It's probably worth noting that when the player-base was asked whether ship transfer should be instant or delayed they overwhelmingly chose delayed - which doesn't seem to suggest that fast travel to anywhere in the galaxy would be that well supported by that same player-base....
Indeed, I argued very strongly for delayed ship transfer on the grounds that flying ships from A to B is the basic premise of the game, and in general I don't believe that anything in the game should move faster than a player can move a ship.
However, flying from A to Z to B just because I want to change my gameplay style for a session is extremely limiting.
My gameplay session is often over by the time I've done that.
Had the ability to start a session in any ship you own existed, I believe that whole discussion about ship transfer would have been much less heated.
in regard to the posts which suggest we already have instant unrealistic "stuff" in the game, yes we do but they're not open to any possible exploitation, instant cargo transfer, instant fuel, paint, etc are there for time-saving reasons. Imagine the uproar and 'salt' that would be generated with complaints about FDev don't appreciate my playing time, etc.
a little while back there was a massive divide over ship transfers, FDev originally planned to make it instant with the lore of 3D printing your ship. It was so divided they had to put it to a player vote and well, you know how that went. If the majority of people didn't like the instant ship transfer ideology, I'd make an assumption they wouldn't want instant people transfers either.
I personally wouldn't want this implemented, the things in the game that are instant are to save our playing time and if something could be exploited, it will be, human nature after all.
So again, please don't equate the suggestion with Ship Transfer.
The ship is the means by which anything gets done in the game - the pilot still needs to fly that ship to get anything done.
It does equate to instant ship transfer (actually much worse), in my opinion, as the player would not require to either wait or travel to change to the ship that could be thousands of LY away from their current location.
It clearly doesn't equate because my views on the two subjects are entirely different.
Please explain why, for example, logging out of a ship in the bubble and then logging in to a ship in Colonia creates an issue.
Whether it equates, or not, is a matter of opinion.
One reason - instant availability of reinforcements (for any purpose) at any pre-agreed location, regardless of where they are in the galaxy.
If it's pre-agreed, it's hardly instant.
In order to facilitate that, you'd need to fly a ship to that location in the first place.
Logging out of one ship and back in in another ship, as proposed, is effectively instant (in the context of travelling). In terms of pre-agreement - a player group's Faction's home system would be one rather obvious example (or even the system of an opposing Faction) - at the drop of a hat all available members could be summoned to the desired location.
Once, and only once - then transfer in a taxi ship and move on to the next strategic deployment (remembering that the player ship ownership limit is, as I remember, in excess of 200).
Ship transfer is not free. You pay 10 million and then wait 3 hours to play. What you do 3 hours? I log-off and not play because station is boring and dead inside, no mini-game for boring waiting or something like that.It does equate to instant ship transfer (actually much worse), in my opinion, as the player would not require to either wait or travel to change to the ship that could be thousands of LY away from their current location.
Ship transfer is not free. You pay 10 million and then wait 3 hours to play. What you do 3 hours? I log-off and not play because station is boring and dead inside, no mini-game for boring waiting or something like that.
Sorry but this is only another function how artificially stretch play-time, this game is full of this. I would like to see option for ship transfer with "instant" button with +100% bill for example.
I'm seeing your example as a benefit, not a detriment, to emergent multiplayer gameplay.
Methinks the proposed idea is too flawed.
- Log out one place and appear as if by magic potentially anywhere in the Galaxy. How do you bounty hunt someone doing that?
- Could be used to transport ships and modules to an area while spending time elsewhere, without the flying inbetween bit.
- Material trading exploit, as mentioned above.
- Park a ship at an engineers base. Exploit as the materials one, then use the transport exploit to move the ship to another base and continue.
Out of all of these though, the bounty hunting one is the game breaker. literally breaks the concept of hunting down prey.
Ship transfer is not free. You pay 10 million and then wait 3 hours to play. What you do 3 hours? I log-off and not play because station is boring and dead inside, no mini-game for boring waiting or something like that.
Sorry but this is only another function how artificially stretch play-time, this game is full of this. I would like to see option for ship transfer with "instant" button with +100% bill for example. Also like to see huge jump range with huge CD for FSD...
OP suggestion is bad, but still this feature need some love.
I'll agree to disagree - as it would favour large player groups over smaller ones, i.e. a small player group who are dedicated to their system and remain close-by could be swamped any time a large player group, whose members could be anywhere in the galaxy, decided to do so.
That can happen now, in largely the same way. The large player group travels to the system in question and does their thing.
I don't really see the difference - the same amount of effort in terms of BGS is still required.