I was not hugged enough as a child, leading to me wanting to eat people in fictional burgers.
It all makes sense now.
It all makes sense now.
I gather that too much hugging is just as bad, someone said something once about the middle way or something, seems appropriate here to call it the goldilocks zone.I was not hugged enough as a child, leading to me wanting to eat people in fictional burgers.
It all makes sense now.
The interplay of gaming disorder, gaming motivations, and the dark triad
Abstract Background and aims There is a considerable amount of research on the psychological antecedents and outcomes of gaming disorder. Although many studies have examined various personality traits or motivations as predictors in isolation, fewer studies have investigated the mediations...akjournals.com
I personally believe that play is utterly fundamental to existence, but that we do need to learn to play nicely.
I was simply answering the OP; Why.I'm not sure what that is evidence of, or why you'd even cite it.
You have access to essentially none of the information about the players in the scenario you quoted that this study did about it's participants, yet you diagnosed them anyway. Your conclusion seems to be drawn from a chain of nearly baseless assumptions.
Most people are playing nicely when they have their violent characters behave in contextually violent ways in a game that prominently features inter-character violence.
If you want to play nicely with people, try not jumping to conclusions or assuming the worst about them.
I grew up in a mining village where a lump of coal to chew on was a treat, hence why i really don't mind quiche.I was not hugged enough as a child, leading to me wanting to eat people in fictional burgers.
It all makes sense now.
In fact, any violence and cruelty should not be justified in any way.Most people are playing nicely when they have their violent characters behave in contextually violent ways in a game that prominently features inter-character violence.
Nor is comparing your fellow players to cancer, and yet here we are.In fact, any violence and cruelty should not be justified in any way.
With the greatest respect, it is the solution.Better off that it prey to the gods of sane development for a healthy patch.
Playing in solo or private mode is not that.
I've no gripe about players fighting each other at all, the only thing that I take issue with is that it should not be a regular occurrence in high security systems, and even less so in the system that is run by the pilots federation; That goes against the lore and logic of the game in such a brutal way, brutal for breaking the role play, not for the physical violence, that its a real shame.With the greatest respect, it is the solution.
Here's why:
The game has always been marketed as set in a dystopian future, where you don't get a parking fine, you get executed, human life has little value, morals are as flexible as a rubber band, and crime is more often rewarded than penalised. (checked the missions board?)
The same marketing informs you that there is only one mode in which you may meet other players who may or may not be friendly...
The 2 other options negate that possibility (unless you are in our squadron, naturally...)
Being very polite, if the player elects to join in open play, they are explicitly consenting to meet any player, of which a minority may attempt to blow up your ship.
It has been a few years since a hostile player managed that with me, I am rarely in an easily destroyed ship, am good at evasion, and know precisely when I won't click that single option, and instead get on with playing my own game, with folk who make me chuckle, not cuss... (well, mostly so)
The only real solution is to provide a dedicated PvE mode, something which FD have resisted for 10 years so far, or to have a PvP 'flag' set by the player, with the obvious ridiculous scenario of having an untouchable & visible player doing whatever they wish regards PP, BGS or just messing up your home system (if a PMF).... I also believe that there is a solution, not that it is an easy one to implement, but I do believe that there is one. Which is why I will never accept the notion that playing in anything other than open mode is.
The issue here the the eternal fatal flaw, at least until humanity are wiped byI've no gripe about players fighting each other at all, the only thing that I take issue with is that it should not be a regular occurrence in high security systems, and even less so in the system that is run by the pilots federation; That goes against the lore and logic of the game in such a brutal way, brutal for breaking the role play, not for the physical violence, that its a real shame.
As I've repeatedly stated, I think the game is great and am doing all that I can to learn to not let this ridiculous scenario break my suspension of disbelief, but learning to deal with what is served up; The issues that I mention stop the game from being utterly stupendously brilliant rather than just fantastic.
... I also believe that there is a solution, not that it is an easy one to implement, but I do believe that there is one. Which is why I will never accept the notion that playing in anything other than open mode is.
You're not quite right. The impact on PP, BGS and PMF can be exactly the same as if that person were playing a single player or PG.or to have a PvP 'flag' set by the player, with the obvious ridiculous scenario of having an untouchable & visible player doing whatever they wish regards PP, BGS or just messing up your home system (if a PMF).
It's just that not everyone realizes that if they can't see it visually it doesn't happen.
The issue here the the eternal fatal flaw, at least until humanity are wiped byour own hubrisAI. Something to always remember: Anything, and I do literally mean anything, that one person or group of people (Braben/FDev) create, another person or group of people (gankers/griefers) can break.
We all live in the same game world and I think Open Play is what it should be, a cutthroat Galaxy...its even in the advertising...
From here: https://www.elitedangerous.com/buy
View attachment 403641
The issue is a lack of depth to the law's ability to litigate, its AI, understandably on the part of FDev, there is no desire to employ humans to judge or for litigation.The only real solution is to provide a dedicated PvE mode, something which FD have resisted for 10 years so far, or to have a PvP 'flag' set by the player, with the obvious ridiculous scenario of having an untouchable & visible player doing whatever they wish regards PP, BGS or just messing up your home system (if a PMF).
The argument over PvP / PK gameplay is eternal, I just find it simpler to play how I wish, as you are doing.
Not when the model is good enough, at least for some period of time, the issue is exactly the same as that of cryptography, and the battle has been going on for thousands of years. At no point is it ever a cert that one side permanently has the upper hand, unless the other side is simply plain negligent.The issue here the the eternal fatal flaw, at least until humanity are wiped byour own hubrisAI. Something to always remember: Anything, and I do literally mean anything, that one person or group of people (Braben/FDev) create, another person or group of people (gankers/griefers) can break.
We all live in the same game world and I think Open Play is what it should be, a cutthroat Galaxy...its even in the advertising...
From here: https://www.elitedangerous.com/buy
View attachment 403641
The scenario was an illustration of the ridiculous - of course activity goes on in PG / Solo that is not directly visible to anyone outside, but an untouchable ship in plain sight would be ironic, to say the least.You're not quite right.
Which I do to the letter, I murder, destroy and undermine, all with the blessing of the PF, each time I accept a mission from a PF sanctioned Mission board...If folk do not meet the pilots' federation standards...
The solution unfortunately is a double edged sword and not one that most players would want to deal with, so FDev are between a rock and a hard place. Suggest on this forum, for example, that an accidental murder would result in a fiery death if you didn't immediately escape the system and you weren't welcome back in any way until you'd paid off the bounty and, well, it won't be positive feedback, put it that way.I've no gripe about players fighting each other at all, the only thing that I take issue with is that it should not be a regular occurrence in high security systems, and even less so in the system that is run by the pilots federation; That goes against the lore and logic of the game in such a brutal way, brutal for breaking the role play, not for the physical violence, that its a real shame.
As I've repeatedly stated, I think the game is great and am doing all that I can to learn to not let this ridiculous scenario break my suspension of disbelief, but learning to deal with what is served up; The issues that I mention stop the game from being utterly stupendously brilliant rather than just fantastic.
... I also believe that there is a solution, not that it is an easy one to implement, but I do believe that there is one. Which is why I will never accept the notion that playing in anything other than open mode is.
Whilst we can point to advertising even way back at the start saying other players are optional..its even in the advertising...