Newcomer / Intro What are you up to?

@MaxG10 - wishing your animal companions a full and speedy recovery, and situations relating thereto a quiet resolution. I used to work in the UK court system (I was only ever a small cog in that machine), and I bowed out when it became inescapable that 'there's no justice, there's just us!'. I sympathise in every way with your frustrations.
Thanks for your kind words!

Yes, we are aware about the, blatantly obvious, hence much welcomed, systemic shortcomings of the justice system here too.

The wigged class in your neck of the woods is perhaps numero uno on the export rates spreadsheet. Law developed by judges (class), common law, and not parliament (people) while obeying to statute law (people) and in case of absence of statute law, they come back to common law (class).... and more.... much more.... Court of chancery, Equity & common law, later combined into supreme court.

Ahem... cough cough .....Order.... Oooorder. Ooooordeeeeeeeeer.... ;)

Here in Germany, courts are in a state of complete system overload, Germans, in my view, probably being the most quarrelsome people on the planet, bombarding the courts, while at the same time we have a system where big companies, like major energy suppliers, write their own law, word by word. I kid you not!

Lobbyism is a wonderful thing 😇 ....ahem, nope, it is democracy's lethal cancer.

Then there is international law.... no worries, not going there now. ;)
 
Try and read the first line of the introduction:

"In a recent study Volokin and ReLlez [1]"... Now try and spell the two authors names backwards. They are called Ned Nikolov and Karl Zeller ;)

Science should be objective with models, experiments, and mathematics be able to be independently rejected if false. Who wrote it should be irrelevant. Pseudonyms are common in litterature for various reasons and to my knowledge aren't frowned upon there. While science typically have not been using those, the environment (especially in the climate change) these days could very well be used to argue that the use of pseudonyms are justified. New science contrary to popular belief are often thrown away, such as the heliocentric model, relativity, and quantum mechanics. All those have now been widely accepted, but were not initially.

Reading the article you linked, it show that the article was not withdrawn for scientific reasons.

A few comments from quotes in the article:
Rejecting the article due to trying to be anonymous: “I don’t think that anonymity is a sort of guarantor of objectivity” - It shouldn't matter if the writer is anonymous or not, the science should stand for itself, so this argument is not really relevant to me.

The pseudonyms further unraveled with a tweet from NASA researcher Gavin A. Schmidt, which alerted Retraction Watch to the withdrawal. “Top tip for climate contrarians: When you submit nonsense papers to journals,” Schmidt wrote, “spell your name backwards so no one knows who you are.”
The withdrawn study “is just a curve-fitting exercise of five data points using four free parameters and as many functional forms as they could think of,” Schmidt, an expert in atmospheric climate modeling, said in an email. Like the previous pseudonymous research, “it too has nothing fundamental to add.”

If it's a nonsense paper, it should be easy to scientifically disprove the conclusions of it. If the model proposed with "just a curve-fitting excersise" actually can model the temperature of those 5 planets and be used for further planets - then it's actually a valid model used to model a planets temperature. In that case, the lack of greenhouse gas concentration as a requirement for temperature estimations, it does have something fundamental to add. Also note that Schmidt, as an expert in (radiant) atmospheric climate modeling (which the discussed research article rejects), there may very well be a bias and agenda in rejecting it to protect his own research. Again, if it's nonsense, it should be easy to disprove.

Would have been nice though, knowing that it wasn't me, but it probably is ;)

I like the work they did though. Pretty clever, but amongst other, leaving out the biosphere is too simplistic.

Edit: Never underestimate a simple model. Occam's razor and all that makes "sense".
From my reading of it, I haven't noticed any obvious flaws in their methodology (but it's not my topic of research, though much of the argumentations I understand from chemistry/physics). I haven't yet had time to look for articles disproving the model proposed.

I disagree about the biosphere for a couple reasons;
1) If you include the biosphere you only get 1 data point to fit until we have terraformed another planet, which cannot be independently verified due to lack of available data.
2) What possible effect could the biosphere cause that isn't implicitly included in the research? The biosphere affect the composition of the atmosphere, and the amount of gas available, both of which were parameters which were included in the model.

