Newcomer / Intro What are you up to?

Only differences between fleet carriers are cosmetic if you spend ARX and what you spend credits on to add modules to them. It doesn't matter where you buy it - any system with a fleet carrier vendor will do.

Originally there was a difference - you would see a logo showing either Empire or whatever under a floodlight near where the nameplate is.

BTW - ARXing your FC requires 27900 arxes (that is more than the £12.99 pack of 25500) - that for the "layout", a replacement for the unintelligible default ATC, a paint job and coloured engine and pad holos.

I can only clearly understand Madeline and Blane - the rest are rubbish.
 
I can only clearly understand Madeline and Blane - the rest are rubbish.
That's the main and most important upgrade i think, and isn't too expensive. Yumi i think was ok too, others are more robotic. Skins ain't expensive, but ain't too particular as well, layout is very expensive, but does look nice, engine and holos are completely optional.

Well yeah, on the other hand i've bought everything the same day i got my carrier. Doing so will put you at unease, as you'll be thinking that you never used default layout, and then you'll be thinking sometimes to apply it, but how, if you already paid for another one? P
 
Originally there was a difference - you would see a logo showing either Empire or whatever under a floodlight near where the nameplate is.

BTW - ARXing your FC requires 27900 arxes (that is more than the £12.99 pack of 25500) - that for the "layout", a replacement for the unintelligible default ATC, a paint job and coloured engine and pad holos.

I can only clearly understand Madeline and Blane - the rest are rubbish.
I did blue paint and white pad holos. Engine colour is OK as cyan and the voice is default for now. I might change it when the ARX build up enough. I prefer the standard layout - it looks sleak, I can watch over the landing pads with an unobstructed view ahead, and the bridge is on the center line in of the carrier. All in the optional layouts spoil one or more on of these qualities.
 
That's the main and most important upgrade i think, and isn't too expensive. Yumi i think was ok too, others are more robotic. Skins ain't expensive, but ain't too particular as well, layout is very expensive, but does look nice, engine and holos are completely optional.

Well yeah, on the other hand i've bought everything the same day i got my carrier. Doing so will put you at unease, as you'll be thinking that you never used default layout, and then you'll be thinking sometimes to apply it, but how, if you already paid for another one? P
I like Yumi
 
..... I prefer the standard layout - it looks sleak, I can watch over the landing pads with an unobstructed view ahead, and the bridge is on the center line in of the carrier. All in the optional layouts spoil one or more on of these qualities.

The original premise was for there to be specialist support ships with the carrier, the exploration one with a spherical front was most appealing to me - they binned the support ships but the Nautilus layout is reminiscent so I use that. (Some people seem to like the one with the silhouette-like-head front from what I have seen, looks stupid to me but tastes differ.)

Source: https://www.youtube.com/watch?v=3ty_8YpEOhY
 
I'm not sure how Rupee ended up back at mostly harmless but I don't tend to leave home without collector limpets.

Though I assumed he was picking stuff up when he referred to other ships as 'materials to be'.

I was recently promoted, thank you, to Mostly Harmless after a few tousles with settlements and skimmers. Mostly investigating human signals on the surface scans. But that inspired me to refresh on the long neglected combat trainings a few times. Then I bought a cobra similar to the trainings. I wouldn't be too surprised, if I have traveled further, and shot my mouth off more, than your average Mostly Harmless pilot. And remember, this Liner is in the top 1% of all Liners!

Oh anyway today the tables turned today when I took my original sidewinder out for my first visit to "Founder's World". Ha ha there, supercruise was full of the high school varsity bullies, split up and got the drop on me and.. (well I blew up, I think they pulled out and got back to bragging with each other at that point!). Ahem, right, so this gave me sympathy for the poor harmless pirates I so proudly walloped ha ha
 
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I was recently promoted, thank you, to Mostly Harmless after a few tousles with settlements and skimmers. Mostly investigating human signals on the surface scans. But that inspired me to refresh on the long neglected combat trainings a few times. Then I bought a cobra similar to the trainings. I wouldn't be too surprised, if I have traveled further, and shot my mouth off more, than your average Mostly Harmless pilot. And remember, this Liner is in the top 1% of all Liners!

Oh anyway today the tables turned today when I took my original sidewinder out for my first visit to "Founder's World". Ha ha there, supercruise was full of the high school varsity bullies, split up and got the drop on me and.. (well I blew up, I think they pulled out and got back to bragging with each other at that point!). Ahem, right, so this gave me sympathy for the poor harmless pirates I so proudly walloped ha ha
So you restarted with a new commander?
 
After playing with rails all day long, I observed...

1. You can't really play with them all day long🤭, its no causal, relaxed pewpew thing like using gimballed hardpoint.... you need to be very focused and you'll get exhausted at the end of the day...

2. One should first learn when to cancel the 2sec charging and start over again. This will contribute a lot to the successful hit rate.
 
Back when i first got my Cobra, selling the starting Sidewinder, which i regret (not selling ships since and quadruple thinking before buying one, if i'm ever going to use it, if i have a right name, if it's a right day, and still having a couple of without-a-clear-purpose-yet ships), i remember i equipped it with rail guns - idk why, just picked them. All weapons were looking more or less a wunderwaffle for me back then, except of seeker missiles, which i remember since my first Elite experience on ZX Spectrum, and that was my first whoah there, look, a rocket, and it follows the target even if it's going away. I was rather young and i wasn't rly understanding the game i think. But i do remember also another whoah like, you can buy gold cheap here and sell it for a higher price somewhere else, wow. And they got slaves there also, criminals. That mainly resumes my experience, i apparently wandered elsewhere, which i regret again.

Being back to the rail guns, i don't think i properly tried them back in Cobra, but i remember the feeling they do need some focus, and also that they need to actually hit the target. An enginered long range gimballed TV beam though doesn't need that, and sometimes even saves you from moving too much. That's clearly my take. But shooting something with that beam tears the target's shield and then is pretty slowly chewing through the hull. And 4 seeker missiles ain't helping much really. If target is small, it can work with a reasonable ammo use, but in such case you're kind of fine with just killing it with laser for free. I went with multis, but apparently wasn't that good at aiming again, then tried cannons - it looked much nicer especially for a bigger target. Or i got better at aiming, was quite a while between those two. Currently i've set the ship with 4 frags, but never yet tried in action. Could be that next testing step can be rails then.
 
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