Why ive given up on ED.

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Firstly, the worst in game storyline I've ever come across. Its totally dead.

There is as much personal engagement as a rock. It doesn't work for me.

And then, I found a game that does. Have a think about this. I like my ship a LOT. Whichever one I am piloting. Here's where FD screwed up. In assassins creed Black Flag, The ship works as it should in the water. As I am familiar with the sea, I let it do my work for me. Its not just a rubbish simulation of how water works, it actually does it extremely well.

I am way, way ahead of where I should be, because I understand this tactic, and the underlying physics of the game enable me to do so. Solid physics, solid gameplay. Surprise, surprise, you are ON a ship, travelling through a medium.

Which ED pathetically fails at.

1: There are no mediums in game.
2: Black hole my butt.
3: None at all. Its pathetic.

And I've just given up on all the bull.

Please don't let the Beluga stuck in the letterbox stop you on your way out! Laters!
 
ok, so let's talk about black holes shall we?

The biggest baddest one in the game is of course SagA*. 4 million solar masses. Let's assume that you were daft enough to supercruise up to that elemental force of ultimate annihilation and make a normal space drop at the upper limit of the "safe disengage" distance, 1000km, and that the game actually let you. (It won't. You'll hit the safety drop zone well before that) Other than the gravitational lensing of stars beyond it, you'd expect to see something black, right? There'd be this sphere of nothing staring you right in the eye. Well, it doesn't quite work like that, and even if it did the Schwartzschild radius of 4 million solar masses is about 35km. So from 1000km away it would be about 2 degrees wide. Assuming you've got the FOV slider maxed that would be about 1/30 of the total height of your screen when rendered. about 36 pixels across when viewed from WAY closer than you can actually get to it. And that's the biggest one in ED.

You will never see the equivalent of the various fancy artists impressions of a black hole's event horizon in the game because you cannot get close enough for a visible disk to be rendered. Even the Event Horizon Telescope does not expect to image the actual event horizon, only its halo in the gravitational lensing effects.
 
There is a massive assumption that Black Holes exist here ! Nobody has seen one yet.

Even the so-called "gravity wave" detectors could have discovered something coming from inside the earth, not Black Holes somewhere out in in the beyond.
 
OP, I think Elite Dangerous is not the game for you. Perhaps try a more story driven game instead.

Also, can I haz... wait, too late.
 
Firstly, the worst in game storyline I've ever come across. Its totally dead.


And I've just given up on all the bull.

Not sure why... but I just feel like dancing.

giphy.gif
 
BUT for a black hole with a thermal accretion disk...which is problematic because 1) Most blackholes have no such thing and 2) Thermal accretion disks are unlikely if at all to exist either.

You blinded him with SCIENCE!
 
ED has failed to meet even the half promoted views of Braben during KS.. I realise things change over time but I'm not playing the same game that was pitched. For starters its become overwhelmingly story driven, and the 'story' has almost always been of an asci text variety.

There was a moment in time where things changed and it was around the launch of the game.. When it stopped being crowd funded, with Braben going against his previously stated strategy, and 'Frontier' took ownership of it..

ED isn't a bad game, its just a failure of its own meagre ambition and now a cash cow for shareholders.. I could go on but its pointless to delve further.


Look what Breadbins accomplished pretty much single-handedly in FE2.

Then he formed FDevs. Their first title? FFE. Premature release debacle notwithstanding, what does FFE actually accomplish? Basically, with all the bugs ironed out, FFE is a ruined, messy version of FE2, just with awful ship designs, a bizarrely broken GUI, and a bunch of hand-coded missions awkwardly synched to the calendar, rather than triggered at the player's leisure.

So right from their inception, FDevs influence on the Elite franchise has been purely detrimental to the game's development and gameplay.

Then, having royally muffed it, they proceeded to utterly abandon their own flagship title for 20 years.. they could've been capitalising on it throughout. Could've been the biggest thing in gaming back through the noughties and nineties, when we were desperate for an updated sequel, with little but X and Jumpgate to fill the gap.. FD just sat on it. No releases. No reliable communication on progress. A few claims of good intentions from Breadbins in interviews, but not. a. sausage. For 20 years.

What did we really expect from an Fdevs Elite sequel?

How can one man working alone set the bar so high that not even his own company can improve on it, for two decades? I can't help but think if He'd only stayed solo, ED would be as breathtaking, immersive and groundbreaking as FE2 was to classic Elite.

But you're right, it's pointless to keep kicking thru the ashes... there's no more answers.. no more questions.. it is what it is. Rock'n'roll genius inevitably fades into pitiful sell-out, as it ever was, and all things considered we should probably be thankful for our spangly new cardboard Elite effigy. :| At least he hasn't sold the franchise to Disney, yet.
 
You and me both bruv.

I just cannot understand how all the ED fans get into the game in the first place, other than none of them seem to have the slightest clue what flying a ship thru space is like. To a man, not one of them seems to have any grasp whatsoever of the basic principles of motion. You hear the same idiotic cliches again and again, so often it's long stopped being funny. The fact that motion, and thus speed, is purely and arbitrarily relative is just impenetrably confusing and impossible to ED devotees. They honestly believe that they're having fun. That they couldn't be having more fun. They make canyon "racing" videos in their pathetic "engineered" Eagles because to them, that's "fast" - but not too fast of course. Speed has to be limited, because the fact that motion's relative is just too cognitively taxing for ED's target audience. Basically, the canyon "racing" eagles are just about the perfect amount of speed. Any faster would be boring and impossible, and any slower wouldn't be as good as an engineered eagle, which has just the ideal amount of velocity, no more or less, at full nitro boost.

