In reality, we're both correct.
Um, no not at all. I usually just play the game, a lot of my credits were earned through exploration, but I dabble in a bit of bounty-hunting here and there (as I started off the game as a bounty-hunter), and I've mostly been back in the bubble for months now, doing passenger missions mostly. Oh yeah I did earn a big wodge of cash in an Empire CG last year I think it was, but I've not participated in a CG since.
Again, no, not really. Not for me. I've only got just under 37M in cash and my rebuy for the Cutter is 11M. So I very much don't particularly wish to have my ship blown up, thanks.
I take pride in Not Dying Anymore. I've died a total of 14 times in this game since Premium Beta. Twice due to another player - the 1st time in an ExploraClipper paper ship in Shinrarta Dezhra (foolish and naive), the 2nd time when making my little Anatomy Of A Gank video (to make a point to Sandro about the weak station weaponry which got that changed). I've self-destructed at least 3 times for various reasons, and the rest were either to an NPC in various scenarios or when I splatted against a canyon wall in my superfast iEagle (good cheap fun that).
But on the whole, after playing for, what,
3 years now? Only getting blown up
14 times over that period is something I do take some pride in.
Yes, my assets are only 670-odd million credits over that time. That's basically sunk into a Conda, a Cutter, a brand new Fer de Lance which I'll need to RNGineer at some point, a Diamondback Explorer, and an iEagle. I have never even reached 1 Billion in assets let alone credits.
Attachment. Yes, like I mentioned, I
do get attached to the Conda & Cutter. The others maybe not as such. I've sunk a lot of time and effort into the big 2, and I value that time spent doing that. So yes indeed they are mere virtual pixel spaceships, but they're avatars for the time and effort I spent into trying to enjoy the game. They're my 'wages' if you like. Damn straight I'm attached to them
You're putting words in my mouth. You should stop that. I said some player types get attached to their ships, and to those, ships aren't just simple disposable things. I did not say 'you are a terrible human being'. I am pointing out an observation that the players who espouse a desire for PvP are more likely to consider their virtual spaceships as disposable assets, and that mixing these two conflicting attitudes towards the game, causes most of the conflict out of the game.
I posit that
both parties are being reasonable, each in their own ways. Neither are wrong! I can see the PvP'ers point of view very clearly. I can put myself in their shoes and empathise entirely with their viewpoint. Similarly, I can see the point of view of those who become attached to their ships.
Like I say in another post - this game has at least two parallel universes. In one, players are playing the game in what they believe Frontier intended as being within the 'spirit of the game', which is to say, mostly PvE, forming an attachment with their ships, caring about being blown up. The other group of players are playing the game in what they believe Frontier intended as being within the 'spirit of the game', which is to say, a 'cutthroat galaxy', essentially CQC Galaxy.
Open connectivity mode is what joins these two universes together. They collide, and the end result is a massive popcorn & salt machine. And at the end of the day the fault lies squarely with Frontier.