Why are player interdictions so impossible to evade?

I don't fight interdictions against NPCs.
I can drop out, and boost/frame shift out long before they'll manage to kill me.

I won't be playing the tunnel game against other players either - the cooldown to the FSD upon failure is too high.
 
Probably a bit late, but I didn't see anyone mention that players can engineer FSD interdictor with expanded arc (I'm guess most NPC don't feel the need). Upgraded a couple of grades and the prey have no chance of breaking out, unless your trying to interdict from a sleeping whale. So it's submit and run that's your only real chance.
 
I don't have a problem with bounty hunting, pirating, done correctly but I really hate the gankers.
Very few people here like or respect players that intentionally target unequipped/unexperienced players.

What most of the PvP crowd here is afraid of, and why they offer up such heated debate against 'carebears' (1), is a change to the game that would take away from the Wild West in Space feel of the game. Quite often when limitations are placed on player behavior the limitations create a whole new set of problems or restrict that game play so much that it is no longer wild and unpredictable.




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1: I hate the term 'carebears'.
 
I have no problem with people playing the game the way it's supposed to be played. What I hate are the ones that just start shooting for no other reason but to wreck somebody's game and cause a rebuy.
 
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Very few people here like or respect players that intentionally target unequipped/unexperienced players.

What most of the PvP crowd here is afraid of, and why they offer up such heated debate against 'carebears' (1), is a change to the game that would take away from the Wild West in Space feel of the game. Quite often when limitations are placed on player behavior the limitations create a whole new set of problems or restrict that game play so much that it is no longer wild and unpredictable.




NOTES
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1: I hate the term 'carebears'.
Gankers should be their worst enemy then. I definitely know the difference between legitimate players and gankers.
 
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I always understood this engineering would help in connecting the tether, but not the tunnel game itself. Am I wrong?
You are probably not be wrong, I certainly have not looked into interdictors in detail. I have interdicted about 5 ships in my entire play time. 1 without this upgrade, the rest with. The first one was the only one I struggled with, so just assumed this was the reason for my success. maybe it was just placbo. Would explian why no one else metnioned it tho!
 
Gankers should be their worst enemy then. I definitely know the difference between legitimate players and gankers.
We all know the difference; however, putting that into game code is difficult, if it is even possible.

This isn't a problem that occurs in Elite Dangerous because FDev is a bunch of clueless noob developers. Every game with anything like Open World PvP and significant progression faces this problem and I don't see where anyone has come up with a solution that doesn't either victimize the new players OR throttle the experienced players. This is an industry wide problem and there is no easy fix; hence, solo and group play.
 
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