The 12 month road map, I found underwhelming. I am going by what Down to Earth Astronomy published in youtube. New mission variant in May - probably an on foot mission variant that I'm never likely to play. My expectations were raised and dashed when they talked about a new mission variant for an earlier update, and it turned out to be defend a McGuffin in a base from on foot invaders. I played that game loop to death 20 years ago in the Half Life Counter Strike game extension.
After that, its story narrative stuff. That means its set dressing story with no meaningful game play contribution (CGs are just existing game play loops dressed up), or fight more Thargoids. You seem to need to be good at FA off piloting with fixed mount weapons to fight Thargoid Interceptors and their swarms. I'm no good at it, so I do other things I find fun. So I'm not really excited about more Thargoid content - unless they want to open up a permit locked area and have a mystery to solve while exploring that relates to Thargoids. Trouble is, there will always be someone that stays awake for 24 hours to be the first to solve the puzzle and make a youtube video about it.
I hope the optimisation they talk off resolves things like excessive pixelization of planet surfaces while exploring and horrible frame rates approaching stations. Oh, and I see rocks being rendered in front of me on planets. They need to be rendered before I see them.
Still, I do enjoy enough aspects of the game to keep playing and enjoy it.





















































































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