Newcomer / Intro What are you up to?

A lot of very local exploration! Touch of mining on a very volcanic moon... still no blooming selenium. Ended up going to the material trader instead - which made me realise I actually have quite a lot of everything anyway. Except boron, of which I have none, but I don't know what boron is for, so I just shuffled things around so that nothing is actually maxed and I'll always be able to pick up whatever I find.
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Boron is only used to synthesise Fletchet ammunition or trade for more useful stuff.
 
Mildly concerned by all these giant anthills...

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Cool view though. Hope I don't get eaten.

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I've destroyed my first complete SpecOps wing in a Medium CZ and also survived my first High CZs over the course of this CG. With the bonus that will net 100M. I was a little surpised to not find much 'harder' ships in the High CZ. They might have been slighly tougher but the main difference is the numbers and the difficulty of pushing the CZ into win, generally I felt a little more outnumbered in the Highs than the Mediums. I did enjoy trying to stick close the the friendly capital ship, I have yet to find and unfriendly one. I've done about 4 high CZs so far, won 2, lost 2. The wierd thing is that I've found the Highs easier, in that I've used counter-measures less. Though that may have been the change in tactics. My Medium CZ tactic has been scanning the targets 'til i found the toughest (Elite-est) and taking it on. I realised that alternative was scanning the targets and finding the target closest to death/ most outnumbered.
 
Never, under any circumstances, boost IN with your Cutter, however! :LOL:
You can do this as long as you time the boost right so you are far enough away for the speed to be reducing when you arrive at the rack, just have all pips to Systems, heavy shields and lots of reinforcement modules fitted before you hit the back wall.
What really won’t go well is hitting boost as you enter the rack with all pips in engines and minimal shields.
 
Looking for a bit of advice on engineering modules.
What I normally do is transfer the modules I want to engineer onto my bubble bus, upgrade them, then transfer them all back.
Is it better to trasfer the ship to the engineer (Assuming this is possible?) then move it back?
Buy a ship with lots of slots?

Any better way?

Thanks in advance.
 
Looking for a bit of advice on engineering modules.
What I normally do is transfer the modules I want to engineer onto my bubble bus, upgrade them, then transfer them all back.
Is it better to trasfer the ship to the engineer (Assuming this is possible?) then move it back?
Buy a ship with lots of slots?

Any better way?

Thanks in advance.

You can't transfer to an engineer (they have no shipyard). You can however transfer to a nearby station with a shipyard - I used to do that if I had a lot of things to mod at once.
 
This is what I was referring to, specifically! :D
What is really 'fun' in any ship is to have the boost and landing gear buttons adjacent to each other.

Looking for a bit of advice on engineering modules.
What I normally do is transfer the modules I want to engineer onto my bubble bus, upgrade them, then transfer them all back.
Is it better to trasfer the ship to the engineer (Assuming this is possible?) then move it back?
Buy a ship with lots of slots?

Any better way?

Thanks in advance.
The most efficient non Fleet Carrier approach was said to be having a ship like the Anaconda with nearly all slot sizes to do this.

Like @Para Handy I generally had ships at adjacent shipyards, mostly in the same system but there was one awkward so and so* that had their base in a system with no suitable stations.

*awkward so and so = engineer
 
What is really 'fun' in any ship is to have the boost and landing gear buttons adjacent to each other.
Another really 'fun' occurrence is the button for landing gear next to hardpoints: imagine the situation where you need to GTFO of combat as soon as possible, but your FSD is disabled for power reasons, so you have to retract your hardpoints to restart it, but you accidentally deploy the langing gear, instead, so it's not just the FSD not working, but you also disable the boost!

The LOLs! 😭
 
Another really 'fun' occurrence is the button for landing gear next to hardpoints: imagine the situation where you need to GTFO of combat as soon as possible, but your FSD is disabled for power reasons, so you have to retract your hardpoints to restart it, but you accidentally deploy the langing gear, instead, so it's not just the FSD not working, but you also disable the boost!

The LOLs! 😭
So for keyboard users
Landing Gear = G
Hard Points = H
Boost = B
Jettison all Cargo = Y
 
I'm currently flying my brand new Krait MkII and working cash flow for the A-upgrades. I also nearly 'lost' it on first launch where i somehow drifted sideways and got stuck in some struts and metal girders and nearly had a heart attack (not really, but kinda) as it seemed like i might not 'escape' from them as the shields started to disappear! Luckily i wiggled out and all is well with the world :)

However i do wonder at some of the landing pad designs in the stations where you have all this stuff to avoid? Health and Safety at work?
 
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