Yes, and I think it one of those things where a simple tool in the program can open up a lot of potential. I just started playing with something that may or may not be useful, but it's fun messing with it.
With the fuel issues now present, I thought, wouldn't it be nice if the ship would remind me so I don't go off and not get more fuel after a few jumps? Well, can't really have her monitor the actual fuel level, but...what if I happen to notice before I get to the station I'm running low?
So now I have about five different phrases I most likely will say, such as "remind me about fuel". This triggers both a response (so I know she's listening, because you know how ships are), and it sets a variable "need fuel".
The next time I'm in a station and use my macro to start the launch sequence in the hanger, she'll check that variable, and say one of a number of phrases to remind me that at some point I had expressed fuel needs, and kill the sequence (and clear the variable, so I can just start it again if all is well). I think as I'm typing, I'll add a command to clear that variable when I get fuel too, so I can avoid that as well.
But it's just an imperfect way of using your ship as a notepad, and a good spot (the launch) to stop if you haven't at least thought about it. And, I'm sure there's other needs like that coming.