Don't get @Rubbernuke started on another years-long project!Lego blueprints for a Pnther Clipper that will never show up in ed...
convulsesDon't get @Rubbernuke started on another years-long project!
No I agree, and it was not meant as a means to ease fast travel. Rather to make it more interesting. Even after becoming transparent (which in itself should not be too easy, no matter how much people scream), a changing connection scheme would work against being able to reach any point at any chosen time, at most offer a few occasions throughout the year.I guess what I'm getting at is they might as well keep all the connections static and even have them be known and listed on the galaxy map and built into our existing route plotting systems. Having them be some kind of big mystery that we all figure out together sounds nice but in practice it's just going to turn into another layer of obfuscated functionality that everyone will have to look up on a 3rd party site or use a plugin for; adding a layer of meaningless busywork for anyone who wants to use it. Not opposed to having these things serve as some kind of fast travel hubs (although I honestly don't think Elite particularly needs fast travel: what we really need is multiple save slots and meaningfully different, mutually-exclusive career paths), but we really really don't need what are essentially quality-of-life features buried beneath friction and obfuscation masquerading as gameplay. Elite has way too much of that as-is. Anyway yeah sorry didn't mean to derail or contradict your idea; it's not a bad one at all I just really really hope it doesn't become another thing which is functionally useless without 3rd party tools.
This is probably intended as humour, but I did consider and discard the possibility a while ago since Arf's Python Mk II and store updates announcement says "we’ll have more to show regarding Engineering and the brand-new feature coming later this year in future Frontier Unlocked livestreams."I think the big new feature was super cruise overdrive for all ships.
I'm actually working on a retro 1984 Elite Python right nowDon't get @Rubbernuke started on another years-long project!
Are you building it wire frame style?I'm actually working on a retro 1984 Elite Python right now
I'm working on the Retro Odyssey DLC.Are you building it wire frame style?
I could, but I'm not. It has interior and is fully EDO compliant.Are you building it wire frame style?
What a coincidence… I’m playing with the retro ship interiors simulator.I'm working on the Retro Odyssey DLC.
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Why does your unmanned drone need to land?Landing gear for Ship-Launched Fighters would be awesome.
Oh I forgot to mention that this unnecessary telepresence stuff will also be removedWhy does your unmanned drone need to land?
Other than for a photo op of course.
But as the drones are unmanned telepresence is necessary.Oh I forgot to mention that this unnecessary telepresence stuff will also be removed
New Feature: Ship-Launched Fighters can now be mannedBut as the drones are unmanned telepresence is necessary.
Maybe this instead...? https://forums.frontier.co.uk/threa...overhaul-for-2023.607741/page-7#post-10064475New Feature: Ship-Launched Fighters can now be manned
Space suits with walking overcharge coming. You hit that sprint button and run really fast—like, supersonic fast—but with about as much directional control as a drunkard on the deck of a ship in category 9 hurricane and your suit battery will drain in about 10 secondsFD has to boost the walking part of the game.
Fdev will add a brand-new feature to the core gameplay of ED. The tentative release date is end of 2024.
What could it be? Such as:
- Ship interiors
- Base building, mining resources
- Station management
- New planet types and biomes
- EVA outside a ship in space
- Deep NPC interaction with AI voices
- On foot VR mode
- Procedural cities on planets
- Guild system for player groups
- Hunt procedural alien wildlife
- Something else