Why can we only Land on Barren Planets after almost 5 years?

I've heard this "elite has potential" talk repeated ad nauseum for quite a lot of time. Everything has potential, but that not means that it will achieve it.
I said it has potential to be better then what is already is, which is a damn good game.

If we are to judge elite for what it is and not what it will become, many would classify it as a failure at both a sim and a game.
You know what they say about opinions.

Eve online is a sim
EVE is a MMORPG set in space. It is not a sim and neither do I have a wish to play it.

Rebel galaxy outlaw is game
Yup, it's a game which Ch doesn't look that great to me.

Elite is struggling to find its identity in both fields.
Is it. Never noticed. ED is a damn fine galaxy sim with a good game attached to it. Can't see the issue myself.

People like to give poopoo to Star citizen for not being out of alpha yet (with good reason)
That's because it's taken them seven years to get nowhere. It's poorly managed and I can't see it getting finished.

But some could say that elite launched so barebones, it only pretends to be a complete game.
Elite did release a bit barebone, but it was still good. Every update so far has made it better in one way or another.

Anyway i,m rambling, i hope that elite finds its way in the future for it has "potential", but until then i'll get my spaceship kicks out of the Warframe Enpyream update.
It has potential to be even better then what it already is. I am sure a lot of that potential will get realised in time and some won't.

Elite sound design team still is the best in industry. That can't never be denied.
True.
 
Haven't played that. The only MMO I played was SWTOR.
I guess you can count Warframe, too? At least it's a grind looter shooter. However, never seen my stuff outright nerfed to oblivion there. There is new stuff to grind for, but it's actually quite accessible.
In LOTRO you would end up finding out where the resource nodes are and go in a long loop so they would respawn when you got back to them because the only way to advance in crafting was to make huge amounts of rubbish which you would never use. While crafting most of your time is spent watching a pointless animation.

It would take ages and ages to do as well. I mean hours and hours of watching nothing and being able to do nothing as well.

And of course you either had to do that if you wanted the best crafted armour or you would have to grind out raids to get the best stuff, but you really didn't need any of that as the regular stuff was still pretty good. So all that effort for not much. It all felt pointless.

I think the reason why engineer's are upgrades is so there is a point to doing them. If they were not or just tiny upgrades nobody would bother.

Luckily with ED, the way the engineer's are done now with pinned blueprints, mobile engineer's, the material brokers and the stupidly expanded storage of materials, there doesn't need to be much grind if any at all.

The only parts I would consider a grind would be the opening of certain engineer's. Probably the reason why it's taken me years to open the engineer's I have got open and some of them are still locked.
 
And this is the part that frustrates/annoys me the most about Frontier. Given a 100+ dev team and 5+ years, they've produced very very little. What they did produce was riddled with bugs. In comparison, Hello Games produced an amazing amount of content in less time and with 20 devs. Base building, feet on the ground, lush planets, various land craft, personal fleet carriers. What do we have in Elite? 30 quidrillion systems than no-one will ever see. Yawn..

When ignorance bliss, 'tis folly to be wise.
 
You sir have no idea what you're talking about.
Of course I do, you don't have an idea what I am talking about, which is fine. Look, if you fancy running around a Mc Donalds ball bath with a super soaker that matches the color of your heels all the while being chased by a beluga with 6 legs, go knock yourself out. If you bring it to the table in a discussion about how 💩 ED is however, do not expect me to nod in agreement, with a straight face. 🤭

no!
 
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Expect nothing and you won't be disappointed.
The KickStarter would have been rather flat if Frontier has used that as their slogan. Frontier told us what to expect, they should know as the 'experts', and in many cases have not delivered.

Of course the new bods that Frontier are so assiduously chasing will not have the KickStarter knowledge (why should they, seven years ago), so eventually the old contemptibles will be drowned out.
 
Not silly rhetoric, but an anticipation that you may be setting yourself up for more disappointment. A lot of early development did have a very “bolt on” feel to it, but as I see it, this improved as they moved away from the season-based content release model and started devoting more time towards more focused development. I also came to recognize Elite as being more like a “late access” release - incomplete and still growing, like an “early access” release, but vastly closer to “complete” than an “early access” title.

So for me, tempering my expectations came pretty easy. Far too many others though have not learned this, and wind up posting so much vitriol that it has long become tiresome.
You replied too quicky! :) If you look at my original post, as soon as I posted I finally spotted the actual meaning of your last comment and amended my post accordingly ;) - https://forums.frontier.co.uk/threa...nets-after-almost-5-years.519487/post-7948309

Apologies again for the misunderstanding ;)
 
There is no doubt that NMS has had a ton of work on it since release, no doubt that this looks like more than has happened for Elite in the ‘content over time’ equation. But as I recall, NMS was in a state of crisis.

Every other video on YT was someone (justifiably) slamming the game into the ground. Company and personal reputations were being ground into the dust. At one point our local Crack Converters (cash converters) had shelves filled with 2nd hand copies at £1 each and stopped buying them (I’m sure many have since gone back to pay way more than what they sold it for). The latest game to go through this is Fallout 76. It’s almost hapless.

So with that in mind, they had 2 choices, not care and leave it or throw the kitchen sink at it to make good (and more) on the initial promises made. They threw the sink as far as I can see.

It was the crisis that forced the issue. As far as I can see, Frontier are not in that crisis. Comparing NMS and Elite on the ‘content over time’ equation misses out that cause and effect part.

Elite has not been and is not in that cluster-mess that NMS and Fallout 76 have gone/are going through. Yes the game has some long standing issues, some game breaking for some people but not the majority.

