Why is the Explorer path so unbalanced?

Ok, so, an explorer needs to build both a hardened ship and an explorer ship, yet another raised bar for exploration? An explorer also needs to play a combat role along side an explorer role were a combat pilot can ignore exploration? Do I understand that correctly?


Nope, I've never had to do that, it was just a suggestion for you if you're having problems.

I've been dicted in open in paper thin explorer ships and just jumped away.
 
Yea, when the early settlers started exploring foreign lands hundreds or thousands of years ago, they were able to immediately sell their data back to their mother land before unknown tribes of indigenous people or wild animals killing them. They were safe from the hardships of exploration, whether it was blizzards or tropical storms. Oh wait.
 
Nope, I've never had to do that, it was just a suggestion for you if you're having problems.

I've been dicted in open in paper thin explorer ships and just jumped away.

And this goes back to my point, 100% of your exploration data is at risk. And if the ship out matched you and then that data was gone, and it took you several weeks to acquire it? Would you have just went 'gg' to your attacker as you now plan another 2/3 week journey? You would never put all your eggs in that one basket, and by design, this game forces explorers to carry that basket, like it or not.
 
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Well we do have blackbox recovery missions and survey data canisters that show up every once in a while. I think it would be logical if when you died, as long as you remembered where you were, you should be able to go back and pick up your old ships survey data. Maybe give the catch a 30 day limit. It might even be cool if anyone could pick it up, which would be balanced with the fact that way out in the middle of the galaxy it would be unlikely that anyone else would go there before you could get it.
 
Yea, when the early settlers started exploring foreign lands hundreds or thousands of years ago, they were able to immediately sell their data back to their mother land before unknown tribes of indigenous people or wild animals killing them. They were safe from the hardships of exploration, whether it was blizzards or tropical storms. Oh wait.

What does early explorers have to do with a game mechanic in Elite? :rolleyes:
 

Lestat

Banned
And this goes back to my point, 100% of your exploration data is at risk. And if the ship out matched you and then that data was gone, and it took you several weeks to acquire it? Would you have just went 'gg' to your attacker as you now plan another 2/3 week journey? You would never put all your eggs in that one basket, and by design, this game forces explorers to carry that basket, like it or not.
Your data is not 100% at risk. You need to start using common sense instead of asking for easy mode. If I had a large amount of data I would ask for a escort on the Exploration forum. Go into Solo mode also helps. Also choice a station you know has high security and store a combat ship if you want to take it to a different location.

Yep, he's definitely bitter about something. :)
Well drinking and flying dose not pay or not paying attention.
 
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So you ignoring Risk vs reward. Longer travel euals higher risk. Just like a player staying in a area just doing combat for hours or days. Or a trader who use all his credit to fill his cargo or trade in location that in cival war

There many ways to avoid risking your data but your not asking for that. What you are asking for is a easy mode.

If you are going to turn your data. Go on Exploration form and ask for a escort or go into solo mode. There also Nebulas that have asteroid base you can turn in your data in.

My guess the op did something that made him lose his data.

Balance, ok. let's take it the other way....
You get killed, you lose all of your materials/resource data, all missions fail, and you have to fully stock up on all munitions and fuel atop of your rebuy cost. I mean, come on, we don't want this game easy, do we? What gives, this is Elite DANGEROUS, after all. Why should you get restocked on all of that after all? We don't want easy mode, right?

I mean, seriously, what insurance company is gonna have your ship re-engineered for you, that's unrealistic, where's the challenge after all....

See. you already enjoy this mechanic, and it benefits you as a combat pilot. I am looking at balance. Now, if you know a good way to balance the game so I don't have to play the way you play (combat)*, which is what your asking me to do, then we achieve the point of this post. Which is about how to balance exploration risk.

This is the correct forum because the discussion is on ideas how to balance it, which is what this forum is, Suggestions and Feedback.

I have played solo, and some in open, and I noticed this is off balance, I am here to discuss what are good ways to balance it. Leaving open or having to build a combat ship because of the time it takes to collect data, (something other roles don't deal with to the same extent) is the main point.

