Planetary Ops T-10 looks cool. Last year i was (seriously) thinking about some heavily armored Planetary Ops ship, which role would be just to land / take you from a hostile military base. Like, those Vipers, Vultures (and an Anaconda) touring the sky, then they attack you, then turrets fire while you land in front of the base, disembark, dismiss ship, take their stuffs, recall ship and go away. So the idea is just to able to survive heavy fire for long enough time without necessarily fighting back. I made some experiments with Dropship, survivability was still a concern, i could tweak it more...
After clearing a base, their fleet looked very angry. I had my SRV with me, so thought that i better drive a couple of kms before recalling my ship. I still have have flashbacks from that trip - trying to drive under fleet fire, it's not easy to hit an SRV from a ship i assume, but rockets are quite painful. And recalling a ship just to see them all focusing their fire, then in a second or two you're kind of getting a feeling that
no, too slow, risky, and dismiss again. And that until 8 kms before they given up in the end.
I understand that. Again, you're missing the point.
Every rank in this game is money based EXCEPT for combat. You wind up doing roughly 225% more work to gain a single combat rank than you do any other rank in the game.
To go from a simple Master to Deadly rank in combat will, by my estimation, take roughly 250 hours of non-stop bounty hunting. One can achieve that same rank in any other field of endeavor in the game in less than 2 to 3 hours with relative ease.
That is the point.
Combat rank wise i'd rather focus on something else if it's deemed so slow. Like bomb some scavs as it gives rank increase, but you're in fact doing Ody missions. Focusing solely on rank will just be too booring. I like to kind of remember of the goal and do what i can at an opportunity, but not focusing on it too much...