rootsrat
Volunteer Moderator
Yeah, what kind of nutter would try to go exploring in a T10, amirite?
It's more about the fact that we didn't have a dedicated explo ship in a while now...
Yeah, what kind of nutter would try to go exploring in a T10, amirite?
It's more about the fact that we didn't have a dedicated explo ship in a while now...
Sure they are all "good" at exploration, in the same way that every single ship in the game is "good" at combat. Every ship can equip weapons and shields, yet no one would claim that an Adder is a combat ship.
7 of those ships do excel in exploration. If all you care about is reaching places like Semotus Beacon, then you aren't an explorer, you're a tourist.
There are options, you just have to be open to them. There are plenty of exploration ships right now, let them focus on more needed fields. Mining currently has 0 ships, we still have only 1 SRV, freighters are a possibility.
Oh and move the scanners from optional internal to Utility !
Not a fan of that. Instead, any exploration ship (dedicated or hybrid) should simply be given sufficient internals to easily carry both scanners at all times.
Then can we agree to make those slots G1 and not completely waste the space by having a G4 slot for a Size1 component?
Why on earth would anyone even consider flying anything other than an Asp-X?
Because they can afford an Anaconda?
Oh, so let's get y about it, instead of thinking about what I mean with my opposing opinion?
For the record, no, I do not agree with any of Mengy's definition of an "exploration vessel".
1. Jump range isn't necessary, there's all kinds of hard proof of that, like TomParkes1993 taking every ship in the game to Sag. A and back (and I think he's started doing Beagle Point as well) or the fellow who spent 2 years going around the edge of the galaxy in a stock Sidewinder. Jump range is for people who wish to *travel* quickly as opposed to slowing down to look at the roses.
2. Supercruise agility is a convenience, not a necessity, especially when with supercruise, you're going to spend the vast majority of your time aiming at a focus point & not moving at all. (cough cough Fdev, look at my timer thread on that topic)
3. You also don't need 6 internals; you only need 2. The DSS is there for more credits & helps if you also bring an SRV, have horizons, and wish to find certain things on planet surfaces.
4. If you don't care about Horizons content, you also don't need the SRV.
5. I would personally highly recommend a shield if doing landings, but it's not a strict necessity since the vast majority of your time won't involve shielding, and many explorers even just turn the things off anyhow.
6. I've also, not once, ever had to use an AFMU. It's nice to have as a safety-measure if you're planning a year-long expedition or somesuch, but so long as you're paying half attention whilst jumping to and fro, you aren't going to need it. (I've been to Colonia twice without having to use a single heatsink, for that matter.)
So my whole point is that asking for a new "exploration ship" is practically just saying "Hey, Fdev, can we get a new ship?".
And no, I'm not against having new ships, more variety is always nice. But painting it as though the options we have for exploration ships - as opposed to fast traveling ships - are limited is, as I see it, wholly disingenuous when literally every available ship in the game will suffice for the job if you want it to.
No offence, and sorry to bring your post back, but this is the most boring view of exploration I've read in a while, IMO.
The "no need for jump range"especially is simple bad faith - I think an explorer is entitled to reach systems other non dedicated ships can't.
But I'll just try your POV, for fun's sake.
I'll fight in a type 6, because it has 2 hardpoints.
everything will suffice if I want it to, after all.
Why on earth would anyone even consider flying anything other than an Asp-X?
Everyone getting excited about the Type 7 may want to catch up on elitedevtracker, they've changed how they're addressing the Type 7.
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Bad faith? You (and other fringe-explorers) are acting as though the only galaxy that exists for us to look at is out on the rims, when easily 99.99%-repeating of the galaxy exists within easily-accessible jump distance, the minumums of which just drop lower and lower the closer you get to the core.
Exploring interstellar regions does not require being able to get as far away from the rest of the galaxy as possible.
In no way does more jump range help you scan faster, find Earthlikes more often, travel through supercruise faster, or enhance *any* Exploration activity.
All jump range does is allow you to *travel* further using less stops. Nothing more, nothing less.
And already you're demonstrating that you've missed what my POV is, because it is not this:
The Type-7 may have just become the ultimate explorer. Great jump range and enough space for all the exploration things including repair limpets. I am hearing 60ly engineered on this thing? Wowzers!