Maybe they should have put the Scan data cost added to the rebuy cost of an attackers ship.... makes flying eggs more risky to the wallet.

I will sum up your suggestion as simply, 'fine and balanced as is', and I disagree.

* yes, I made an assumption here. But its typically the 2 or 3 year old player (years in game, not age) who's had time to build overpowered ships that typically forward these idea. They think any idea that comes forward would somehow demean the game from then and their struggle and their effort and time and thus "why should anyone else not have to do it the hard way like me?" I simply ask, how does my experience as a newer player and smaller ships with a more balance mechanic take from your experience of the game? But that's a topic for another forum and post, I just wanted to point it out.
 
Yep, he's definitely bitter about something. :)

My guess the op did something that made him lose his data.


Nope on both counts, if you feel I am upset, I'm not. I'm having actually a good time.

I want to start live streaming and I want to stream the Distant Worlds 2 expedition later this year. I would like to do this adventure in Open, mainly because there IS more chance of things going on. But when it comes to exploration data, that's a bit of a stickler for me. Because my location will always be known, I am at higher risk of attack.

I was considering this when I realized that there is no way other then leaving open to deal with it.

That felt 'off' to me, like, there's something missing in the game, and this why I started this thread.

The stream will be "From Sidewinder to Beagle Point, an adventure in Elite: Dangerous" and I wanted to play it in open. Most things I have a pretty good idea on how to deal with, except this.

I have a bit of a thing with Doing hours and hours, or in this case, weeks or even months worth of work, to have it all rendered meaningless at the whims of the immature. That's like playing a 200 hour game in insta-death mode and getting one-shotted by the boss at the end. I am not into that kind of gameplay, and that's what this looks like to me.

Since the topic of exploration is a going to be a thing this year, I feel like this needs to be addressed in some way.

I hope that better explains my motivations.
 
Not a thinker eh? Ok, early explorers encountered danger to explore. Here we have carebears crying about exploring danger. You get it now? :rolleyes:

Nope. what do bears have to do with Elite? :rolleyes: I guess early explorers did have to deal with bears, still don't see the connection. [haha]
 

Lestat

Banned
Balance, ok. let's take it the other way....
You get killed, you lose all of your materials/resource data, all missions fail, and you have to fully stock up on all munitions and fuel atop of your rebuy cost. I mean, come on, we don't want this game easy, do we? What gives, this is Elite DANGEROUS, after all. Why should you get restocked on all of that after all? We don't want easy mode, right?

I mean, seriously, what insurance company is gonna have your ship re-engineered for you, that's unrealistic, where's the challenge after all....

See. you already enjoy this mechanic, and it benefits you as a combat pilot. I am looking at balance. Now, if you know a good way to balance the game so I don't have to play the way you play (combat)*, which is what your asking me to do, then we achieve the point of this post. Which is about how to balance exploration risk.

This is the correct forum because the discussion is on ideas how to balance it, which is what this forum is, Suggestions and Feedback.

I have played solo, and some in open, and I noticed this is off balance, I am here to discuss what are good ways to balance it. Leaving open or having to build a combat ship because of the time it takes to collect data, (something other roles don't deal with to the same extent) is the main point.

Maybe they should have put the Scan data cost added to the rebuy cost of an attackers ship.... makes flying eggs more risky to the wallet.

I will sum up your suggestion as simply, 'fine and balanced as is', and I disagree.

yes, I made an assumption here. But its typically the 2 or 3 year old player (years in game, not age) who's had time to build overpowered ships that typically forward these idea. They think any idea that comes forward would somehow demean the game from then and their struggle and their effort and time and thus "why should anyone else not have to do it the hard way like me?" I simply ask, how does my experience as a newer player and smaller ships with a more balance mechanic take from your experience of the game? But that's a topic for another forum and post, I just wanted to point it out.

You know it sounds like you know how I play. I don't use insurance. When my ship destroyed I restart the whole game over. It as closes to Ironman mode as I can get. So basically what your talking about here is how I play. When I die I am back in a sidewinder and with just a few credits. As you can see it depends on the player.

