Modes What is Sandro playing at?

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Why not?

Get all of them, no. But if players camping an opponent's home system can have a significant impact on other PP activities, why not this?

It's a simple matter of numbers:

What the PP/PVP people are stopping

A-082-Q-11W8C.jpg

Vs.

Who is not getting stopped:

salmon-run.jpg

All the Open PP is doing for you is making you feel better...the overall affect will be minimal. People are chasing a red herring. And the devs know it...so they are going to pull the football away from Charlie Brown, regardless of their decision. Salt will be had.
 
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Hey Roybe -

Do you know how to express your point? PMing me the 'silly video' I watched most of didn't clear anything up at all. The title of your message, 'Great Leadership Skills!' didn't help either.

If you can't help me understand this, that's fine.

You're also wrong about Open PP, of course.
 
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Hey Roybe -

Do you know how to express your point? PMing me the 'silly video' I watched most of didn't clear anything up at all. The title of your message, 'Great Leadership Skills!' didn't help either.

If you can't help me understand this, that's fine.

You're also wrong about Open PP, of course.

I can't post that video here, rules and stuff.

Anyway...the only point I have is being involved with that type of player is not fun...just abusive. Most players are not interested in being abused to play a game.

Whether I am wrong about Open PP...time will tell. I think it will be a salve to the PP/PVP folks, until they figure they were hoodwinked...once more.... by the games design.
 
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I can't post that video here, rules and stuff.

Anyway...the only point I have is being involved with that type of player is not fun...just abusive. Most players are not interested in being abused to play a game.

Whether I am wrong about Open PP...time will tell. I think it will be a salve to the PP/PVP folks, until they figure they were hoodwinked...once more.... by the games design.

I agree. In fact, I'm actually tooling through PvP threads just to see if people are actually buying into the idea that this will give them what they are looking for. And lo! It is! People are actually buying into this as some kind of actual fix.
Outside of your factional trinket, PP rewards are trivial. If a person doesn't want the PvP, this won't drag them in---it'll simply make them stop the already lackluster PP grind.

And thats if it actually manifests PvP in the first place! You can go days, weeks, even months without leaving the bubble and not see a player. Yes, PP has the main systems, and that might spawn some kind of blockading or whatever......but it also won't. Go to solo, head in, dock, go to open, head out, jump as soon as you leave mass lock, proceed to never see a player in your way except the droolsacks that are willing to get blown up by a spaceport in order to claim they've shot at another player. It just makes it an ackward inconvenience, it doesn't even add risk, and it certainly doesn't add PvP. It may be dirty pool, but hey, some guy with a mega alpha strike stealth build is trying to get opportunities to one shot a freighter, so I guess it evens out in that regard.

The bottom line is that if folks don't want to play the game that way, they won't. Forcing them in won't do it. An actual, well thought out, genuine PvP venue is the only thing that will create that atmosphere, and PP simply isn't it.
 
Suggest that PP will be Open Only...and within the same thread say...'it's just talk'? I'm holding off response to the main thread because I have issues with a few other suggestions...but:

"In addition, this is far from a done deal, and we're acutely aware of the importance of such a change, which is why we want to get feedback from the user base before committing to anything."

https://forums.frontier.co.uk/showt...lay-Proposal?p=6697524&viewfull=1#post6697524

My thoughts on “What the frell he’s trying to do,” in order of appearance:

1) He’s tring to kill Powerplay. IMO, thus will absolutely gut the logistical arms of the various Powers. Powerplay has always been about moving PvE tokens, with PvP being a fun sideshow at best. I know the PvP community’s salivating over this, but do they honestly expect PvE players, who lack any interest in being the content of others, and suddenly become adrenaline junkies who crave the high of PvP? Those rare transport pilots who enjoy that kind of thing (waves coquettishly) are already in Open.

If this had been the only proposed change to Powerplay, that would be my conclusion. But along side PPOO, comes a host of improvements, including the one that keeps participation down: having to choose between playing Powerplay, and pkaying the rest of the game. You don’t do a lot of work improving something you intend to kill. So it can’t be that.