Lastly, if this "simple" model can actually predict global mean annual surface temperature, while the previous model can't accurately do so, it seems the former is more useful than the latter. This doesn't mean we can't do anything to affect the climate (should we wish to do so), it's just in different ways than are proposed now; Binding atmospheric gas, reduce sunlight from hitting the earth, and finally reducing release of gas bound in the crust (aka don't burn coal and gas as now, but also include other things).
 
Yesterday I built a mock up of an "agile" frag Conda, and went hunting pirates. At first the frags seemed strangely weak, but then I saw that only three of them were enabled in the fire group. Doh! Also, the hardpoints on the Conda aren't placed very well. It's difficult to fire frags on the lower side of the ship, when the enemy ship is close enough, because the Conda's hull cover your vision, so it becomes a matter of "timing it right". Finally, even max stripped down, the Conda isn't exactly agile.

After all the violence I've been involved in recently, I also started looking at my exploration part of the garage, and decided to work a little on my ASPx. I want to go see Colonia at one time, and possibly beyond. When I went to Sag A* in the Mamba, I travelled really light. The only extravaganza I brought was a tiny shield. It worked out fine. I arrived with everything working at 100% except the hull integrity, which I expected to deteriorate.

So my question to you super explorers out there is: How many thingies do I need? Do you have any experiences telling you that you actually had to use the AFMUs or the repair limpets? They don't use a lot of power turned off, and they aren't heavy, but do people use them unless they do the Neutron Highway?

I was thinking on going belt and suspenders with the build, and so far it looks like this:


Comments and suggestions are highly appreciated :)
 
Yesterday I built a mock up of an "agile" frag Conda, and went hunting pirates. At first the frags seemed strangely weak, but then I saw that only three of them were enabled in the fire group. Doh! Also, the hardpoints on the Conda aren't placed very well. It's difficult to fire frags on the lower side of the ship, when the enemy ship is close enough, because the Conda's hull cover your vision, so it becomes a matter of "timing it right". Finally, even max stripped down, the Conda isn't exactly agile.

After all the violence I've been involved in recently, I also started looking at my exploration part of the garage, and decided to work a little on my ASPx. I want to go see Colonia at one time, and possibly beyond. When I went to Sag A* in the Mamba, I travelled really light. The only extravaganza I brought was a tiny shield. It worked out fine. I arrived with everything working at 100% except the hull integrity, which I expected to deteriorate.

So my question to you super explorers out there is: How many thingies do I need? Do you have any experiences telling you that you actually had to use the AFMUs or the repair limpets? They don't use a lot of power turned off, and they aren't heavy, but do people use them unless they do the Neutron Highway?

I was thinking on going belt and suspenders with the build, and so far it looks like this:


Comments and suggestions are highly appreciated :)
I've put some serious milage on the Tijuana Taxi II, it's got two AFMUs. Never used em, not once.
I suppose it depends on how long you're going to stay out.
If I was doing a month stint in the outer reaches, yes I'd go AFMU and repair limpets.
It would be annoying to come back before you're finished.
 
Science should be objective...
We're kind of OT here, but:

I'm not a climate scientist either, but I have done models on the planet, including the biosphere and energy balances. The results kind of shocked me. It also taught me to be very skeptical, even with the scientific articles I read. We know a lot, but I'm no longer convinced that "official" scientific consensus is necessarily the truth. Sometimes other interest come into play, like avoiding global panic etc. I don't trust some large organisations like USGS anymore. On the other hand some of the untold facts (~problems) are untold to avoid panic it seems, so I also concluded that any scientific article mentioning potential solutions would be scrutinized thoroughly, but then the news would spread like an Australian wildfire. If there is one thing I have learned, it's that people don't like bad news, but they love good news. I'm done trying to tell people about the mess we're in, because their reactions resemble that I told them I had inercourse with their mother. Perhaps because once they understand what I say about the state of the planet, they immediately ask for a solution, and then I have to be honest and tell them that there is none that we know of. I'm trying to forget my results, and if ever Morpheus offers you two pills, go for the blue one ;)
 