When Horizon came out I got a bere bone Anaconda with an Advanced discovery scanner and Surface scanner two SRV and a Mining laser. It only 17 ly Jump range and has no Mods to speak of. It has not been to the bubble after Horizon was released.

I also have another account that stays in the bubble and dose trading and combat. So I not stuck in deep space all the time.

Nope on both counts, if you feel I am upset, I'm not. I'm having actually a good time.

I want to start live streaming and I want to stream the Distant Worlds 2 expedition later this year. I would like to do this adventure in Open, mainly because there IS more chance of things going on. But when it comes to exploration data, that's a bit of a stickler for me. Because my location will always be known, I am at higher risk of attack.

I was considering this when I realized that there is no way other then leaving open to deal with it.

That felt 'off' to me, like, there's something missing in the game, and this why I started this thread.

The stream will be "From Sidewinder to Beagle Point, an adventure in Elite: Dangerous" and I wanted to play it in open. Most things I have a pretty good idea on how to deal with, except this.

I have a bit of a thing with Doing hours and hours, or in this case, weeks or even months worth of work, to have it all rendered meaningless at the whims of the immature. That's like playing a 200 hour game in insta-death mode and getting one-shotted by the boss at the end. I am not into that kind of gameplay, and that's what this looks like to me.

Since the topic of exploration is a going to be a thing this year, I feel like this needs to be addressed in some way.

I hope that better explains my motivations.
Did you not see Fighter Escort?
This role depends on the ability of the DW fleet to incorporate Carriers. If this proves viable, fighter squadrons operating from a Carrier each will be tasked to protect the entire fleet and its exploration and mining excursions throughout the entirety of the journey to the far rim and back. More details on this role will become apparent during 3304.
Do you think they are just for looks? Best idea is contact them and express your concerns instead of trying to redo Exploration so caters to players that can't take the heat.
 
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Why is the Explorer path so unbalanced?[/h]

Well...

If you're not at least a little unbalanced to go exploring in the first place, you definitely will be by the time you get back
 
As you can see it depends on the player.

You answered your own question. You want me to play like you. Why? Why do I have to be a carbon copy of how you play, how is that fun for me? How does the mechanic I propose stop you from wiping your file like you do now? So, my idea has no impact on your play style, and yet you want me to be able to "take the heat", not be a "care bare" and other such rhetorical nonsense? I don't get it. Why do I have to play like you if the point of the game is to play as you want?
 
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Lestat

Banned
You answered your own question. You want me to play like you. Why? Why do I have to be a carbon copy of how you play, how is that fun for me? How does the mechanic I propose stop you from wiping your file like you do now? So, my idea has no impact on your play style, and yet you want me to be able to "take the heat", not be a "care bare" and other such rhetorical nonsense? I don't get it. Why do I have to play like you if the point of the game is to play as you want?
We know you want to join the Distance world II. Why don't you let the Fighter Escort protect you instead of expecting them to be dumb pilots? Let them do their job and protect you. All you will have to worry about is not crashing into things.
 
We know you want to join the Distance world II. Why don't you let the Fighter Escort protect you instead of expecting them to be dumb pilots? Let them do their job and protect you. All you will have to worry about is not crashing into things.

Ah, I see what your talking about... Ok. Yea, I am going on DW2, but will likely do some other independent exploration before that time into deep space. It was those times I have had in mind. I am not going to even begin until 3.0 Beyond begins, and will spend that time doing other things and getting ready.

So, I won't have escorts for any independent travels. The day to day life around the bubble I was accepting the risk, it was coming back from independent explorations is the issue, and the fact that my location will be easily known is where the issue comes in.
 
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Lestat

Banned
Ah, I see what your talking about... Ok. Yea, I am going on DW2, but will likely do some other independent exploration before that time into deep space. It was those times I have had in mind. I am not going to even begin until 3.0 Beyond begins, and will spend that time doing other things and getting ready.

So, I won't have escorts for any independent travels.

