Newcomer / Intro What are you up to?

Just read @Paul_Crowther 's post on upcoming stuff. Interesting times ahead!
I do think pre-built ships are a decent compromise in concept, for both new and old players who may be way behind in certain areas of gameplay. It may encourage people to try different game styles and ships at the same time. It also doesn't nullify the effort older players have put into engineering and building a fleet.

Personally speaking, I'd always prefer a ship I've built from the ground up, but it's also nice to have the option of a stop gap to try new things out.
 
I do think pre-built ships are a decent compromise in concept, for both new and old players who may be way behind in certain areas of gameplay. It may encourage people to try different game styles and ships at the same time. It also doesn't nullify the effort older players have put into engineering and building a fleet.

Personally speaking, I'd always prefer a ship I've built from the ground up, but it's also nice to have the option of a stop gap to try new things out.
I'm not sure about how I feel about it, really.

Although I do think the AX ready Chieftain could be a boon for me so I don't have to go through an incessant grind * to build one. Thing is, the 'Goid war might well be over before the ship comes out :D

* He said, after grinding loads or personal weapons and suits and is still grinding ground CZ's. Mind you, while getting the equipment was a bit grindy, I'm enjoying the ground the ground combat: the weapon swap is now second nature as I've taught Thumb Muscle to respond to the game without passing through Brain :D
 
It is nuts.

An 18 probe target is smaller than many gas giants I have mapped, they were commonly in the 20-22 probe target range.
At ~58 Earth masses it is a bit smaller than Saturn.
Mine's literally nuts🤭
I havent scanned a lot of gas giants yet, but I hope I'll find some like yours when I'll go for real exploration some day.

There even exists a pre-engineered version of it. I have one on the Star Moth. (Note: This is not my current setup, as I don't have access to Guardian tech, yet.)
The DSS can be engineered to increase its scan radius by up to 50% or There is a pre-engineered one you can get from Tech Traders that has an even bigger increase.
Thanks for the tips, I'm adding this to my wishlist👍
 
My copilot Milagros and Penny waiting for some pirate to crack wise at the compromised navigation party
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We got the big rig repainted. I think we will paint DUNCAN AND NOON on it, too
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She refuses to actually sit in a seat in the cabin though, easy to forget she's around. Good thing we have infinite scanner probes I'm going to be hammering this for awhile duncan!
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Bought a cheap Eagle as a local transportation so I can visit stores settlements without risking my old rig. Never tried this small ship before, she is really fun to move around, but I have to say this particular cockpit gives your selfies a bit of a "Sith Lord admonishing their subordinates" drama!
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I may be wrong, but it seems only certain systems are subject to having ground CZ's. Every time I go looking for one, it seems to one I've been to in the past.
Well there are only about 20,000 inhabited systems and you do go in for ground CZs quite a lot so is it that surprising that you have visited them all.

Of course with even fewer settlement types they are going to feel similar much sooner.
 
I found what I think is one of the strangest planets yet, it's actually a moon that is considered a metal-rich planet, I landed for Mercury and Zirconium and was blown away by what I found. In the first screen shot I'm heading to the tiny orange dot to the right of the Gas Giants rings, the other moon is a ringed high metal content world.
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As I was descending, I started to notice these mounds all over the surface and each one had a hole in the center like a volcano, as I got lower, I noticed they were much larger.
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In this shot from my SRV you can make out the holes in the center of each mountain, I tried driving towards one but they're a long way off. I've never seen anything like this, I'm sure others have.
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Just read @Paul_Crowther 's post on upcoming stuff. Interesting times ahead!
Well, it doesn't affect me directly, but I'm generally against selling anything other than cosmetics for real-world cash. It's a slippery slope, and apparently Elite is headed down it.

Ah well. You can't take my memories of the joy I had building up my fleet away from me. Actually I kinda want to start a new CMDR again. Hmm.
 
I may be wrong, but it seems only certain systems are subject to having ground CZ's. Every time I go looking for one, it seems to one I've been to in the past.
Maybe the current mechanism for determining these things means you do get areas where it's a lot more likely, because of how PP/BGS happens to be around that system? It feels like a system that's been at peace for a long time might be metastable and not very likely to suddenly descend into six different border conflicts.

