WHY!?


I'm not sure what that is evidence of, or why you'd even cite it.

You have access to essentially none of the information about the players in the scenario you quoted that this study did about it's participants, yet you diagnosed them anyway. Your conclusion seems to be drawn from a chain of nearly baseless assumptions.

I personally believe that play is utterly fundamental to existence, but that we do need to learn to play nicely.

Most people are playing nicely when they have their violent characters behave in contextually violent ways in a game that prominently features inter-character violence.

If you want to play nicely with people, try not jumping to conclusions or assuming the worst about them.
 
I'm not sure what that is evidence of, or why you'd even cite it.

You have access to essentially none of the information about the players in the scenario you quoted that this study did about it's participants, yet you diagnosed them anyway. Your conclusion seems to be drawn from a chain of nearly baseless assumptions.



Most people are playing nicely when they have their violent characters behave in contextually violent ways in a game that prominently features inter-character violence.

If you want to play nicely with people, try not jumping to conclusions or assuming the worst about them.
I was simply answering the OP; Why.
 
Most people are playing nicely when they have their violent characters behave in contextually violent ways in a game that prominently features inter-character violence.
In fact, any violence and cruelty should not be justified in any way.
 
Better off that it prey to the gods of sane development for a healthy patch.

Playing in solo or private mode is not that.
With the greatest respect, it is the solution.
Here's why:
The game has always been marketed as set in a dystopian future, where you don't get a parking fine, you get executed, human life has little value, morals are as flexible as a rubber band, and crime is more often rewarded than penalised. (checked the missions board?)
The same marketing informs you that there is only one mode in which you may meet other players who may or may not be friendly...
The 2 other options negate that possibility (unless you are in our squadron, naturally...)

Being very polite, if the player elects to join in open play, they are explicitly consenting to meet any player, of which a minority may attempt to blow up your ship.
It has been a few years since a hostile player managed that with me, I am rarely in an easily destroyed ship, am good at evasion, and know precisely when I won't click that single option, and instead get on with playing my own game, with folk who make me chuckle, not cuss... (well, mostly so)
 
With the greatest respect, it is the solution.
Here's why:
The game has always been marketed as set in a dystopian future, where you don't get a parking fine, you get executed, human life has little value, morals are as flexible as a rubber band, and crime is more often rewarded than penalised. (checked the missions board?)
The same marketing informs you that there is only one mode in which you may meet other players who may or may not be friendly...
The 2 other options negate that possibility (unless you are in our squadron, naturally...)

Being very polite, if the player elects to join in open play, they are explicitly consenting to meet any player, of which a minority may attempt to blow up your ship.
It has been a few years since a hostile player managed that with me, I am rarely in an easily destroyed ship, am good at evasion, and know precisely when I won't click that single option, and instead get on with playing my own game, with folk who make me chuckle, not cuss... (well, mostly so)
I've no gripe about players fighting each other at all, the only thing that I take issue with is that it should not be a regular occurrence in high security systems, and even less so in the system that is run by the pilots federation; That goes against the lore and logic of the game in such a brutal way, brutal for breaking the role play, not for the physical violence, that its a real shame.

As I've repeatedly stated, I think the game is great and am doing all that I can to learn to not let this ridiculous scenario break my suspension of disbelief, but learning to deal with what is served up; The issues that I mention stop the game from being utterly stupendously brilliant rather than just fantastic.

... I also believe that there is a solution, not that it is an easy one to implement, but I do believe that there is one. Which is why I will never accept the notion that playing in anything other than open mode is.
 
... I also believe that there is a solution, not that it is an easy one to implement, but I do believe that there is one. Which is why I will never accept the notion that playing in anything other than open mode is.
The only real solution is to provide a dedicated PvE mode, something which FD have resisted for 10 years so far, or to have a PvP 'flag' set by the player, with the obvious ridiculous scenario of having an untouchable & visible player doing whatever they wish regards PP, BGS or just messing up your home system (if a PMF).

The argument over PvP / PK gameplay is eternal, I just find it simpler to play how I wish, as you are doing.
 
I've no gripe about players fighting each other at all, the only thing that I take issue with is that it should not be a regular occurrence in high security systems, and even less so in the system that is run by the pilots federation; That goes against the lore and logic of the game in such a brutal way, brutal for breaking the role play, not for the physical violence, that its a real shame.

As I've repeatedly stated, I think the game is great and am doing all that I can to learn to not let this ridiculous scenario break my suspension of disbelief, but learning to deal with what is served up; The issues that I mention stop the game from being utterly stupendously brilliant rather than just fantastic.

... I also believe that there is a solution, not that it is an easy one to implement, but I do believe that there is one. Which is why I will never accept the notion that playing in anything other than open mode is.
The issue here the the eternal fatal flaw, at least until humanity are wiped by our own hubris AI. Something to always remember: Anything, and I do literally mean anything, that one person or group of people (Braben/FDev) create, another person or group of people (gankers/griefers) can break.

We all live in the same game world and I think Open Play is what it should be, a cutthroat Galaxy...its even in the advertising...