This still goes back to my earlier post when you are re-entering the bubble. Go to Explorer Forum and ask for assistance. There also a PvE on Mobuis server that are willing to help you. I have no problem asking for assistant why not just ask? Oh After a 100 Ly there no NPC to speak of.
 
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This still goes back to my earlier post when you are re-entering the bubble. Go to Explorer Forum and ask for assistance. There also a PvE on Mobuis server that are willing to help you. I have no problem asking for assistant why not just ask? Oh After a 100 Ly there no NPC to speak of.

I am a member of Mobius, and I see how asking for escort is a thing, tho, I have to ask, doesn't this expose the idea that the potential loss of credits is higher with exploration then other roles though?

The fact that you need to leave open or have an escort to protect not only credits, but first time discoveries, and that you have to dump them at the first star port you find in order to keep them? Why can't you spend them as you want? People do with combat bonds and trading. Why would an explorer be denied the same? I payed my dues too. I spent hours jumping from star to star, picking the prefect worlds to scan, etc.

I've added a TL;DR below at this point.....

The only real difference is the order. If you want to build rep in the Fed, go a fed system and get combat bonds, You want to get Trade rank in a particular system, you go there. You limit the risk by deciding when your done and cash in. That work is "saved." as a checkpoint, even if you continue to earn bonds or trade. You don't often or even can't go too far to turn it all in.

With Exploration, you do ALL of your work up front, and you return to cash in. You can't "Checkpoint", none of your work is "Saved" until all of it is spent. That's a lot of extra running around and if you don't have a combat ship, one unlucky encounter, and poof, noting for you.

Is this not true? Can the difference not be seen? What this post is about is, is there a way to balance this out, and how can that be done fairly for everyone. You say exploration (as an activity) has no risk, yet an over powered combat ship carries no risk for a combat pilot, an over armored cargo ship has no risk for a trader. It's been suggested I can't use my exploration ship to do my turn ins, but I have to "use a hardened" ship. Why the extra bar?

If your fine with the system as is, or you like the risk, then that's fine, but not everyone agrees. It's up to FDev on this topic. I take your statement as a valid suggestion. "I like it how it is" is a as valid as "I do not like it as it is." up to Fdev to do anything about it. This post is built around the idea they might since they are looking into exploration changes soon.

... @Lestat, don't take this personal, it's now a general rant....

It's been said: "Well, I can go exploring and blow my self up and sell my data.".. I answered that, a half way trip is still a half way trip. Even if you did that, you still went out to get that scan data. Doesn't matter if it's 300ly out or 30,000Ly out. It won't change the fact that you still had to travel that far which is still a pretty good clip, but a 30,000Ly trip is only as long as a 15,000Ly trip. So, same thing. (If you traveled 15,000Ly away and returned, as opposed to a 30,000Ly trip and self destruct.)

If I am able enough to understand how to outfit a ship for exploration, and take that journey, and not crash my ship along the way, why is that not enough? Why is it required to also have and be a combat pilot or be restricted to an empty galaxy? If your a hard core player, fine, go do that. Why do I have to be in an empty galaxy because of you? What in the world makes you so special that you can dictate to me how I play?

The care bares of the game are the cowards who won't even go for an even match, those are your care bares, those who only attack a weaker ship because it tickles their lizard brain. They punch down, and if they run into an even skilled or better player, here comes the combat log time.

I have been bullied in my life, and I no more like it in a G. D. game then I do in the real world, they are cowards. So, yea, ....

... breath deep.... deep breaths.... ok, I'm back.

... @Lestat, look I have nothing against you, I don't even know you, my point is, there does seem to be something out of order here in terms of risk vs. reward for one role as apposed to the others. I would even be for a "beacon" that I'd have to retrieve if I got shot down. so, the idea here is, how to make the risk/reward balanced for all three roles given the time invested. If you disagree, and have suggestions, I'm cool with that.

TL;DR -----------------------------------

I am looking for ideas here, it don't mean a darn thing unless FDev actually does something about it. If they chose to look at this, it won't be because of my single post. (my musing ain't that important.) If they do tho, I would like to have some ideas for them to look at.
 
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