(Note, if anyone wants to turn that thought into an interminable discussion on BGS please go and do it on one of the 27 new threads that are all on fire)
 
Well, it doesn't affect me directly, but I'm generally against selling anything other than cosmetics for real-world cash. It's a slippery slope, and apparently Elite is headed down it.

Ah well. You can't take my memories of the joy I had building up my fleet away from me. Actually I kinda want to start a new CMDR again. Hmm.
That stuff is to lure in those that usually don't have the patience to slowly work their way into a game.

And, from what I've seen, the prebuilt ships are more like a hint on what is possible in the game without giving away too much.
Comments about the AX Chieftain contained words like "suicidal", regarding the statement that this should enable you to visit the Titans...
The laser mining T-6, well, it is a ship I would have liked to have when I took my first steps towards mining, as it would have helped me to understand better what I'd need for that task... Although it most likely would have caused me to get frustrated because I wouldn't have had the money to buy it...

To really get somewhere in this game, you still need to go on and further develop these ships with engineering or different modules.




I understand why FDev chose this way, selling copies of the game and cosmetics alone don't produce enough of an income to fund the ongoing development, as we could see by the struggles FDev had to face in reccent times - that blasted pandemic almost everybody already seems to have forgotten didn't help, either.
 
Well, it doesn't affect me directly, but I'm generally against selling anything other than cosmetics for real-world cash. It's a slippery slope, and apparently Elite is headed down it.

Ah well. You can't take my memories of the joy I had building up my fleet away from me. Actually I kinda want to start a new CMDR again. Hmm.

They can hold at this slope indefinitely if they wish so, in my opinion. And i like their modest approach. Two shown ships seem not perfect at all, they ask for modifications, and rather loudly, adding on top of that the layer of should i change 0 cr B drives for A at the cost of them being not 0 cr anymore but improving speed a little while i'm not exactly rich yet? And still, they're ok for their task.

Then an Asp Scout fitted for exploraion, g5'd FSD, g3'd Drag Thrusters to make it faster a little, 4G Hangar as new player will lose an SRV, here you have an extra. 40+ ly. Capable explorer and again not perfect at all. Then they buy, say, Krait and realize how comfortably Asp turned in supercruise actually. Then they're being torn between the two.

Or a Planetary Ops Viper 4 with g3'd shield and again two SRVs to be able to afford wasting one while you steal another power regulator, with Advanced missile racks to shoot scavs and smth exotic and still underused, say AX missile racks - they work on scavs too and have juicy green explosions (and lack ammo, but for ammo you have advanced ones). I likely went far and they'll probably offer more usual builds, but set up in the same manner and asking for tweaking and upgrades (and even sometimes having smth to trade off while upgraded).

With things like that being sold, i guess, it's totally fine. In fact it makes me thinking about how it would be, to get into a game, look at the couple of these ships being sold and chose your way. Like you deciding, ok, let's start as a miner and mine the way to something significant, like a Python. Everyone started the same way before, but if i'd be starting today, i'd spend a bit looking at ships. I'd still go with a Sidewinder to climb the whole way, but someone may not, and i don't find they miss a lot, likely the only real thing they would miss with current ship obtainability progress is a general where am i feeling that vanishes anyway after a week or two of playing. I liked it, but some may not - so here's the tool. Also that where am i feeling will be returning at some points later, e. g. when they find that Pharmaceutical Isolators aren't rare per se - that's high pop Outbreak systems that are Independent are not so common, but if they happen to find one, those are not rare there at all.

Cosmetics ofc are a natural way, and surely yet unkitted ships, stuff for carriers and hopefully some more care for handheld weapons (i still use default looking Karmas, i find them better than ARX'd ones) are in the works, but i bet those guys from Financial Dept have this all counted already, concluded that it's not going to be enough, and there're bills to be paid and cats to be fed. And you don't bring subs somewhere where there never been any subs, it's just too adventurous move for a business nowadays. Also the question of free ARX flow - isn't fast, but 20k per year is 20k per year. Then remains this. So let them be, ships, early accesses, cosmically overpriced accessories with ARX dump stick on their bottoms. Could sound bit easy on the question, but i've read through parts of heated debate and it sounded kind of too heated for me.
 
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