So my question to you super explorers out there is: How many thingies do I need? Do you have any experiences telling you that you actually had to use the AFMUs or the repair limpets? They don't use a lot of power turned off, and they aren't heavy, but do people use them unless they do the Neutron Highway?
I've always taken an AFMU. I actually needed it once when I messed up, crashed into a star, and got some damage that way. If you have the room, they don't weigh anything and you can just turn 'em off until actually needed so they don't consume power. It's just a little insurance.
 
We're kind of OT here, but:

I'm not a climate scientist either, but I have done models on the planet, including the biosphere and energy balances. The results kind of shocked me. It also taught me to be very skeptical, even with the scientific articles I read. We know a lot, but I'm no longer convinced that "official" scientific consensus is necessarily the truth. Sometimes other interest come into play, like avoiding global panic etc. I don't trust some large organisations like USGS anymore. On the other hand some of the untold facts (~problems) are untold to avoid panic it seems, so I also concluded that any scientific article mentioning potential solutions would be scrutinized thoroughly, but then the news would spread like an Australian wildfire. If there is one thing I have learned, it's that people don't like bad news, but they love good news. I'm done trying to tell people about the mess we're in, because their reactions resemble that I told them I had inercourse with their mother. Perhaps because once they understand what I say about the state of the planet, they immediately ask for a solution, and then I have to be honest and tell them that there is none that we know of. I'm trying to forget my results, and if ever Morpheus offers you two pills, go for the blue one ;)
I would love to hear those results personally. If you don't want them public (or your name etc) but are still willing to share, I'd welcome a DM. I love learning. If global warming is a problem (it may very well be - whatever the cause) - the most obvious 100% guaranteed solution is worlwide collaboration and rapid focus on space technology to install giant solar reflectors to reduce sunlight from reaching the planet.

If you're interested, here's another article discussing the Thermal Enhancement on Planetary Bodies and the Relevance of the Molar Mass Version of the Ideal Gas Law to the Null Hypothesis of Climate Change.
 
I would love to hear those results personally. If you don't want them public (or your name etc) but are still willing to share, I'd welcome a DM. I love learning. If global warming is a problem (it may very well be - whatever the cause) - the most obvious 100% guaranteed solution is worlwide collaboration and rapid focus on space technology to install giant solar reflectors to reduce sunlight from reaching the planet.

If you're interested, here's another article discussing the Thermal Enhancement on Planetary Bodies and the Relevance of the Molar Mass Version of the Ideal Gas Law to the Null Hypothesis of Climate Change.
I'll send you a PM, so we can keep this thread about ED :) It might be long and I probably won't have time until later today.
 
...
So my question to you super explorers out there is: How many thingies do I need? Do you have any experiences telling you that you actually had to use the AFMUs or the repair limpets? They don't use a lot of power turned off, and they aren't heavy, but do people use them unless they do the Neutron Highway?

A single AFMU is enough, and for a long term expedition, I wouldn't fly without one. Not because of Neutron boosting, but for inattentiveness. From Sol to BP is minimum 65000 ly, or somewhere notrth of 100000 ly if you take a more scenic route, and the same back again. In those 6000 jumps, you will ram a couple of stars and/or planets.
Repair limpets - I'm not carrying any (they weren't even existing when I started out), but if you have a couple of small internal compartments left over, they wouldn't hurt, either.

