In my mind though, dual sticks feels very spacey![]()
In theory maybe. But Elite is the space game that imitates atmospheric flight to the point that dogfights are more closely related to WW1, WW2 or Korea War dogfights with a bit of subdued 6dof thrown in for high level combat, rather than a full 6dof game like Descent. A throttle with mini stick will serve you just fine. And for Star Citizen... (if it ever gets into a release state that's not an embarassment for all of electronic entertainment, which may be unlikely) you can still get a cheap second stick later. Or outright stick to M+K, which will probably make you more effective in the first place, since its flight model goes more for the turrets in space vibe. At which point there's only one input the device on the PC, that is competitive: a mouse.
In Star Citizen on the other hand I can see the use for dual sticks, but that is still a few (many?) years from being playable...![]()
Any self respecting Star Citizen believer would probably assure us, that it's perfectly playable already. You can fly in space, land on two or three moons and on stations, shoot stuf and do basic missions, carrying around cargo crates. Just don't expect more than lower double digit framerates, playtimes in excess of an hour without crashes, ingame objects to act predicatlby and without being erratcially and weightlessly catapulted across space upon the slightest contact with other ojects. Just keep shoving fistfuls of hundred dollar notes down Chris Roberts' throat, so he will turn this into the "Best Damn Space Sim Ever" in the next six years burning through another 180$ Mio. from gullible people and bringing the dev time to Duke Nukem forever levels. That is, provided they don't keep crossing all their partners so badly, that they're trying to sue them out of business.
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