From here: https://www.elitedangerous.com/buy

1728003787437.png
 
or to have a PvP 'flag' set by the player, with the obvious ridiculous scenario of having an untouchable & visible player doing whatever they wish regards PP, BGS or just messing up your home system (if a PMF).
You're not quite right. The impact on PP, BGS and PMF can be exactly the same as if that person were playing a single player or PG.
It's just that not everyone realizes that if they can't see it visually it doesn't happen.
 
The issue here the the eternal fatal flaw, at least until humanity are wiped by our own hubris AI. Something to always remember: Anything, and I do literally mean anything, that one person or group of people (Braben/FDev) create, another person or group of people (gankers/griefers) can break.

We all live in the same game world and I think Open Play is what it should be, a cutthroat Galaxy...its even in the advertising...

From here: https://www.elitedangerous.com/buy

View attachment 403641

It could be a single player game and say exactly the same thing about it being a cutthroat galaxy.
 
The only real solution is to provide a dedicated PvE mode, something which FD have resisted for 10 years so far, or to have a PvP 'flag' set by the player, with the obvious ridiculous scenario of having an untouchable & visible player doing whatever they wish regards PP, BGS or just messing up your home system (if a PMF).

The argument over PvP / PK gameplay is eternal, I just find it simpler to play how I wish, as you are doing.
The issue is a lack of depth to the law's ability to litigate, its AI, understandably on the part of FDev, there is no desire to employ humans to judge or for litigation.

AI has improved, there is no doubt about that, and if a better model (and accompanying protocol) were to be used, voila. If folk do not meet the pilots' federation standards they are striped of rank and loose the privileges gained by being part of the federation, how does the federation do this? The same way that they give rank, by spying on you from within your shipboard computer, a privilege that is afforded to them by their monopoly on the shipboard computer market.

The protocol and model you ask? ... shhhhh this is secret, let's just say that it would be an implementation of a very dark wheel.
 
Last edited:
The issue here the the eternal fatal flaw, at least until humanity are wiped by our own hubris AI. Something to always remember: Anything, and I do literally mean anything, that one person or group of people (Braben/FDev) create, another person or group of people (gankers/griefers) can break.

We all live in the same game world and I think Open Play is what it should be, a cutthroat Galaxy...its even in the advertising...

From here: https://www.elitedangerous.com/buy

View attachment 403641
Not when the model is good enough, at least for some period of time, the issue is exactly the same as that of cryptography, and the battle has been going on for thousands of years. At no point is it ever a cert that one side permanently has the upper hand, unless the other side is simply plain negligent.

There is the issue within game code that encryption and decryption must be efficient, but I really don't think that this puts it out of the bounds of practicality.

Having come across folk talking about 'hacking games', from what I gather all they are doing is sniffing packets and running the content though decompilers to figure out what it is, then playing with the patterns until something works building up a picture as to what the data does, its reverse engineering. If the signal is suitably encrypted this simply can't be done.

We are all pilots of the federation, protected and elevated by that federation, the cut throat thing flies in the face of this aspect of the games lore and ethos entirely; This is the raison d'être of the pilots federation, imbued into the very foundation.
 
Last edited:
If folk do not meet the pilots' federation standards...
Which I do to the letter, I murder, destroy and undermine, all with the blessing of the PF, each time I accept a mission from a PF sanctioned Mission board...
The fact that I may freelance a little outside of those mission boards, even to the stage of having maximum notoriety, does not see the PF frowning on me and requesting I leave their organisation.

And those missions are entirely within the lore of the game, as every CMDR is a conscripted member of the PF, with no opportunity to leave.

The PF wants elite combat pilots first, to do their dirty work for them, which is why, whenever another ship (NPC or player) is scanned in space, etc. the pilot's combat rank is shown, not the highest rank of any discipline.
 
I've no gripe about players fighting each other at all, the only thing that I take issue with is that it should not be a regular occurrence in high security systems, and even less so in the system that is run by the pilots federation; That goes against the lore and logic of the game in such a brutal way, brutal for breaking the role play, not for the physical violence, that its a real shame.

As I've repeatedly stated, I think the game is great and am doing all that I can to learn to not let this ridiculous scenario break my suspension of disbelief, but learning to deal with what is served up; The issues that I mention stop the game from being utterly stupendously brilliant rather than just fantastic.

... I also believe that there is a solution, not that it is an easy one to implement, but I do believe that there is one. Which is why I will never accept the notion that playing in anything other than open mode is.
The solution unfortunately is a double edged sword and not one that most players would want to deal with, so FDev are between a rock and a hard place. Suggest on this forum, for example, that an accidental murder would result in a fiery death if you didn't immediately escape the system and you weren't welcome back in any way until you'd paid off the bounty and, well, it won't be positive feedback, put it that way.

I'd personally relish gameplay that kept me in anarchy regions because of the risks of going into lawful regions (with some high notoriety bonus missions from the anarchy factions to keep me busy), but unfortunately there isn't much support for a robust deterrent to crime that would inevitably affect everyone.
 
Back
Top Bottom