But ultimately, your ship's Achilles Heel is the power plant, because you can't repair it out in the field. So carrying multiple AFMUs, or large repair limpet controllers, is futile. And, at least as far as repairs go, the Hull Seals also want a bit of excitment :)

Other things: SRV (bring two if your ship can easily carry them) for some change of scenery and to collect materials, perhaps a SLF bay to fool around interesting sites or as a camera platform. Oh yes - materials. Fill up your storage before you leave. Some stuff (like Arsenic) is surprisingly hard to get, other stuff (all manufactured) basically impossible - and synthesizing heat sinks takes manufactured mats.
Yes, synthesis - jumponium (FSD boost) is sort of optional (and if you do, make sure you have your way back plotted before you go forward), but SRV refuel will be necessary at some point, and if, for whatever reason, you crack your canopy, you'll be extremely grateful if you filled up your Iron and Nickel bins to the brim.
Life support - before life support synthesis became a thing, D rated life supports were usually recommended for the low mass. Nowadays, I'd suggest to go A rated, and pay a visit to Etienne (G5 lightweight) before you go into the deep end beyond Colonia.

Regarding your ship, the AspX is kind of outdated. The Krait Phantom is better, and the Krait Mk.II will let you take along a SLF hangar at a moderate reduction in single jump range (which is kind of overrated).
Had a look at the rest of your loadout. As I said above, raw jump range is overrated (unless you want to race, or reach really remote systems - in which case you should use a 'conda). Anything above 40 ly is ok.
Powerplant: as this is the only module you can't repair, go for armoured
Thrusters: I usually use A-rated, but it doesn't make a big difference
Life Support: like I said, D rated was fine before we got synthesis. Now, it can make the difference between having to synthesize every five minutes, or every 25 minutes.
Distributor: you only need it to boost, small is ok
Fuel tank: why? Jump range will only depend on actual fuel content, which you can control, not on potential fuel content. With that tank, you will only have two full jumps - a single non-scoopable together with a refill of the small tank means you'll have to recalculate (in the best case). And there are regions in the Galaxy where there are many non-scoopables.
Optionals: I usually use bi-weaves.
Hardpoints: current recommendation includes one small laser (to interact with biologicals) and one mining laser (emergency resupply of materials from asteroid rings). If you want to juggle your fuel tank for maximum range jumps, a plasma accelerator or railgun with the Plasma Slug effect is also not uncommon.
Utilities: heat sink launcher (just in case) and chaff launcher (fireworks!) would be recommended.

On my current circumnavigation, I'm slowly approaching Beagle Point (only ~10k from The Abyss now) - and I'm flying a less than optimal equipped Dolphin. If I were to start again today, I'd use a Krait Mk.II (for the SLF hangar), probably something like this.
 
........
Regarding your ship, the AspX is kind of outdated. The Krait Phantom is better, ........

That is very subjective - I much prefer the AspX to the Phantom - so much so that I now never load up a Phantom in the only account that still has one. It is just that awful cockpit layout in the Phantom - sure I have to dial-back the FOV in the AspX to get those bright lights on the canopy frame out of view but there is no way to get rid of the assault on the eyes from the Phantom frame. ;)

So personal preference is I think more important between these two.
 
A single AFMU is enough, and for a long term expedition, I wouldn't fly without one. Not because of Neutron boosting, but for inattentiveness. From Sol to BP is minimum 65000 ly, or somewhere notrth of 100000 ly if you take a more scenic route, and the same back again. In those 6000 jumps, you will ram a couple of stars and/or planets.
Repair limpets - I'm not carrying any (they weren't even existing when I started out), but if you have a couple of small internal compartments left over, they wouldn't hurt, either.

But ultimately, your ship's Achilles Heel is the power plant, because you can't repair it out in the field. So carrying multiple AFMUs, or large repair limpet controllers, is futile. And, at least as far as repairs go, the Hull Seals also want a bit of excitment :)

Other things: SRV (bring two if your ship can easily carry them) for some change of scenery and to collect materials, perhaps a SLF bay to fool around interesting sites or as a camera platform. Oh yes - materials. Fill up your storage before you leave. Some stuff (like Arsenic) is surprisingly hard to get, other stuff (all manufactured) basically impossible - and synthesizing heat sinks takes manufactured mats.
Yes, synthesis - jumponium (FSD boost) is sort of optional (and if you do, make sure you have your way back plotted before you go forward), but SRV refuel will be necessary at some point, and if, for whatever reason, you crack your canopy, you'll be extremely grateful if you filled up your Iron and Nickel bins to the brim.
Life support - before life support synthesis became a thing, D rated life supports were usually recommended for the low mass. Nowadays, I'd suggest to go A rated, and pay a visit to Etienne (G5 lightweight) before you go into the deep end beyond Colonia.

