What other games are we all playing?

How's the difficulty scaling in Homeworld 3?

Original game is my favorite RTS of all time, but I've always felt that the difficultly scaling, which punishes success in the current mission with inflated numbers of enemies in the second one, ruined it's replay value. Even on my original playthrough I had to go back and play scenarios over a couple of times because I did too well and couldn't overcome what was sent after me.
 
I'm near the Fulda Gap (or pass) watching and waiting. (Moody Blues, To Our Children's Children's Children)
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SteelBeasts - Admiring my gunner's work
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I'm waiting for the next Steam sale on SF. I think I'm ready to jump in and build a ship I can live in.
I haven't seen this newer version. Always good to stay on top of things.
Source: https://www.youtube.com/watch?v=MQEvs-lbYyQ

GL HF
 
I'm near the Fulda Gap (or pass) watching and waiting. (Moody Blues, To Our Children's Children's Children)
View attachment 393862
SteelBeasts - Admiring my gunner's work
View attachment 393863

I'm waiting for the next Steam sale on SF. I think I'm ready to jump in and build a ship I can live in.
I haven't seen this newer version. Always good to stay on top of things.
Source: https://www.youtube.com/watch?v=MQEvs-lbYyQ

GL HF
Doing the Fulda Gap as RTS in WarnO myself.
1.0 added at least 1 new song, rounding the soundtrack to a very solid 80ies themed experience. The new song is a bit pop-infused Kraftwerk and probably my favourite. Blow up sheet to 80ies tunes.
Also: I hate T80s.
 
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Doing the Fulda Gap as RTS in WarnO myself.
1.0 added at least 1 new song, rounding the soundtrack to a very solid 80ies themed experience. The new song is a bit pop-infused Kraftwerk and probably my favourite. Blow up sheet to 80ies tunes.
Also: I hate T80s.
Strangely enough...the Fulda gap was the area my old regiment (and the rest of the 7th Armoured division) were supposed to hold against any potential Soviet attack during the cold war years of the 70's and early 80's when I was a tank driver ...

I'm not in the pic...since I took the photo. It was my tank though, a Chieftain mk 3 dozer tank. Photo was taken in the winter of 1978 on the Saltau training area, north Germany :)

i3e25KG.jpg
 
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Strangely enough...the Fulda gap was the area my old regiment (and the rest of the 7th Armoured division) were supposed to hold against any potential Soviet attack during the cold war years of the 70's and early 80's when I was a tank driver ...

I'm not in the pic...since I took the photo. It was my tank though, a Chieftain mk 3 dozer tank. Photo was taken in the winter of 1978 on the Saltau training area, north Germany :)

i3e25KG.jpg
A friend of mine drove the Gepard and it must have been a blast. When I had finished school the Wall had already fallen. The Cold War was over and there was a feel the world was now becoming a better place. And so I chose not to do the military but civil service - today would be different. Where would I have landed? Today likely the sea. Sonnendeck, not tincan, I'd want proper waves. Back then - who knows - I'm to tall for tanking I guess.
 
I believe the 7th has been dispatched to Schlüchtern where 11 ACR has been successfull stunting the southern assault. Or Lauterbach where the situation is more precarious. I got two battallions of reinforcement - I shall take increased care of any dozer tanks I notice.. To my dismay the helo force of 11 ACR at Lauterbach doesn't have many AT weapons. At Schlüchtern TOW Cobras put a serious dent in the T80 spam.
 
I believe the 7th has been dispatched to Schlüchtern where 11 ACR has been successfull stunting the southern assault. Or Lauterbach where the situation is more precarious. I got two battallions of reinforcement - I shall take increased care of any dozer tanks I notice.. To my dismay the helo force of 11 ACR at Lauterbach doesn't have many AT weapons. At Schlüchtern TOW Cobras put a serious dent in the T80 spam.
Kommando zurück. The 7th is probably DLC, I got only 1st Armoured and a British 2nd Infantry Div. And the relief were Yankees with the triangle emblem.
No desert rats, sorry.
 
Just revisited a Rogue Trader playthrough I had started shortly after release. Contrary to my very first impressions it is a total breeze. Curbstomp. I had it set to slightly higher difficulty than my first full playthrough but they must have had bugs that went fixed or seriously notched it down. It was kinda tryhard hardcore on normal difficulty at release. And I probably have figured out some things during playing.
 
