Newcomer / Intro What are you up to?

Having finally got bored with NMS I thought I'd have a peek to see if Oddity had improved much. I have basically stayed clear of EDO due to its dreadful performance issues but I was pleasantly surprised to find the game hugely improved. My PC was built years ago for flight sim really so it has an i7 6700K processor at its heart it runs at 4GHz with no OC applied - it has 32GB RAM and the gfx is a GTX1070 with 8GB memory. I mention all that because running Oddity in ultra feeding the monitor at 2560x1440 I have yet to see the frame rate drop bellow 45 in settlements or on stations - solid 60 everywhere else (locked) - with no stutter whatsoever, smooth as silk. This is a huge improvement to the situation a few months ago where stations and settlements were an embarrassment - low FPS (very variable) and loads of stuttering.

So anyone else hanging back might want to have a look and see how it runs for you now, you might be as surprised as I was.

Now I just have to learn about suit and gear mods to catch up. ;)
Welcome back! :D

In all seriousness though, you might find settlements with fires a bit of a strain. My rig did, albeit before U11... not sure if they tweaked that bottleneck.

As for suit and weapon upgrades... yeah, a bit grindy but still doable. Some downloadables are notoriously rare. Still, you can get away with quite a lot of that by finding the pre-upgraded stuff for sale at Pioneer Supplies. There's a whole thread on where stuff currently appears.
 
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In the same system as the red planet, there is another planet which has bio signals. Whilst exploring, I noticed this big dip in the ground, so I went to investigate. Just kept going down and down, my SRV was just sliding further down. Finally reached the bottom, I looked up (as in the pic). Then I tried to get out. Tried various escape routes but ended up sliding back to where I started, even tried a zig zag method on an incline to no avail. I was so deep, the topography map got confused and thought I was 90 degrees on the edge of a sheer drop (looking like one of those mountain goat things). I panicked, I thought I would have to abandon the SRV and get out on foot.

Did manage to find a way out but the SRV was then acting all weird, even the slightest touch of gas would send it forward at full throttle so I had to drive this crazy thing at full pelt to my ship...

Still haven't checked out the rest of the planets yet in this system.

(the system for ref is Wregoe DC-V B57-7)

in the pit.png
 
I've had a few planets where I could not find one or more of the supposed biological entities. I think some of them are just very sparsely populated. I give up after a while and move on :)


I found this one today, also very red due to the dim red star. Even the "day" side is quite dark, too.

It had 5 bio signals, with the Cactoida being the hardest to find. I did find some though, eventually.

View attachment 298104
Yes that's very much how my planet looked, mine had cactodia too
 
Did manage to find a way out but the SRV was then acting all weird, even the slightest touch of gas would send it forward at full throttle so I had to drive this crazy thing at full pelt to my ship..
Sounds like you turned Drive Assist on. It tries to hold a steady speed according to the throttle setting and doesn’t automatically zero throttle when you release it. It’s useful sometimes but you have to understand how it works.
 
...

Now I just have to learn about suit and gear mods to catch up. ;)
The main thing to know is that every Thursday Pioneer Supplies get some pre-modified suits and weapons for sale, they can be up to second level and have special work done, what and where are random but stations not visited recently and or are hard to reach for the easily bored are usually the best bet. When I was hunting these I was still finding stuff late on Wednesday. There is/was a whole thread about this in the Odyssey forum where people were encouraged to share information.

And yes I hadn't read as far as @Tyres O'Flaherty response.
 
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Thinking about it - and my experience of the on foot game has seen very little combat - a great way to stock up on Oddy mats is doing restore power missions.

Once you know how to find that type of mission... I won't do a spoiler ;) ...

... but you can run around those places and pilfer at your heart's content: you don't need to leave the settlement immediately after completing the objective.
 
Thinking about it - and my experience of the on foot game has seen very little combat - a great way to stock up on Oddy mats is doing restore power missions.

Once you know how to find that type of mission... I won't do a spoiler ;) ...

... but you can run around those places and pilfer at your heart's content: you don't need to leave the settlement immediately after completing the objective.
There are other surface missions like that too, the Settlement Raid missions where you have to clear out bad guys is another one. I clear them out then I clear the settlement out.
 
After a core mining session, I plotted a route back home and headed out of the planetary ring.

The first waypoint was quite close to the planet, but no surprises here, I have seen this plenty of times.
point.jpg
Time to boost, get rid of that mass lock and engage the FSD, quick! Rings are fast!
charge.jpg
And time to jump!
jump.jpg

QED...

There's always a first... :cautious:
 
...It was tough going, but I managed to stay in the top 10% of the CG.
I was putting in two hours a night, and probably 15 hours over last weekend.

What I don't get is how the top 10 CMDRS managed to achieve that high a figure!

What was I doing wrong?
I was in High RES (To scared of HAZ RES) and picking high value targets, mainly Elite

CG.png
 
Welp, I bit through the sour apple!
Made quite a few steps since as well, though this game is quite deep! I've started bounty hunting in a Viper now, along with doing cargo runs and a variety of salvage and combat missions. Even ground combat I am slowly starting to manage, albeit with some difficulty.

It's good to keep at it, though I am realizing it's weird that combat missions only come in difficulty 3. When it's difficulty 2 as in salvage that's fine.

Currently starting to work on an exploration vessel, it's probably going to be an Asp Explorer. Looking forward to that.
 
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