I’m not saying that people should shut up moaning but I am saying that comparing the development of NMS to Elite is difficult because of what promoted the changes in NMS.
 
I flew around over a few planets in NMS last night to see what all the hubbub (the big update) is about. My opinion hasn't changed - I prefer ED's realistic barren planets over NMS' lush fake planets.

Now NMS does have a "what's around the next corner" aspect when playing it as a walking / driving simulator, something ED doesn't really do for me. This has to do with lush vegetation, water, and "stuff" on those planets rather than the terrain generation system. But when ED does finally get atmospheric planets, I hope it's much closer to FSX than it is to NMS. Even if it's FSX over the Arizona desert (ie, lifeless at first) with some rivers / oceans / snowcapped mountains thrown in, that'll work for me!
 
What if they are working on Planetary landing and maybe walking and they have to factor in G force on walking. We might have to buy an exoskeleton so you can walk on High G worlds.

I'm hoping that when Frontier does Elite: Feet, they give it the same attention to detail they did with SRVs on airless worlds: applying the realistic effects of gravity, as well as applying the realistic effects of Coriolis forces on rotating stations. I expect the former (given that it's already part of their Cobra engine), but the latter.
 
I guess unless you're Minecraft, crafting in games is bad as a matter of principle. :unsure:

...or in an obscenely modded Fallout 4. I've built settllements that I would gladly live in, nuclear apocalypse and all. With swimming pools, spas, bars, lounges, concert rooms, pool tables, all kinds of beautiful homes, shops, clinics, gyms, boxing rings, parks, etc etc etc etc.
 
Funny enough, I recently picked up this game to muck around in the game world setting as well.
It was good a large number of years ago. These days I find it a drag and have mostly given up. But I have a life long subscription pass so I get access to everything without having to pay for it. I will probably dabble in it again. It's meant to get better again when you get past the Rohan stage.

I guess unless you're Minecraft, crafting in games is bad as a matter of principle. :unsure:
I haven't played minecraft so wouldn't know. But some games have crafting systems better then others. I find ED to be a bit better a lot thats out there, obviously there are some that are better too.
 
I've only ever paid for it on the deep sale price it doesn't go down to anymore so im happy, but i have to say the updates to the game have been pretty good. Or if frontier have to score a pass because i keep playing elite, then hello games via in game proof are magnitudes stronger as developers. They make frontier look like star citizen in relative comparison. And as of beyond for both games, they are almost identical where they overlap.
When I got NMS at half price with the release of Next, I was kind of surprised at how simplistic their planets are, compared to ED. Every single planet had the same gravity, the same day/night cycle, the same "weather," only a single biome per planet, bodies which neither rotated nor orbited, and the "sun" and the "stars" weren't actual bodies you would be able to visit, but illusions painted onto the skybox. It was a bit of a let down, especially since I had been hoping that NMS would help relieve my exploration itch like Subnautica did, which ED had consistently failed to do pre-3.3.

And while NMS did have life bearing worlds, with "dead" worlds being a rare exception, it had "Mr. Potato Head" level of genetics. It didn't even enough variety for it to at least reach the level of "LEGO" genetics. I only lasted about 30 hours before the sheer level of grind turned me off, but I'd already starting to recognize repeating parts in the geology, flora, and fauna as I explored world after world.

And of course space flight was too simplistic to be enjoyed, leaving all the exploration on the surface of planets, instead of the mixture of both I prefer in my space exploration games.

I'm going to give NMS Beyond another try on Tuesday, once the post-Update chaos settles down.
 
I'm going to give NMS Beyond another try on Tuesday, once the post-Update chaos settles down.
I was excited about the update, but after playing it for a little bit I realized it's the same old NMS. I do kinda wish I still had my PSVR, primarily for the base-building aspect. I'd love to build a massive base that I could actually "live" in. But that's really all NMS is for me these days, a pretty good base-building game (creative mode being my new default). If I want to play a survival game / crafting / exploration game, I still have Subnautica to finish, which is a far better game IMO. If I want to fly spaceships and explore a galaxy, nothing beats Elite Dangerous.
 
There is no doubt that NMS has had a ton of work on it since release, no doubt that this looks like more than has happened for Elite in the ‘content over time’ equation. But as I recall, NMS was in a state of crisis.

Every other video on YT was someone (justifiably) slamming the game into the ground. Company and personal reputations were being ground into the dust. At one point our local Crack Converters (cash converters) had shelves filled with 2nd hand copies at £1 each and stopped buying them (I’m sure many have since gone back to pay way more than what they sold it for). The latest game to go through this is Fallout 76. It’s almost hapless.

So with that in mind, they had 2 choices, not care and leave it or throw the kitchen sink at it to make good (and more) on the initial promises made. They threw the sink as far as I can see.

It was the crisis that forced the issue. As far as I can see, Frontier are not in that crisis. Comparing NMS and Elite on the ‘content over time’ equation misses out that cause and effect part.

Elite has not been and is not in that cluster-mess that NMS and Fallout 76 have gone/are going through. Yes the game has some long standing issues, some game breaking for some people but not the majority.

I’m not saying that people should shut up moaning but I am saying that comparing the development of NMS to Elite is difficult because of what promoted the changes in NMS.

So Frontier could deliver more and better content, they just can't be arsed?
 
The next update will be as misearble and meagre, riddled with bugs as the previous ones. FDEV/Cobra engine is not capable of delivering a modern game experience. Talking about game - apart from the superb flight model, there is simply no "game". It's great for pew pew and racing and that's it.
 
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