Regarding your ship, the AspX is kind of outdated. The Krait Phantom is better, and the Krait Mk.II will let you take along a SLF hangar at a moderate reduction in single jump range (which is kind of overrated).
Had a look at the rest of your loadout. As I said above, raw jump range is overrated (unless you want to race, or reach really remote systems - in which case you should use a 'conda). Anything above 40 ly is ok.
Powerplant: as this is the only module you can't repair, go for armoured
Thrusters: I usually use A-rated, but it doesn't make a big difference
Life Support: like I said, D rated was fine before we got synthesis. Now, it can make the difference between having to synthesize every five minutes, or every 25 minutes.
Distributor: you only need it to boost, small is ok
Fuel tank: why? Jump range will only depend on actual fuel content, which you can control, not on potential fuel content. With that tank, you will only have two full jumps - a single non-scoopable together with a refill of the small tank means you'll have to recalculate (in the best case). And there are regions in the Galaxy where there are many non-scoopables.
Optionals: I usually use bi-weaves.
Hardpoints: current recommendation includes one small laser (to interact with biologicals) and one mining laser (emergency resupply of materials from asteroid rings). If you want to juggle your fuel tank for maximum range jumps, a plasma accelerator or railgun with the Plasma Slug effect is also not uncommon.
Utilities: heat sink launcher (just in case) and chaff launcher (fireworks!) would be recommended.

On my current circumnavigation, I'm slowly approaching Beagle Point (only ~10k from The Abyss now) - and I'm flying a less than optimal equipped Dolphin. If I were to start again today, I'd use a Krait Mk.II (for the SLF hangar), probably something like this.
Thanks a lot! That is an excellent post. Some of it I knew and agree with, but you have some very good points that I had not thought of.

Regarding the gas tank: On the build in my link, I have a ~68 ly jump range and a fuel capacity covering a maximum of ~125 ly. If I get spit out at a non scoopable star, I still have ~40% fuel left, and if I do shorter jumps, that can take me quite far, even if the stars I jump to are non scoopable too. Didn't know I could keep the tank half empty though. Was considering an extra small tank, but it seems you can't disable it. I have my doubts if I can make it work, not filling the tank while scooping, but it's certainly worth a try.

I admit that I'm more of a "traveller" than a Livingstone. I scoop at full throttle and rarely "have time" to honk the system. That's also the reason why I like a frosty PP, because then I can start charging the FSD while still being in the stars corona. When I started practicing that, I bumped into stars all the time, but now I can do it without getting damage, even without the exclusion zone visible. (Ok, mostly, but you have to have "suspense" ;))

I visually prefer no orbital lines, and I prioritize visuals more than anything else in the game. I bought ED, because VR. That is why I've gone back to the ASP. I also have a Phantom, but as late as the other day, I noticed how much the ship covered my view when looking to the side. I've only flown a SLF once, and gave it up for combat, but having one on an expedition sounds awfully attractive. Might have to dust off the old Mk II and see what that can do (y)
 
Currently I am still out in the Witch Head Nebula flying stuff to repair the station that I was doing evacuations from before.

This is my second long term visit to the region as I was out there for The Enclave Interstellar Initiative I have also spent considerable time flying around the Pleiades region and after all these years I have a first to announce.

Finally I have been Hyperdicted! (y)

I was flying my T9 which is equipped with almost nothing so all I know about the Thargoids is that there appeared to be 3 of them and one nearly smashed my canopy it was so close when they left.

At last I am significant enough to be pulled over by them before being ignored.

I am genuinely surprised at how pleased I am about this.
 
