What inspired YOUR playstyle?

Fun fact.
I read the book. Many years later watched the film. Didn't made a connection to the book, tho it felt somewhat familiar. Many years later re-read teh book as I've found it on the shelf, among others. Still didn't get the reference, tho this time it felt awfully familiar. Some time later I got the faceplam moment and finally connected the dots...

AS for the play style - yesterday I have logged in, made 6 jumps to my home station, bought handful of paintjobs and spent the rest of the evening cycling through my fleet and applying paints. I wish I could sit and admire my fleet instead of having bowse-o-tron wire-frame holo.

Sometimes I spend more time watching at my fleet than actually playing the game. Collector's syndromme?
You have to remember that the movie only covers a very small part of the book. And that is a feat since the book isn't that long anyway. But the book, totally different prospect, it is required reading at a few Military Academies around the world, that does say something!
 
Everyone knows that Verhoeven hated the core message of the book, and the movie completely satirises it, right? Because people do miss that....

Anyway, playstyle. Han Solo's older brother. The duller, studious, dutiful one who stayed home to carry on the family mining business when pop got sick and couldn't fly any more.

Seems like he resents the fact that Han got the fame, glory and girls when he ran off to be a freebooter, and he takes said anger issues out to the locals RES to blow off steam by making other spaceships go boom.

The family business has certainly done well, though, and mining's made him comfortably wealthy. The black is calling him, and one day soon he'll be heading out there, going nowhere in particular, coming back someday. Maybe.

One day. Soon. Yeah, real soon.

Just got to get one more load of diamonds in first. Just one more.
 
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You have to remember that the movie only covers a very small part of the book. And that is a feat since the book isn't that long anyway. But the book, totally different prospect, it is required reading at a few Military Academies around the world, that does say something!


True that movie and book are loosely connected. My fun fact was about me not realizing I know the story from the book while watching the movie. And then not getting it again while reading the book after seeing the movie. Somehow book and movie were two different things. Mental eclipse.

Tho as excuse I can blame title translation, while movie had original, book had translated and I took it as granted, without second thought why such title in the first place.

Thinking of books - I wonder if any of those I read had an impact on my play style... Probably not. Maybe in terms I no longer try to be a hero - as depicted in books - but try to be that every day man, the one in the background, trying to do his job no matter what's happening. You know, the one that survives all the cataclysms, saved by those main title heroes and then gives end screen speech how those brave heroes sacrificed themselves so we, the common rabble may prosper.
 
Awesome.. this mirrors my own style and how it was shaped by elite back in the day.

When I was playing in the 80's and 90's on my Amiga I would let the game run overnight on the weekends
as my ship was just going to its destination in real time (non warp or low warp). I turned up the volume some and went to bed
hearing the noise of the ship running. It was like my own personal star trek. I was the make believe captain of this
ship doing a mission. It was so new, neat and unique.

You wake up get check my ships status... do your morning thing. bath and breakfast out of the way...maybe even go play outside
and play (outside was my holo-deck) But it was this games real -time clock that made it possible as it was just running..

When you got back to your cockpit.. you warp to your destination continue to role play. It was so much fun and innocent.

I do the same with elite today for the most part...I don't fun it overnight thought as today's hardware would mostly catch fire.

Old school gaming was an imagination builder and when you were the only child you really had to find ways to make your fun.





What inspires my playstyle?

Ultimately it comes to receiving a box for Christmas when I was eleven, containing the Basic D&D rulebook, the module Keep on the Borderlands, a set of dice, and a crayon to fill in the numbers. :) A few years later I picked up Star Frontiers, so by the time Elite came out for the C64, my playstyle had pretty much solidified as "create a character, and play the game as if I was them, living in their setting."

Granted, 35 years later, my roleplaying has matured into playing characters very different from myself.
 
Do you still have your Paper Map Poster?

I have mine on my bed room door in my childhood home... Its so cool to go home a look at my old setup which is still set up.

