This still goes back to my earlier post when you are re-entering the bubble. Go to Explorer Forum and ask for assistance. There also a PvE on
Mobuis server that are willing to help you. I have no problem asking for assistant why not just ask? Oh After a 100 Ly there no NPC to speak of.
I am a member of Mobius, and I see how asking for escort is a thing, tho, I have to ask, doesn't this expose the idea that the potential loss of credits is higher with exploration then other roles though?
The fact that you need to leave open or have an escort to protect not only credits, but first time discoveries, and that you have to dump them at the first star port you find in order to keep them? Why can't you spend them as you want? People do with combat bonds and trading. Why would an explorer be denied the same? I payed my dues too. I spent hours jumping from star to star, picking the prefect worlds to scan, etc.
I've added a TL;DR below at this point.....
The only real difference is the order. If you want to build rep in the Fed, go a fed system and get combat bonds, You want to get Trade rank in a particular system, you go there. You limit the risk by deciding when your done and cash in. That work is "saved." as a checkpoint, even if you continue to earn bonds or trade. You don't often or even can't go too far to turn it all in.
With Exploration, you do ALL of your work up front, and you return to cash in. You can't "Checkpoint", none of your work is "Saved" until all of it is spent. That's a lot of extra running around and if you don't have a combat ship, one unlucky encounter, and poof, noting for you.
Is this not true? Can the difference not be seen? What this post is about is, is there a way to balance this out, and how can that be done fairly for everyone. You say exploration (as an activity) has no risk, yet an over powered combat ship carries no risk for a combat pilot, an over armored cargo ship has no risk for a trader. It's been suggested I can't use my exploration ship to do my turn ins, but I have to "use a hardened" ship. Why the extra bar?
If your fine with the system as is, or you like the risk, then that's fine, but not everyone agrees. It's up to FDev on this topic. I take your statement as a valid suggestion. "I like it how it is" is a as valid as "I do not like it as it is." up to Fdev to do anything about it. This post is built around the idea they might since they are looking into exploration changes soon.
... @Lestat, don't take this personal, it's now a general rant....
It's been said: "Well, I can go exploring and blow my self up and sell my data.".. I answered that, a half way trip is still a half way trip. Even if you did that, you still went out to get that scan data. Doesn't matter if it's 300ly out or 30,000Ly out. It won't change the fact that you still had to travel that far which is still a pretty good clip, but a 30,000Ly trip is only as long as a 15,000Ly trip. So, same thing.
(If you traveled 15,000Ly away and returned, as opposed to a 30,000Ly trip and self destruct.)
If I am able enough to understand how to outfit a ship for exploration, and take that journey, and not crash my ship along the way, why is that not enough? Why is it required to also have and be a combat pilot or be restricted to an empty galaxy? If your a hard core player, fine, go do that. Why do I have to be in an empty galaxy because of you?
What in the world makes you so special that you can dictate to me how I play?
The care bares of the game are the cowards who won't even go for an even match, those are your care bares, those who only attack a weaker ship because it tickles their lizard brain. They punch down, and if they run into an even skilled or better player, here comes the combat log time.
I have been bullied in my life, and I no more like it in a G. D. game then I do in the real world, they are cowards. So, yea, ....
... breath deep.... deep breaths.... ok, I'm back.
... @Lestat, look I have nothing against you, I don't even know you, my point is, there does seem to be something out of order here in terms of risk vs. reward for one role as apposed to the others. I would even be for a "beacon" that I'd have to retrieve if I got shot down. so, the idea here is, how to make the risk/reward balanced for all three roles given the time invested. If you disagree, and have suggestions, I'm cool with that.
TL;DR -----------------------------------
I am looking for ideas here, it don't mean a darn thing unless FDev actually does something about it. If they chose to look at this, it won't be because of my single post.
(my musing ain't that important.) If they do tho, I would like to have some ideas for them to look at.