Modes Why trade in open ?

After reading 8 pages of comments I thought I’d chip in .

You cannot reason with Greed, you cannot reason with the crushing need for instant gratification, you cannot slander a player style just because it doesn’t match your own . We all have a freedom of choice the second we log on. ..By doing so we make a decision to accept the benefits and dangers associated with the mode we log into.

What rubs the salt into the wounds is when the shieldless player whines about being killed.

You don’t EVER see postings of gankers losing their gank fights, you don’t see videos of the shieldless traders killing their attackers, but you wouldn’t would you...why because we are human , we want to win, we want to be known as a formidable player, we have ego’s .

I’ll leave you with this...Morals ..should people worry that a Cmdr doesn’t have shields or another uses a docking computer? and kills them for it .

Or are they using it as an excuse to feed their need for gratification, but then again should I worry that they don’t give a second thought to anyone else’s game but their own

Killing traders, pirates plundering and ganking are part of the game, it always has been well in the year I’ve been playing I have seen pvp turn into something not desirable at all, and gives pvp a bad name .

It’s a fine line we walk commanders.
 
What proof? Just the proof that you forgot that there are such things as NPCs in the game and they do things such as interdict, shoot, destroy, you know... negative things that can happen to players.

So… we were talking about… player interaction?
Unless I hear voices in my head, I'm not exactly… interacting with an NPC? Well, I might be indirectly, transcendently, metaphysically interacting with MoM, since she's the NPC Maker…
*facedesk*

Lemmi draw for you... When you start the game there are these things, they are called Modes. There is open, Private Groups, Solo, and CDC. Now when you CHOOSE... and here is the key word now, CHOOSE. When you choose which mode you go into you choose the type of danger you can expect. In all modes the possibility of danger is there and it seeks you out. It Comes to for you even if you are not looking for it. Only difference is you get to choose IF a player may come for you as well or not... that is it.

So, you've just acknowledged that Open is more dangerous than S/PG… are you trying to make my point for me? Since in Open, you have NPCs AND players coming after you, and in S/PG you only have NPCs?

You are correct if you think it is a no brainer .. well no brainer in that that FDev doesn't want to to cater to a select group over most of their players... but hey... you've been trying and trying and trying and trying and trying...

We've seen lots and lots of threads of people complaining how braindead easy NPCs currently are… I don't see a majority saying they're hard or even balanced

That would be something that would be extremely quick to exploit... come in unwinged then NPC's are weaker and easier for everyone to take out in a coordinated effort. But hey not a bad try at an idea.

Sometimes I feel like you don't play the game at all… or only know about Solo. Because if you are not winged, the NPC kill spoils go to a single commander, meaning the last damage. All the others who shot at it get nothing in return. Hence why one of the hilarious Mobius issues is kill stealing, when at a HazRES or CZ, one guy jumps into just to steal your NPC kill rewards.

But hey, let's deny any balancing and adjustments to mechanics and interaction, made over DECADES of multi-player experience by companies like Blizzard, because "ED is special".

There is no handicaps on open, the only handicap is your perception that one exists in the first place.

You don't play in it, nevertheless you feel entitled to give such bold statements about Open…

Come join us, stay for a bit.

Merry Xmas
 
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So… we were talking about… player interaction?
Unless I hear voices in my head, I'm not exactly… interacting with an NPC? Well, I might be indirectly, transcendently, metaphysically interacting with MoM, since she's the NPC Maker…
*facedesk*

Hurting yourself just because you don't understand something simple isn't good for you. Read his original post again...and exactly what he said and then you may understand.. he said boldly that without people they are only good experiences in PG and Solo, which is false and wrong because he did not take NPCs into account and that players do have negative experiences in PG and Solo... mysteriously without other people around. Now the voices in your head I can do nothing about.

So, you've just acknowledged that Open is more dangerous than S/PG… are you trying to make my point for me? Since in Open, you have NPCs AND players coming after you, and in S/PG you only have NPCs?

Did not in any way though you may hope so... if a poison and a venoms are both listed as deadly and there is not anti-agent for them... it doesn't matter which is in your system... both are deadly, both are dangerous. And if you are told to choose one.. both kill you. You keep trying to equate one as more dangerous vs being a different kind of dangerous.

We've seen lots and lots of threads of people complaining how braindead easy NPCs currently are… I don't see a majority saying they're hard or even balanced

hmm..... now why wouldn't people make posts ... lets see now ... oh yea, they have no reasons to make those posts in the first place... they LIKE it and can you tell me that everyone who likes or dislikes are even on the forums?

Sometimes I feel like you don't play the game at all… or only know about Solo. Because if you are not winged, the NPC kill spoils go to a single commander, meaning the last damage. All the others who shot at it get nothing in return. Hence why one of the hilarious Mobius issues is kill stealing, when at a HazRES or CZ, one guy jumps into just to steal your NPC kill rewards.

But hey, let's deny any balancing and adjustments to mechanics and interaction, made over DECADES of multi-player experience by companies like Blizzard, because "ED is special".

Well keep on misjudging because I know more than you think I do. Sad part is that you can't seem to understand how what you just said is how it can be exploited, hell already is being. Need to grind money on a toon and have a few friends willing to help... gather up get on comms of some sort and go wreak havoc... not much work and as you say "You" get the killing blow then rather quick way to earn money

You don't play in it, nevertheless you feel entitled to give such bold statements about Open…

Come join us, stay for a bit.