Back when I first played an Elite game, being FE2 on Amiga (which had a way better intro than on other systems!),
 
The chance to do something different.

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I started roleplaying the 'good' Imperial (following on from FE2- because I loved the old Courier) trying to help out the Empire by doing missions that, in my head, any member of a faction wouldn't want traced back to them. Basically, a lot of low level criminal stuff, mainly against the Federation. Although eventually I pretty much ended up here as well:

My playstyle was in the style of a vagabond. I did whatever and wherever I wanted to do something on that day. Usually it started with a goal, but most times I ended up somewhere or with something different. I build and engineered a nice fleet (twice), toured the Guardian ruins, saw all the abandoned settlements, went exploring and found wonders, fought Thargoids, helped out repairing stations, and many other things. I did that until I met the famous used spaceship salesman from Carcosa in the Witch Head. The sales pitch was to intriguing and a few weeks later I packed my bags and was on my way to Colonia. After a fun welcome party I settled down in a rock close to a lava world on the outskirts of the Colonia region. I still do the things I want and like to do, but it's all a little bit more focused and with friends around there is never a dull day out here. Plus I'm doing a lot more pew-pew, which is nice.

Moving to Colonia and meeting my squadron, best decision ever. No more Vagabond life for me.

Similar story really. Lots of dead Thargoids to my name, a few stations fixed, plenty of things explored, but moving to Carcosa has probably been the most fun thing I've done in context of a video game.
 
Nice general topic. For me, it's flight. Period. That's my style. That's why I'm here.

Elite. DCS. FSX. Wherever and whenever I can squeeze more in. That's why I don't give a rat's hairy bum about Space Legs or anything like it very much. The "living world" around my ship doesn't mean much to me, and being able to get out of it and walk around would simply be a novelty for me personally. The SRV is an exception to this, because I really enjoy being in one. So, whatever involves being in my ship or working with it to improve it - combat, canyon racing (a growing obsession of mine), exploration, sites, engineering - I'm doing it. I'm not roleplaying a character in Elite any more than I am while flying with my squad in DCS. I'm just flying.

This actually all started with a strange little bird that's mostly unknown to the world called Jet Squalus:

jetsqualus3.jpg


It's a jet trainer that my dear old dad was on the design team for. It was also the first aircraft like it that I ever flew in. He took me up in it when I was only 10 years old. The insurance didn't cover me at all, but that didn't stop him, and I'm glad that it didn't. This thing made me fall in love with being up in the sky, and that love never went away. So here I am, many a year later, still chasing that dragon up in the air or out in space somewhere, even when I'm down here on earth. I'm not a pirate or a scientist or a space trucker. I'm not a xeno hunter or an Imperial Duke. I'm not a James Holden. I'm an Alex Kamal. I'm a pilot, and that's all there is to it.


I feel like Elite wants us to all consider ourselves eternal freelancers, and I quite like that about the game. Our loyalties aren't carved in stone. We didn't select a faction when we first started, and even if we choose to pledge ourselves to one later on, it doesn't bind us to them. It's refreshing.

Your post was stuck in my brain and I just stumbled onto why. I've never flown outside of being a passenger on a commercial airliner, but feel the same way about the games as you do. Something about that freedom. Listening to this right now and it's triggering it hard.


We don't have wings. I love how that doesn't seem to matter.
 
I try to sim it up as much as possible:
minimum Size2 economy cabin representing my living quarters and amenities,
must have shields up to fuel scoop or use the FSD,
SK vessels require luxury slots where they fit (generally I try to set any ship up the way it feels appropriate rather than optimal),
Must land before using AFMUs,
Require at least 8t worth of storage if I go exploring (water, food, emergency shelter, survival equipment, narcotics, booze, biowaste and tobacco or space for 1 rescue)
Wish this was a survival game. Dont like the look of the ships/stations in the other games.
 
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