Mmh, Warno has these divisions you build and then run it in combat. Aside from urban terrain I can never employ infantry without it dying. Even mech, the divs simply have too many tanks and AT. The AI smells like it knows where I put my units and then sends everything there, often overrunning the defenders. Army General was mostly OK but the T80 spam got to me. Can we have like a campaign seriously toned down in intensity? I don't wanna fight 1200 T80s in back to back fights all the time.
Looking at mods now to build divisions freely - maybe all infantry? Though I stomped the British divs with standard builds they wrecked my pure mech inf idea by power of light vehicles. I do have good memories of massive mechanised assault wave in Red Dragon.
 
I’ve just bought Easy Red 2 and after playing for a few hours I’m surprised I’ve not heard of it before - it’s one of those frankly amazing one-man projects that puts games from much bigger studios to shame.

Gameplay is like Battlefield 1942 with a dash of squad gameplay from Brothers In Arms and the destructible environments of BF: Bad Company 2, and has Singleplayer/PvP/PvE modes; I’ve been playing solo with bots and they are excellent (apparently the AI has just had a major rework). I plumped for the “All Fronts” version of the game that includes the 3 current DLCs (it’s a steal at less than £15 in the current sale) which gives me a big list of campaigns to choose from, and there are 2 further packs coming out this year (Tunisia as a free update, Sino-Japanese war possibly paid, possibly free) and the lone dev has been really pumping out improvements to the game as well as releasing on Xbox & Switch in addition to PC.

The game menus look basic and ugly and I needed to turn down the screen-shake intensity to 25%, but apart from that the game looks and plays brilliantly on my desktop with everything dialled up - and also isn’t too shabby on my slightly below minimum spec 12 year old laptop.

Highly recommended!
 
I’ve just bought Easy Red 2 and after playing for a few hours I’m surprised I’ve not heard of it before - it’s one of those frankly amazing one-man projects that puts games from much bigger studios to shame.

Gameplay is like Battlefield 1942 with a dash of squad gameplay from Brothers In Arms and the destructible environments of BF: Bad Company 2, and has Singleplayer/PvP/PvE modes; I’ve been playing solo with bots and they are excellent (apparently the AI has just had a major rework). I plumped for the “All Fronts” version of the game that includes the 3 current DLCs (it’s a steal at less than £15 in the current sale) which gives me a big list of campaigns to choose from, and there are 2 further packs coming out this year (Tunisia as a free update, Sino-Japanese war possibly paid, possibly free) and the lone dev has been really pumping out improvements to the game as well as releasing on Xbox & Switch in addition to PC.

The game menus look basic and ugly and I needed to turn down the screen-shake intensity to 25%, but apart from that the game looks and plays brilliantly on my desktop with everything dialled up - and also isn’t too shabby on my slightly below minimum spec 12 year old laptop.

Highly recommended!
Easy Red 2 is pretty good, reminds me of a 3d version of running with rifles
 
Starfield is a decent RPG with interesting gadgets but it doesn't get close to a coherent game world. The mechanics aren't quite there yet. NMS isn't quite there yet - it just is something different. So I went and revisited RDR2 story mode and did the thing I like most and that is go hunting and smack people in the face. There is a particular item hard to procure down to spawns of the panther critter. I've set up a camp near the hunting ground and tried for about two in game days. He got me twice. I swear he vanished behind a tree and didn't come out the other side. Instead he was suddenly behind me. Probably the best predator in the game. Better than other game predators, too. You are hunted, not the other way round.
Spawn seems random and probably inhibited by other environmental event spawns. I went through the area multiple times without any sighting. Twice I got an audio cue of panther vicious roar, once I got him behind me on minimap but I was too slow since I cluttered the area with red markers and didn't quite discern the red dot. In the end I approached the SW edge of the area with purrmeister already coming to meet me, got pounced and got him with a shot to the head on his runaround attempt.
There is a legendary one I believe and you need to hunt at night? You can see the glint of light in their eyes when it's dark - if you're lucky.
 
Playing "Don't Call it Elden Ring 2": Shadow of the Erdtree. Great, perfect, superlatives aplenty, obviously.
I'm both going slower and also intentionally missing out on more things this time around. Using pad and paper to take notes, plan next actions, etc, like I used to do with old CRPGs. I'm treating it like a detective story/travelogue. It's crazy how much thought and intention goes into every detail of this game. It has everything that traditional RPGs have but instead of lore books or NPC exposition it's mostly environmental and entirely up to you to notice it. Just looking across the landscape from a high vantage point gives you more story information than the average cutscene or expository text dump in other games. The placement of each enemy, item, every emblem or wall decal or dungeon entrance or treasure chest; all of it is in service of the story and the world building.

