material I needed, not to mention the rest of the shopping list. So by all means GG7, tell me how to mod up my entire ship in 30 minutes please, because I’d love to know the secret I seem to be missing.

Thank you.
 
For 1MEF you can get 9CIF,for 10Mef 90 CIF
And MEF is really easy to obtain through missions...what else do we need?
 
Then please, enlighten us on how to engineer up our modules as fast as you claim it can be done?

I literally spent a few hours the other night scanning high wakes while trying to gather a few Datamined Wake Exceptions. A few hours, for one material I needed, not to mention the rest of the shopping list. So by all means GG7, tell me how to mod up my entire ship in 30 minutes please, because I’d love to know the secret I seem to be missing.

Thank you.

First of all... I said "Core Internals". Although if you have taken the time to pin blueprints for weapons, Utilities etc. you can do those in the same session without spending that much additional time.

If you haven't already planned ahead and prepared for a new ship upgrade session, then the first few items below need to be done first.

1) You pin the blueprint for the core module upgrade from each engineer. (FSD, Power Plant, Power Dist etc.)
2) You take your stock of G5 and G4 mats and data and fill out your complete inventories if you haven't already.
3) You buy your new ship and fit it with your core modules of choice.
4) (Remote Workshop) You go through each core internal module blueprint one by one until all of your new stock modules have been upgraded to the maximum G5 level.

Done.

Should not take you more than 30 minutes from the first module upgrade to the last. Usually much less time than that.

NOTE: If you need to add Exp effects, you will need to visit the Engineer responsible either using the new ship, or a high range hauler like an Anaconda. But there is no way around this since pinned blueprints don't support Exp Effects.

As far as the materials themselves... This should be an ongoing process incorporated into your daily gaming routines. You mentioned DWEs? All of my ships are equipped with a wake scanner. I always scan any high wakes in my path when leaving a starport, base or outpost as a matter of course. I don't wait until I am out of a material before I start looking for more. I am always gathering everything I find and adding it to my inventory.

When 3.0 dropped, I had over 200 Data Mined Wake Exceptions that I collected in the last 2 weeks of 2.4. Having played the Beta, I knew in advance what G5 mats and data would be the most valuable and focused my attention on obtaining as much of those as possible. But I did this while I was doing other things. Like I said... I always scan wakes as well as ships in SC. You would be surprised how many DWEs you end up with per session just by scanning stuff. I am not going out of my way to get these. I am scanning while on my way to a mission, or whatever.

As with much of this game... It all boils down to planning. Or a lack thereof.

If you didn't do the same prep before 3.0 dropped, that isn't my fault. You can't hold Frontier or me responsible for your poor planning.
 
Last edited:
1) You pin the blueprint for the core module upgrade from each engineer.
2) You take your stock of G5 and G4 mats and data and fill out your complete inventories
3) You buy your new ship and fit it with your core modules of choice.
4) You go through each core internal module blueprint one by one until all of them have been upgraded to the maximum G5 level.

Done.

Should not take you more than 30 minutes from the first module upgrade to the last. Usually much less time than that.

Oh, you are talking about the scenario when you already have all the mats ready to go, or at least a lot of high mats to trade down. I was thinking more from the point of view when you DON’T have the mats in your inventory and you need to farm them first. Gotcha.
 
The material traders are proof that the Mafia still exists in the year 3304... And thriving I might add! [yesnod]

"I'll make you an offer you can't refuse?" "Just say no." Might be nice if they had some more offers I actually cared for though, and of course if I didn't have to waste the lower end material drops I keep getting and don't have room for.
 
Analogy time for the OP:

I went to a bank and asked to exchange a $1 bill. They gave me 100 pennies. I went back to the bank the next day and asked to exchange my 100 pennies expecting $100,000. They only gave me $1. Cheap jerks.
 
And echo chamber grows stronger, yaaaaaaaaawn.

giphy.gif
 
Analogy time for the OP:

I went to a bank and asked to exchange a $1 bill. They gave me 100 pennies. I went back to the bank the next day and asked to exchange my 100 pennies expecting $100,000. They only gave me $1. Cheap jerks.

So what you're saying is that you guys are two opposite sides of the same coin, or are you actually trying to make a serious point here? [hehe]

...

The traders aren't a bank. They provide a service at a premium. Some of us just think that that premium is excessive in some ways, especially considering some of the other limitations in the game, such as material storage capacity.
 
Last edited:
Yes, this is why i think it's ok
You're not going to engineer your ship forever, once it's done what's the point of having 200 nickels.

Engineers is just a step, for that reason i think the trading is ok even if it's harsh or having a bad deal with the trader (it has always been like this in any video game... You just get the bad deals unless you have the charisma perks or you kill the trader and take your money back)

If you had to do engineers on regular basis or every time you want to play, yes, i agree they would be horrible.

What's the point to fully engineers a ship in 30 min ?

edit : did not watch the video yet (i'm at work), but will do when i will sit in my cockpit tonight [big grin]

Ship? Its much less fun when you're facing 15+ ships that you would like to tweak.

I agree with the up and across rates being far too harsh. Down is fine. Hope FD tweaks it as it is a good addition to the game.
 
That's just a typical dismissive attitude. Not all popular opinions are "echo chambers", many of them are warranted viewpoints. Like this one.

I miss opposite POV in this discussion. That's all. All these videos carter to specfic and vocal player group, while not contributing much new to feedback.

I am not dismissing people's work going into videos. I don't like clickbait titles and easy scores with audience.
 
Last edited:
Back
Top Bottom