Merry Xmas

Difference between open and solo... other players... end of it. That isn't a Handicap, that is reason you keep claiming you go into open... so suddenly now it is a handicap? Nope.. again if any mod has a handicap it is solo, can't wing, can't help each other, etc.


These discussions have been going on for YEARS... go read the SOG forums. Please come up with something new.
 

Goose4291

Banned
I’ll leave you with this...Morals ..should people worry that a Cmdr doesn’t have shields or another uses a docking computer? and kills them for it .

giphy-downsized-large.gif


If you look through the posts here, for most folk its not about Morals.

It's about trying to point out to someone who's been killed while flying an unshielded trader, or going AFK/gawking at Netflix while letting the docking computer pick up the grunt work why they've been killed, and trying to nudge them towards how to avoid it in the future.
 
Personally, the potential challenge that playing with other players brings, as well as the potential fun, is all the incentive that is needed to fly in Open. Every single player who enjoys the potential Open brings is already flying in this mode.

I say potential, because unless you actively seek out actual PvPers, you're not likely to encounter either challenge or fun. What you're far more likely to encounter is a GSPie. A player so lacking in skill that they have to attack unshielded traders and newbies in order to get a kill. A player who has yet to realize that if you want to play with other people, you need to be fun to play with. A player who will suffers from "chronic spontaneous network failure" the instant a somebody who looks like they know what they're doing appears.

The only players who need an incentive to fly in Open are the players who don't want to be there in the first place. The players who prefer Solo games over multi-player games. Players who prefer to be selective over who they play with. Players who simply don't enjoy being the "emergent content" provided by players who aren't willing to be "emergent content" in return.

Oh, and one other group needs incentives to fly in Open. GSPies themselves. After all, if most of the players in Open are unkillable, if they treat GSPies like annoying gnats to be ignored, rather than players to fear, they can't pretend to be the "elite PvPers" they fancy themselves to be. And that, more than anything else, is why the GSPie population is generating so much salt over all modes being equal.
 
If players in Open had a better reason to attack ships than "because they are there", then I'd be more inclined to do it. As it is, I get stomped by people in fully engineered Main-3, to the point where even managing to get out in time from an interdiction results in no major change. Hell, even high-waking and coming back resulted in a repeat. On top of that, attacks outside of a station are still doable, and the only thing this commander got was the fact that I got delayed by 20 minutes, lost 5 million in a rebuy, and that's it. There's no cargo to be had. No bounty to be had.

The crime system in place does not manage to enforce a consideration of "what do I get out of doing this" and only manages to let those who got in during Robigo and other scenarios to keep others from going about their business. I don't mind the concept of Emergent Gameplay. What I do mind is the kind of "Emergent Gameplay" that consists of just shooting at ships because they're there. This makes zero sense to me, and pushes me further away from committing to longer Open play sessions.
 
If players in Open had a better reason to attack ships than "because they are there", then I'd be more inclined to do it. As it is, I get stomped by people in fully engineered Main-3, to the point where even managing to get out in time from an interdiction results in no major change. Hell, even high-waking and coming back resulted in a repeat. On top of that, attacks outside of a station are still doable, and the only thing this commander got was the fact that I got delayed by 20 minutes, lost 5 million in a rebuy, and that's it. There's no cargo to be had. No bounty to be had.

The crime system in place does not manage to enforce a consideration of "what do I get out of doing this" and only manages to let those who got in during Robigo and other scenarios to keep others from going about their business. I don't mind the concept of Emergent Gameplay. What I do mind is the kind of "Emergent Gameplay" that consists of just shooting at ships because they're there. This makes zero sense to me, and pushes me further away from committing to longer Open play sessions.

I kinda like this comment.

We are starving for reasons and challenge… it's like we're saying…
Come on, FD, gimme reasons, gimme a hard time too
 
I kinda like this comment.

We are starving for reasons and challenge… it's like we're saying…
Come on, FD, gimme reasons, gimme a hard time too

It's actually fitting, IMO.

Most of the "give us more targets in Open play" narrative runs parallel to "gimme reasons" with people asking for "incentive bonus exclusives" for Open play.
 
I think that the point is missed.

If I had cargo, if I had a bounty, if I even had passengers. then the time spent to interdict (twice) and destroy would at least have a reason behind it. This is the missing link that needs to be addressed, and this is why there are plenty of people that refuse to play in Open.
 
The solo feels like a god mode, in which you can escape every interdiction and pretty much overcome any environment-induced challenge. In open I feel like what I am, an average pilot. I'm avoiding haz res sites close to CG hubs and I am very alert of any other player ship.

But I measure this game by fun/hour and not credits/hour. :)
 
The solo feels like a god mode, in which you can escape every interdiction and pretty much overcome any environment-induced challenge. In open I feel like what I am, an average pilot. I'm avoiding haz res sites close to CG hubs and I am very alert of any other player ship.

But I measure this game by fun/hour and not credits/hour. :)


great way to measure the game, and for you the ability is great, others can't do that so *shrug*. I would hazard that many who play solo feel like average pilots as well.
 

ALGOMATIC

Banned
If you like EVE then play EVE... do not bring it or it's "Style" here

Why not, its s succesfull MMO running for almost 10years, ED still produces half baked shallow pve content and neglects PvP activity which requires the highest amount of skills.
 
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