Example: I'm in a deep valley with water at the bottom, and initially it's giant crabs and other local-ish wildlife, some wolves in one area (which if you follow the wolves you find a cave with a wolves' den) and then as you go further along there are human-fly hybrids roaming around, and if you keep going you'll see more of them, then corpses strewn here and there, and eventually a pile of corpses strewn across some jagged rocks and a bunch of fly-men on top of it, and they're scattered and draped across the rocks so it looks like they all fell off the top of the cliffs above the valley. Later in the game (or earlier, you can find these places in no particular order), I am up in the high country and navigating the cliffs which overhang this same valley, and sure enough there's a ruined town up in the cliffs with burned houses, corpses, and more fly-men, as well as items which contain information about "The Fly Disease," the failing attempts at treating it, etc. You can find a big wooden platform at the edge of town, piled high with corpses to the point of overflowing off the edge of the cliff, and it's too far down to see but it's above the exact spot mentioned earlier.

Item descriptions of objects and enemy types, architecture, etc, in both areas, tell a story of a village in crisis managing an outbreak and ultimately failing to survive. There is more to the fly disease and I am certain that this is a thread one could pull on and successfully piece together over the course of the game, but I'm also fairly confident you could just ignore it and at some point you'll be in some random castle and there might be an area with fly men attacking you and you can just shrug, kill them, and move on like "oh look it's more of these guys," which is also fine and how I played the majority of OG Elden Ring.

OR, if you pay attention to where they appear, make note of items and there descriptions in-context, no matter how random it seems, there is likely a story and evidence of the reason/process by which they got there.

Similarly if you start seeing Marionette soldiers wandering around you know that Carians are in the area or have passed through recently, etc. There are entire quest lines and career paths for different character archetypes and play styles which you will only experience if you decide to role-play your character and choose your direction and your efforts based on your character's motives.

The new feature where it highlights the most recently picked up items is really helpful for this style of play. Whenever I am in a new area I have a little notebook and I'll start a new page. Enemies, items, architectural details, ecological factors, anything notable goes on the page and anything weird or notable gets its own little entry. As soon as I pick up a new item, I check the description and read it in the context of the environment in which it was found. These little info snippets make SO MUCH more sense when you read them this way; standing in the room with the corpse that had the item. Even "insignificant" items like a specific (but common) crafting material, in-context, usually adds to the sense of place and history and acts as clue. As I have done this, I keep finding new things which fill in mysteries around previous areas I've visited, giving me ideas for the next area I want to explore.
 
RDR2: Yesterday I saw a hawk grip a rattlesnake and fly away with it. I had seen eagles catching fish from water but never land animals. I noticed because I had my binos trained on the hawk but it told me it was a rattlesnake. Then I saw what was in his talons. Nice detail. I've finished the main story and epilogue. Can't settle on a rifle choice. I like bolt action but it lacks a bit punch. Carcano is only scoped and that's a no go. Also bolt action is 5 chambers. Tried to replace rifles with the best repeater. Litchfield deals rifle grade damage with express ammo but I think it doesn't register with the large animals. 1st playthrough I was using repeaters heavily - this time I removed them from saddle as clutter. Bow is more versatile, but I suck at it. Weapons of choice are LeMat revolver and 1911 pistol, bow, rifle and semi auto shotte, sometimes lasso and tomahawks.
 
RDR2: Yesterday I saw a hawk grip a rattlesnake and fly away with it. I had seen eagles catching fish from water but never land animals. I noticed because I had my binos trained on the hawk but it told me it was a rattlesnake. Then I saw what was in his talons. Nice detail. I've finished the main story and epilogue. Can't settle on a rifle choice. I like bolt action but it lacks a bit punch. Carcano is only scoped and that's a no go. Also bolt action is 5 chambers. Tried to replace rifles with the best repeater. Litchfield deals rifle grade damage with express ammo but I think it doesn't register with the large animals. 1st playthrough I was using repeaters heavily - this time I removed them from saddle as clutter. Bow is more versatile, but I suck at it. Weapons of choice are LeMat revolver and 1911 pistol, bow, rifle and semi auto shotte, sometimes lasso and tomahawks.
Springfield rifle with a scope of choice and high velocity ammo...accurate as any of the rubbish sniper rifles so it's always my go-to rifle since the scope view can be toggled on or off at the press of a button. Repeaters...Lichfield all day because it looks kinda like a Henry...it just looks right.

I tend to stick to a pair of cattlemen or one cattleman and a Schofield for my pistols...for no other reason that I grew up in an age when all movie cowboys carried a pair of Colt Peacemakers. It's an aesthetic thing for me, and a 1911 just looks damned wrong in a western holster :)

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