You stop them by being better at pushing those PvE numbers about.
Or being more organised with others and out manning them pushing the numbers.
I believe the expression is;
git gud
"But... but... it's that yucky, icky PVE!!!!!!!!!!!!!!!"
You stop them by being better at pushing those PvE numbers about.
Or being more organised with others and out manning them pushing the numbers.
I believe the expression is;
git gud
"But... but... it's that yucky, icky PVE!!!!!!!!!!!!!!!"![]()
Pretty much, if the git gud part was actually "get good" and not "do repetitive mind numbing task times > times your opponent did it".
ah, but how do you do it more times than someone else?
You "git gud" at it.
I was in Mobius group one day, in my 500T T9 that I had at the time. Bumped into another T9 doing the same trade run as me, so we jumped in to a wing together to get the trade vouchers on top of our trading.
I lost money that session (in comparison to what I'd have made if I has stayed alone) due to the other T9 not being as good at the turn around as I am. On average, I was waiting an extra 25 - 30 seconds each end of the A-B-A trade route for them to dock, sell, load, launch and line up for the jump. All that time over 4 hours adds up.
It's not just pushing PvE tokens about, it's about being good and being efficient at it.
Any idiot can A-B-A trade, but to be consistently good/efficient over a period of time, takes skill.
Just like any idiot can pew pew, but it takes skill to be consistently a winner.
Pretty much, if the git gud part was actually "get good" and not "do repetitive mind numbing task times > times your opponent did it".
I dont equate.
ah, but how do you do it more times than someone else?
You "git gud" at it.
I was in Mobius group one day, in my 500T T9 that I had at the time. Bumped into another T9 doing the same trade run as me, so we jumped in to a wing together to get the trade vouchers on top of our trading.
I lost money that session (in comparison to what I'd have made if I has stayed alone) due to the other T9 not being as good at the turn around as I am. On average, I was waiting an extra 25 - 30 seconds each end of the A-B-A trade route for them to dock, sell, load, launch and line up for the jump. All that time over 4 hours adds up.
It's not just pushing PvE tokens about, it's about being good and being efficient at it.
Any idiot can A-B-A trade, but to be consistently good/efficient over a period of time, takes skill.
Just like any idiot can pew pew, but it takes skill to be consistently a winner.
Pretty much this.
I dont equate
1. Go to mission board.
2. Stack all planetary assault missions for you chosen faction.
3. Switch instance.
4. Repeat steps one and two till you've reached maximum stack limit.
5. Fly to planetary base.
6. Fire one dumbfire missile at the objective.
7. Repeat till mission tab is clear.
8. Either fly back to the issuing starport, or suicide back there (as missions dont fail once they reach the complete stage.
9. Repeat till you've ran out of netflix to watch on the other monitor.
To engaging, intelligent or challenging gameplay. It just seems exploitey as hell regarding broken game mechanics.
For me, Horizons missions are what killed BGS play.
Neither do I, but if that is what someone enjoys then leave them to it.
Remember, how boring you find that style of play is how boring some people find PvP.
And lucky for all of us, we don't have to play together.
To add risk/danger, which NPC's cannot give.
My 2p's worth, I have always played in open and primarily in trading. I have never once gone out with a ship with no sheilds / weapons - that's just nuts. As you may know I have recently had a significant loss and so I'm in a way starting all over again. Would I change my "style of play" - nope. It's not done me wrong yet and for the love of some deity I'll be slogging again. It's be good to know of any decent trade runs from where I'm at but prior to starting over I was getting the odd 7-10mil trade missions so back to the grind for me.
I play it my way just as the song suggests and I'm content until I can build up enough to start getting into the story and saving the galaxy from Thyroids.
V2k.
ah, but how do you do it more times than someone else?
You "git gud" at it.
I was in Mobius group one day, in my 500T T9 that I had at the time. Bumped into another T9 doing the same trade run as me, so we jumped in to a wing together to get the trade vouchers on top of our trading.
I lost money that session (in comparison to what I'd have made if I has stayed alone) due to the other T9 not being as good at the turn around as I am. On average, I was waiting an extra 25 - 30 seconds each end of the A-B-A trade route for them to dock, sell, load, launch and line up for the jump. All that time over 4 hours adds up.
It's not just pushing PvE tokens about, it's about being good and being efficient at it.
Any idiot can A-B-A trade, but to be consistently good/efficient over a period of time, takes skill.
Just like any idiot can pew pew, but it takes skill to be consistently a winner.
Neither do I, but if that is what someone enjoys then leave them to it.
Pretty much this.
I dont equate
1. Go to mission board.
2. Stack all planetary assault missions for you chosen faction.
3. Switch instance.
4. Repeat steps one and two till you've reached maximum stack limit.
5. Fly to planetary base.
6. Fire one dumbfire missile at the objective.
7. Repeat till mission tab is clear.
8. Either fly back to the issuing starport, or suicide back there (as missions dont fail once they reach the complete stage.
9. Repeat till you've ran out of netflix to watch on the other monitor.
To engaging, intelligent or challenging gameplay. It just seems exploitey as hell regarding broken game mechanics.
For me, Horizons missions are what killed BGS play.
Well, Goose, I have to say your description of BGS work sounds neither fun, nor efficient. Thankfully, the way I perform BGS work is both.![]()
I'd ask it was me but I don't have a T9, but I do know you've had to wait on me before when we did trade runs
I agree its definitely not fun (which is why outside of an experiment I did in a medium population system out on the fringes, to confirm what I'd read, I don't do this sort of thing). But it is sadly super efficient as the Prismatic Imperium would testify (they have a planetary base in their home system, which people were using for mission stacking/rank grinding and it really screwed with their numbers, even though they're a big and well co-ordinated group).
I have no doubt it is effective, but so is anything if you through enough manpower into it.
But speaking as a BGS player, to paraphrase an old saying: simple, fast, or effective: choose two. The strategy you outline above works through sheer numbers, by moving one of the many levers of the BGS. As a player with limited time, I've always favored a strategy that will move several levers at the same time.
they have a planetary base in their home system, which people were using for mission stacking/rank grinding and it really screwed with their numbers, even though they're a big and well co-ordinated group