How do you feel having seen them in game for yourself?
It's wonderful
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How do you feel having seen them in game for yourself?
It looks high enough from what I can see (recommended minimum height is around 1.2 metres IIRC), my main worry is that in real life they might be able to climb over the mesh! Adult devils aren't the best climbers (the young are much more agile though, they can even climb trees), but it's still recommended that they're kept in with smooth unclimbable fencing to reduce the chance of them escaping, especially if the fence isn't very tall.Also, could someone let me know if the fence of the devil enclosure is high enough to be realistic? I've not seen them in real life before!
I really love your rock work on the edges of the habitat! Your climbing frames on the little island thing are also very sleekBaboons, been waiting for these guys for a long long time
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Thanks! I will change it to a smooth fencing like glass later on, I may bring it forward as well as the separated barriers will be less necessary.It looks high enough from what I can see (recommended minimum height is around 1.2 metres IIRC), my main worry is that in real life they might be able to climb over the mesh! Adult devils aren't the best climbers (the young are much more agile though, they can even climb trees), but it's still recommended that they're kept in with smooth unclimbable fencing to reduce the chance of them escaping, especially if the fence isn't very tall.
EDIT: Just has a quick check around, the Australasian Society of Zookeeping care manual suggests a minimum fence height of 1.5 metres for a Tasmanian devil enclosure whilst the standards for exhibiting Australian mammals in NSW suggests 1.2 metres and mentions the need for smooth fencing.
Maybe you can also keep only the fence in the guest path side and remove it from the enclosure side, if you make that moat steeper? It would also be easier to see the animals.Thanks! I will change it to a smooth fencing like glass later on, I may bring it forward as well as the separated barriers will be less necessary.
The gift shops have received a few fixes since they were crashing a while back, there is no issue with them anymore so you can safely add one to your zoo.Hey, I have a question as I haven't played PZ in months and I'm diving in with this last pack.
Have gift shops been fixed? I know there were some problems with them, and some players reported crashing so my question is are they safe to add to my zoo?
A pair of pallas's cat finally moved into Biopark.
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Note: the Mongolian yurt is not made by me and from the workshop (have to look it up who made it though)![]()
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Backstage area
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You know you can sink the signs into objects so only the words are showing? So you can make a custom one by using art shapes for example and then sink one of the official ones into itAllmost like its all im doing in the game, most of my session today was continuing to work on the walls and roof of my tropical house and im quite happy with the general shape, but with all the extra unexpected space i got due to circles being hard and large i added 2 staff facilitys, a keeper hut and a research station and aligned both with my walls to allow visitors a view inside and the staff some sunlight.
Also i really miss getting signs that we can write one, such potentially usefull signs that just are all either to themed or to large. Some basic geometric shaped ones would be great, but for now i gotta make due with the not that great plank till i have a better idear.
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Thank you i did not, thats a potential game changer!You know you can sink the signs into objects so only the words are showing? So you can make a custom one by using art shapes for example and then sink one of the official ones into it
I didn't know this, that is so useful.You know you can sink the signs into objects so only the words are showing? So you can make a custom one by using art shapes for example and then sink one of the official ones into it