Today was Mamba day for me. I love how it flies, and I haven't flown it enough, so I just jumped in and went looking for whatever.

When I left the station there were a lot of wakes just hanging out, so I decided to scan a few. Might as well get the data for later. While I was doing that, I got an incoming message with a mission offer to pick up some landmines from somewhere in Akandi system.

I was in the mood for random, so I accepted and went off to find the landmines. They turned out to be in a little courtyard type area, and were guarded by multiple skimmers. I decided to amuse myself by trying to grab the landmines without the skimmers noticing. They have a pretty slow reaction time, and won't actually attack you for 30 seconds or so once you breach the red perimeter. So I opened my cargo hatch and dashed across the courtyard, grabbing one landmine at a time and then exiting the guarded area on the other side. It was actually pretty fun, and I succeeded in getting all the cargo without aggravating the skimmers.

Here's me scanning the Nav beacon. A pirate accosted me a moment later, and regretted it immediately. Poor guy :p

Screenshot_0279.jpg
 
Today was Mamba day for me. I love how it flies, and I haven't flown it enough, so I just jumped in and went looking for whatever.

When I left the station there were a lot of wakes just hanging out, so I decided to scan a few. Might as well get the data for later. While I was doing that, I got an incoming message with a mission offer to pick up some landmines from somewhere in Akandi system.

I was in the mood for random, so I accepted and went off to find the landmines. They turned out to be in a little courtyard type area, and were guarded by multiple skimmers. I decided to amuse myself by trying to grab the landmines without the skimmers noticing. They have a pretty slow reaction time, and won't actually attack you for 30 seconds or so once you breach the red perimeter. So I opened my cargo hatch and dashed across the courtyard, grabbing one landmine at a time and then exiting the guarded area on the other side. It was actually pretty fun, and I succeeded in getting all the cargo without aggravating the skimmers.

Here's me scanning the Nav beacon. A pirate accosted me a moment later, and regretted it immediately. Poor guy :p

View attachment 159916
Bestest ship in the whole wide galaxy that Mamba! Looks good too :)(y)

Sounds slightly hazardous scraping up landmines from the surface with the cargo hatch, but what's a rebuy up against bonafide fun? That is what makes this game so bloody entertaining. I remember the first Duke Nukem. That was the first 3D 1st person shooter, where you could shoot at anything, including the ceiling or the screen in the adult cinema (must have been a mod). The freedom that gave was amazing, but nothing like ED today.

Just fired up the artificial reality, and now I will go and transfer the modules from the Phantom to my Mk II, and try to build a long range explorer based on Ahsnak et al's excellent advice. Then I think I will go and see what "new life awaits me in the off world colonies". I'll probably have them email Hindenburg out there.
 
Heh, nothing quite so inovative as 'landmine Pac-Man', but I did discover I had totally forgotten what my 'Colonia Explorer' account was up to...

Namely, going in the opposite direction to get far enough out to unlock Palin (so Jellyfish/Crab Nebula bound). THen getting distracted by this odd formatin:

cviHniJ.png


Its directly 'below' the California Nebula - I don't expect to uncover anything new, but I'm enjoying slowly noodling along, peeking into each system on the way.

Though it doesn't show in the image, the line of densley packed systems extends all the way to the far bookmark.
 
Heh, nothing quite so inovative as 'landmine Pac-Man', but I did discover I had totally forgotten what my 'Colonia Explorer' account was up to...

Namely, going in the opposite direction to get far enough out to unlock Palin (so Jellyfish/Crab Nebula bound). THen getting distracted by this odd formatin:

cviHniJ.png


Its directly 'below' the California Nebula - I don't expect to uncover anything new, but I'm enjoying slowly noodling along, peeking into each system on the way.

Though it doesn't show in the image, the line of densley packed systems extends all the way to the far bookmark.
Interesting.I think it must be an artifact lefftover from early stellar forge days.There is a similar formation in/near the eagle nebula,iirc, although it's stacked more like a wall.
 
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