VR support 'not at launch' for Odyssey

I don't know why we ain't got a decent fighter sim like F22 lighting or something in VR.
DCS World is arguably the very best fighter sim and that's VR :)

Soz. Just seen many replies.
The free stuff is limited.
So, only buy during sales. It's very complex so you will get alot out of every proper module
 
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DCS

ima lookin!
DCS World is amazing in VR.
I would go with DCS direct version Not the Steam version, the direct version will let you try for free all the planes and maps for two weeks.
DCS has a huge online player community with many mult-player options.
Try landing the F/A-18 on a carrier for a good challenge, lots to learn in DCS.
They also just released the Apache AH-64 that’s incredible.

As a note, your first purchase on the direct version gets 50% off, so plan wisely.
 
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What makes me wonder is that No Man’s Sky has a small development team and they don’t have any trouble bringing full VR ( Legs included ) to their game along with regular updates that expand the game and add new content.

DCS has officially said they put a high importance on their VR community.

Microsoft stepped up and added VR to MSFS as they said they would do.
 
What makes me wonder is that No Man’s Sky has a small development team and they don’t have any trouble bringing full VR ( Legs included ) to their game along with regular updates that expand the game and add new content.

DCS has officially said they put a high importance on their VR community.

Microsoft stepped up and added VR to MSFS as they said they would do.
So there are plenty of alternatives to get your VR fix then.

I remember NMS VR when it was added, following the Vulkan addition where graphical fidelity changed drastically, it was a mess with abysmal performance (but looked OK) which was 'cured' by dropping the fidelity of the PC version VR down to match that of their PSVR offering.

So there you are, the only game that added VR Legs made a mess of it and 'fixed' it by reducing fidelity, but at least you can play it today, can't you?
Frontier are not going to spend money to enhance VR in EDO until it makes enough profit to warrant expanding it, and, if you and the other "dreaming of VR in EDO" posters actually thought about the "success" of EDO, the message might finally strike home, but I doubt it...
 
So there are plenty of alternatives to get your VR fix then.

I remember NMS VR when it was added, following the Vulkan addition where graphical fidelity changed drastically, it was a mess with abysmal performance (but looked OK) which was 'cured' by dropping the fidelity of the PC version VR down to match that of their PSVR offering.

So there you are, the only game that added VR Legs made a mess of it and 'fixed' it by reducing fidelity, but at least you can play it today, can't you?
Frontier are not going to spend money to enhance VR in EDO until it makes enough profit to warrant expanding it, and, if you and the other "dreaming of VR in EDO" posters actually thought about the "success" of EDO, the message might finally strike home, but I doubt it...
At least NMS with their small development staff thought VR was important enough to add it the the game, hats off to them.
I personally don’t play NMS, so can’t comment quality of NMS VR.
I was !00% into Elite till Odyssey treatment of VR turned me off and found DCS World, it’s amazing VR title that gets a close as possible to flying a military plane or helicopter.
I still play Elite, Horizons and hopefully Frontier will someday see VR as a important technology as other developers.
 
Makes me wonder what problem Fdev has developing VR for Odyssey, they say not in till they can make it a acceptable experience.
Anything would be better than the 2d flat screen in the headset we have now.
I'd imagine performance, considering the performance of 2d is still poor relatively.

But I genuinely don't think they actually have a problem developing it, they could do it clearly, but they have decided not to. They decided not to a long time ago when they weren't going to include any VR at all, and then allowed VR in ship and srv.

Those waiting and bumping this thread expecting any change based on at most a half dozen forumites are probably wasting their time now.
 
One thing that a developer with forethought might consider in Elite's current situation, is that since VR was implemented in the game, a VR API industry standard has arisen, which supersedes the, now legacy, Oculus and OpenVR APIs it addresses their runtimes by today (as well as others), and which is what every application should be working with going forward, removing the need to develop for specific manufacturers/suppliers/particular_headsets -- at least as long as no thoughtless shortcuts are taken in one's implementation.

Now, as far as I know, this new (...well, not so new anymore...) "OpenXR" standard is very similar to the APIs that went before it, in fact being based on them, meaning an API port shouldn't be a backbreaking task, but still -- it does present FDev with a decision to make - modernise, or stick with-, and keep building on the old, and would prompt them to assess other related factors for the future whilst at it, to make sure work is and remains efficient.


If one were to wrap oneself in some decametres of tinfoil, one could think that after seeing what happened with Odyssey on consoles, maybe it is not so wise to press FDev into taking a stand on anything...

Going off the deep end a bit, I recall a forum conversation I read somewhere... I do not remember if this was before or during the Elite Dangerous Kickstarter campaign... One coder fellow, who seemed to have a whole rack of axes to grind with Braben, opined that the man can be decisive to a fault, not stopping to consider consequences -- this was on such an argueably minor matter as how the colour palette was derived for each frame in the Amiga version of Frontier (mind you, the colours did behave... the way they did). :p
The man himself, of course, runs the company, and is unlikely to concern himself with minutea of project management and development, but culture does come from the top... :7
 
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So there are plenty of alternatives to get your VR fix then.

I remember NMS VR when it was added, following the Vulkan addition where graphical fidelity changed drastically, it was a mess with abysmal performance (but looked OK) which was 'cured' by dropping the fidelity of the PC version VR down to match that of their PSVR offering.

So there you are, the only game that added VR Legs made a mess of it and 'fixed' it by reducing fidelity, but at least you can play it today, can't you?
Frontier are not going to spend money to enhance VR in EDO until it makes enough profit to warrant expanding it, and, if you and the other "dreaming of VR in EDO" posters actually thought about the "success" of EDO, the message might finally strike home, but I doubt it...
At least NMS with their small development staff thought VR was important enough to add it the the game, hats off to them.
I personally don’t play NMS, so can’t comment quality of NMS VR.
I was !00% into Elite till Odyssey treatment of VR turned me off and found DCS World, it’s amazing VR title that gets a close as possible to flying a military plane or helicopter.
I still play Elite, Horizons and hopefully Frontier will someday see VR as a important technology as other developers.
I currently play NMS in VR and it works just fine. The graphics is more cartoony than EDO but it doesn't lack in quality or performance. Running around in VR works just fine with an Xbox controller on my PC. I'm not saying Fdev can make it happen, but HG definitely has done it.
 
Personally I think fdev will do a U turn and develop VR.
Sooner the better
FDev's year on year margin is going the wrong way so don't get your hopes up.
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I currently play NMS in VR and it works just fine. The graphics is more cartoony than EDO but it doesn't lack in quality or performance. Running around in VR works just fine with an Xbox controller on my PC. I'm not saying Fdev can make it happen, but HG definitely has done it.
Just after NMS introduced VR they had to drop the resolution on PC as performance was dreadful, it has improved, a little, since. It was the same when they moved from OpenGL to Vulkan, performance improved noticably, but at the price of fidelity.

As for Frontier doing anything with VR in Odyssey.... Highly unlikely, ED is not making sufficent profit to persuade the board to throw money away on it. Perhaps when consoles get transferred there will be a brief cash injection, but not much.
 
Oh well, they'll be out of business next year then, so we don't need to worry.
Short their stock - you might get something out of it. Although, going through the detail, a big portion of the cost was amortisation, e.g. the 200 devs they recruited to, if I read between the lines, work on everything else except Elite. The last two years were mostly about diversifying away from ED. Never knew that Tencent holds 8.6% of FDev. Brabs himself holds only 33%. No wonder they're diversifying. Anything else and he'd probably be removed by the shareholders.
 
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