Hello, CMDRs! I’ve been playing ED for approximately 2 months now and during that time I’ve put more hours into this game than I care to admit. Consequently, I finally decided to get off my <Ahem> and contribute something to the community. Here are my observations, opinions and suggestions as a new player to Elite Dangerous (PC).
1.
Community. This is the absolute best, most dynamic and passionate gaming community I have encountered in my 25+ years of gaming. I’ve
never seen anything like it. This thread illustrates my point perfectly:
https://forums.frontier.co.uk/showthread.php/308075-End-of-the-Road. Just wow…
2.
Learning Curve. Countless forums, posts and game reviews warned me about this and they were 100% spot on. The learning curve is WICKED. Devs, please don’t change this. If you absolutely have to, overhaul/improve the tutorial system, but leave the gameplay alone. I see a lot of other newbies get frustrated and <Ahem> up a storm because the learning curve is so high. I noticed most of these people never bothered to watch the tutorials, complete the training missions or do any reading about the game whatsoever. I suspect this is because ED appears to require a substantial time investment before playing the actual game and some people simply don’t have the patience. In my humble opinion, <Ahem>! If they are too lazy to “git gud” then they shouldn’t be. They can go load up <Ahem> Citizen and buy the best ships in the game without actually having to play the game itself.
3.
Grinding. There is a big difference between productively working towards something and enduring gameplay mechanics that are, inadvertently or purposefully, designed to stifle players. In most cases, I find grinding to be very rewarding. It adds an immersive component to the game and helps flesh out my own personal story and sense of self as a space pilot. But in some cases, grinding feels like someone is jamming a pinecone up my <Ahem>. It completely breaks immersion to the point where I end up mumbling “?!?” to myself over and over again. The Marco Qwent situation is the first thing that comes to mind. Devs, please fix some of these confusingly long-winded and pointless grinds for the sake of grinding, for the sake of grinding, for the sake of grinding, for the sake of grinding. Yeah… how do you like it?!?
4.
Griefers. You people suck so incredibly hard. Stream snipers, PG infiltrators, <Ahem> that gank explorers 20kly from the bubble with 50 mil in scans and pretty much everyone in the Smiling Dog Crew fall into this category. You know who you are. Now that you do, let me say that I love you. You make so many under-appreciated and valuable contributions to the community and the game as a whole. You steal galactic innocence. You teach painful life lessons. You scare people into solo, etc. etc. Ultimately you help balance good and evil and the game wouldn't be the same without you. Sincerely, thank you so much for playing <Ahem>
5.
Gameplay Suggestions. Overall gameplay is very rewarding, but seems a bit light on content. Which is odd because there is so much to do. I think a lot of this could be solved by adding more variance in the way users experience existing gameplay.
- Add More RNG to Missions (shudder… vomit… cry…). Adding some “anything can happen” elements to missions would make gameplay much more immersive, infinitely more exciting and feel far less grindy -even if it’s the same basic task over and over again. Devs, you procedurally generated a pseudo-random version of the Milky Way galaxy (amazing work btw). Please add the same rewarding mechanics to the missions within it.
- RNGineers. I hate them far less than most folks, but one thing is clear: there is too much RNG in engineering. A Level 5 upgrade should not turn out the same or worse as a level 4. That’s not engineering, it’s a snuff film. The RNG concept is good, but the implementation is decidedly less good. RNG should stay in engineering, but should be limited to secondary modifiers or special enhancements (e.g. chance to discover new exceptionally rare thruster capability). Please fix this, I beg you. Otherwise engineering will continue to feel like an unsatisfyingly random game mechanic that arbitrarily <Ahem>
- Make Planetary Landing More Rewarding. This really needs to be a thing. Scanning planetary surfaces in SRVs should yield more information and provide greater payouts than planet scans or honking. Value should scale thusly: honk>planet scan>surface scan. I realize this might be a little tricky to implement, but it still needs to happen.
- Revamp SRVs. Add different types and sizes of SRVs, then take 75% of your ship component outfitting system and slap it on them. Done. Better weapons would give us “Moar pew pew” to turn planetary canyons into SRV thunderdomes! Also, who wouldn't want to see a<Ahem> tourist beacon named after the supremely stupid <Ahem>who tried using 1A thrusters to jump a canyon and ended up forever floating in orbital space.
- Add SRV Mode to Arena. Maybe this should be a thing, I dunno. Probably not. <Ahem>
- Add Atmospheric Landings. This really, really, really needs to be a thing. Space legs aren’t nearly as important as this. You’ve created an unbelievably amazing and beautiful galaxy. Please give us the mechanics we need to explore it! Maybe add a species discovery/cataloging system to go along with it? Roaming around earth-like worlds in my SRV discovering new species sounds pretty damn sweet.
- Add Player Directed Political Systems. Add proper player controlled factions, superpowers, etc. -not just player supported/affected systems! This absolutely needs to be a thing. Who wouldn't want a unified pirate faction to stage a coup and take over part of the bubble? Good times…
- Revamp Piracy. Expand piracy into a legit roll similar to exploration. Add full ranking systems, factions and superpowers. There is SO much potential for fun here and right now piracy seems like a bit of a poorly implemented afterthought.
- Elite Rewards. MOAR GRIND! Instead of relying solely on credit walls, engineers and superpower rep to upgrade ships, weapons, etc., implement some role-based rank rewards (e.g. unlock a marginally better version of the ASPX/DBX with a special paint job when you hit elite explorer rank). This would make ranking up roles infinitely more rewarding and give players more tangible benefits for doing so. “Bleached Bones” Vulture edition ftw!
TL/DR - This is easily one of the top 5 best games I’ve ever played. I’m hooked. Big time. It’s a game I never knew existed and never expected to love, but the devs have created something very special here. Speaking of the devs, thank you so much for all your hard work! I really appreciate all the enjoyment and entertainment you’ve given me!
Lastly, supreme thanks to everyone in the ED community. All the YouTubers, Frontier forum posters, Reddit rats, etc. have made such an enormous contribution to this game and subsequently made my life
SO MUCH easier. You guys are the real tutorial and I simply can’t thank you enough. A very big o7 to you all.
CMDR JuHsTaN