2) He sincerely wants to increase participation in Powerplay, and thinks forced PvP will do it. Sandro has always struck me as the sole PvP enthusiest on the dev team. And like many people, he assumes that his likes are similar to everyone elses. Because of this, he’s ignoring 40 years of game development experience that says, “Nothing kills a game faster than forcing PvE players to be the targets of “PvPers” (note the air quotes)”

3) He’s trying to increase Elite’s visibility by making the game “cool.” The rise YouTube and Twitch has led to a phenomenon: watching others play video games. Whether it is eSports or Lets Plays, people enjoy watching others play, and then might decide to buy if they like what they see. And NOTHING makes better videos than PvP done right. Of course, Elite Dangerous would need a lot more work than PPOO for PvP to be done RIGHT in this game. And personally, of this strategy was successful, I think it would border on false advertising.
 
Seriously serious? CQC - Arena, you know, the PvP sideshow that came with 1.4 and never really took off.

Oh...that menu choice that I patently ignore. I've never bothered with the 'arcade' or 'arena' buttons in any game I've played. If I want a arcade game I'll play asteroids or pacman or something. Thanks though. :)
 
I'm actually not fully sure who that was for.

Did they think console players or PvP'ers in general, have low brain power and a short attention span?

I think the idea was to have a way of dropping in playing a bit of quick satisfying pew pew then logging off and going to do real life stuff. Then logging in to play "real ED" when you have more time.

The reality is somewhat left of this.
 
I'm actually not fully sure who that was for.

Did they think console players or PvP'ers in general, have low brain power and a short attention span?

Well, i still favour the hypothesis that it was requested by MS and not FD's idea as part of the xbox deal. But i could be wrong.

Either way, someone thought it was a good idea. I mean, even if they did all the things that i've suggested over the years for CQC, i'm still not sure i'd play it. I have played it, its great fun... but why would i play it when i have the main game?

I think the only thing that could tempt me to really get into it would be if you could unlock SLF features and loadouts by playing it so you can configure your SLFs in the main game like you can in CQC.

Just one problem, i now have no SLF capable ships as I now only fly Cobras.
 
All the Open PP is doing for you is making you feel better...the overall affect will be minimal. People are chasing a red herring. And the devs know it...so they are going to pull the football away from Charlie Brown, regardless of their decision. Salt will be had.

To a certain extent I agree with you. However, you miss part of the point.

It isn't about how many actually get caught. The mere possibility of getting caught (by a player, who actually poses a threat, rather than just by NPCs who simply don't), will force people to play PP the way it was meant to be played, ie as if there is a real threat of being caught. No more PP in perfectly optimised, min-maxed ships with no shields or other concessions to the need to fight or run or sneak past dangerous enemies.

The problem with the current system isn't just that the Solo/PG players don't actually get caught by PP PvPers, it's also that they know they will never be interdicted by meaningful opposition (let's face it, NPC interdictions hold all the threat of a paraplegic goldfish), so they have the additional advantage of doing PP in significantly more optimised ships. Making PP open only will force those players to take precautions or risk occasionally getting ganked, the same as the rest of us.
 
The mere possibility of getting caught (by a player, who actually poses a threat, rather than just by NPCs who simply don't), will force people to play PP the way it was meant to be played,

Or just quit.

Besides, from what I see about the way "its meant to be played" is haul stuff from A to B over and over and over again, for eternity. With or without player engagements, its not really exciting stuff.
 
Or just quit.

Besides, from what I see about the way "its meant to be played" is haul stuff from A to B over and over and over again, for eternity. With or without player engagements, its not really exciting stuff.

Back in the day I found running the gauntlet in my unarmed Cobra, laden with Marked Slaves, against the likes of Na'Qan to be thrilling stuff.

Clearly it isn't designed to please everyone - some enjoy a more sedate game and that's fine.
 
PP seems to me to just be Trucking with the added bonus/risk of being blown up. Unless you like going out with 2 tons of cargo in your engineered PVP gunboat.

So essentially I can do one with minimal risk in a lightly armed cargo ship and the other in a purpose built PVP ship. Seems to me this is the better option due to setups being better optimised with more cargo space and the other more Pew Pew.

Kind of makes the current PP system redundant in my game life. Unless a lack of player PP participation renders whole star systems ghost towns then I can’t see any real need other than getting content locked items.
 
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