And don't forget wobble mode! Sure, we're incapable of the most basic elements of actual spaceflight, but at least we can switch to wobble mode! It's reet skillfull, is wobble mode, and just like flying a real space ship, that's not only inexplicably stuck at a slow taxiing velocity, but also lost attitude stability! Ie., basically a simulation! Possibly even the last word, in paperweight simulators.

Plus it has microtransactions, so you can paint go-faster stripes on your wobbly paperweight! Et voila, Elite, non? Now off you go and "blaze your own trail", LOL...

Yes the E:D flight model is based in fantasy but that doesn't mean people can't have fun with it. You don't have to be pretentious about it.
 
Four words: Watch Isinona FAOff Videos

You will understand the game mechanics a lot better after watching those.

uh.. you mean Isinona's wobble-mode vids? yeah, no - that's not "FA-off". That's wobble mode.

This is FA-off:

[video=youtube_share;bjuHv25Qh8Q]https://youtu.be/bjuHv25Qh8Q[/video]



Of course, if any ED players would like to teach me anything about "FA-off", or "dogfighting", or "fun", please have at it..?

I promise i'll try not to laugh. :|
 
uh.. you mean Isinona's wobble-mode vids? yeah, no - that's not "FA-off". That's wobble mode.

This is FA-off:

https://youtu.be/bjuHv25Qh8Q



Of course, if any ED players would like to teach me anything about "FA-off", or "dogfighting", or "fun", please have at it..?

I promise i'll try not to laugh. :|

It doesn't matter what you choose to call it. My point has been made and you can't understand it.

Sorry about that, but I suspect you would have a hard time understanding anything about the game mechanics.
 
Firstly, the worst in game storyline I've ever come across. Its totally dead.

There is as much personal engagement as a rock. It doesn't work for me.

And then, I found a game that does. Have a think about this. I like my ship a LOT. Whichever one I am piloting. Here's where FD screwed up. In assassins creed Black Flag, The ship works as it should in the water. As I am familiar with the sea, I let it do my work for me. Its not just a rubbish simulation of how water works, it actually does it extremely well.

I am way, way ahead of where I should be, because I understand this tactic, and the underlying physics of the game enable me to do so. Solid physics, solid gameplay. Surprise, surprise, you are ON a ship, travelling through a medium.

Which ED pathetically fails at.

1: There are no mediums in game.
2: Black hole my butt.
3: None at all. Its pathetic.

And I've just given up on all the bull.

Can I haz your stuff?
 
uh.. you mean Isinona's wobble-mode vids? yeah, no - that's not "FA-off". That's wobble mode.

This is FA-off:

https://youtu.be/bjuHv25Qh8Q



Of course, if any ED players would like to teach me anything about "FA-off", or "dogfighting", or "fun", please have at it..?

I promise i'll try not to laugh. :|

I like the crosshair thing in that video, much more intuitive than the "dust" we have...

Z...
 
You and me both bruv.

I just cannot understand how all the ED fans get into the game in the first place, other than none of them seem to have the slightest clue what flying a ship thru space is like. To a man, not one of them seems to have any grasp whatsoever of the basic principles of motion. You hear the same idiotic cliches again and again, so often it's long stopped being funny. The fact that motion, and thus speed, is purely and arbitrarily relative is just impenetrably confusing and impossible to ED devotees. They honestly believe that they're having fun. That they couldn't be having more fun. They make canyon "racing" videos in their pathetic "engineered" Eagles because to them, that's "fast" - but not too fast of course. Speed has to be limited, because the fact that motion's relative is just too cognitively taxing for ED's target audience. Basically, the canyon "racing" eagles are just about the perfect amount of speed. Any faster would be boring and impossible, and any slower wouldn't be as good as an engineered eagle, which has just the ideal amount of velocity, no more or less, at full nitro boost.

And don't forget wobble mode! Sure, we're incapable of the most basic elements of actual spaceflight, but at least we can switch to wobble mode! It's reet skillfull, is wobble mode, and just like flying a real space ship, that's not only inexplicably stuck at a slow taxiing velocity, but also lost attitude stability! Ie., basically a simulation! Possibly even the last word, in paperweight simulators.

Plus it has microtransactions, so you can paint go-faster stripes on your wobbly paperweight! Et voila, Elite, non? Now off you go and "blaze your own trail", LOL...

Oh get over yourself, play kerbal or something. ED ships are not 2018 tech.
 
Four words: Watch Isinona FAOff Videos

You will understand the game mechanics a lot better after watching those.

Thats three words and an abbreviation of two others. :p

Anyway, the only thing I got out of the OP was or at least the only thing I agree with is the story I might not be in game at the moment but Ive all but forgoton about it, I do think I saw somthing about a station going dark about 20 jumps out from somwhere or somthing.
 
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