Would like a new, different exploration ship from FD:

The Type-7 may have just become the ultimate explorer. Great jump range and enough space for all the exploration things including repair limpets. I am hearing 60ly engineered on this thing? Wowzers!

What is this? Where did you get this wondrous information?

FDev has buffed the T-7 in the current Beta. Making it a really nice ship.

Some players complained about it. FDev will change it back to complete uselessness when 3.0 gets released.
 
Some players complained about it. FDev will change it back to complete uselessness when 3.0 gets released.

Seriously?????? Why do people complain about buffs that in no way affect them? It's not like Frontier gave the Type-7 a huge hardpoint making it a griefing machine..... Frontier, don't listen to these Luddites!
 
Seriously?????? Why do people complain about buffs that in no way affect them? It's not like Frontier gave the Type-7 a huge hardpoint making it a griefing machine..... Frontier, don't listen to these Luddites!

I guess they want "their" "exploration" ship to be the best and don't want "trading" ships to be able to have long jump ranges. Apparently trading ships have to be slow and only capable to jump 10 ly (close to 20 ly is apparently obscene) or otherwise the reality will case to exist.
Don't know.
Humans.
 
Because they can afford an Anaconda?

I like the idea of a range of dedicated exploration ships, and I would consider the ultimate to be very similar to the Anaconda in size, but with a more open bridge and higher class FSD or lower weight, and better SC handling. The net would be able the same range as now, but weight lost from shedding hard points, power distributer, and thrusters would be replaced with weight from additional, SRVs, SLFs, minining laser + refinery, limpets, and other non-combat or hauling equipment. While this is essentially what is being done today, even with lightweight mods, G5 FSD, no hardpoints and no shields, adding much more than the SRV, SLF, and AFMU will significantly impact the max jump range. Again, not essential to exploration but are a big deal when its time to come back home.

Give me an Anaconda with a Beluga's bridge, Sidewinder's hard points, DBx SC handling, minimal shield capacity, 65ly jump range, seven internal slots, minimal power plant, minimal thrusters (no need to boost or go over 200km/s), and maybe some advanced scanners that would be useless in any other ship. And let the SLF and SRV only be compatible with exploration variants, which also have better scanners and recon abilities.

This class of ship would be worthless for combat or trading and only marginally effective for general mission running.

And it should be big. Big enough that upon seeing one depart from a station, one pause and wonder at the far off places that ship must be setting out for.

MORE range than the Anaconda? But, but the Anaconda already has the highest jump range in the game.

Why would ydidn’t u want to jump further than a 500 year old freighter can jump?

/s
 
Seriously?????? Why do people complain about buffs that in no way affect them? It's not like Frontier gave the Type-7 a huge hardpoint making it a griefing machine..... Frontier, don't listen to these Luddites!

I do think the Type 7 needs a buff but not the OP buff it had in the beta.
 
I do think the Type 7 needs a buff but not the OP buff it had in the beta.

I'll concede that specialty ships should outperform ships in other classes, which ironically isn't the case. I currently use my Type-7 for bulk passenger missions because it can carry more economy passengers than the Orca. In the same vein, I think anything with "Explorer" in the name should out jump ships that aren't explorers. On the flip-side, this idea that cargo ships should have terrible jump range makes no sense to me at all. That's like saying a tractor trailer (you folk call them "lories", yes?) should only be able to drive to the next town before refueling, instead of being able to drive the long distances they actually do.
 
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I'll concede that specialty ships should outperform ships in other classes, which ironically isn't the case. I currently use my Type-7 for bulk passenger missions because it can carry more economy passengers than the Orca. In the same vein, I think anything with "Explorer" in the name should out jump ships that aren't explorers. On the flip-side, this idea that cargo ships should have terrible jump range makes no sense to me at all. That's like saying a tractor trailer (you folk call them "lories", yes?) should only be able to drive to the next town before refueling, instead of being able to drive the long distances they actually do.

Yep, the orders should be explorers>traders>multirole>combat. The type 7 and most freighters don't fit in the series.
 
Seriously?????? Why do people complain about buffs that in no way affect them? It's not like Frontier gave the Type-7 a huge hardpoint making it a griefing machine..... Frontier, don't listen to these Luddites!

Just look at Vlarr's posts in this very thread. There are some very vocal people who don't think explorers need nor deserve jump range for exploring, and they actively protest it at every chance they get. Why? Because they don't want us to have nice things I guess? I don't understand it either.

I hate being pigeonholed into either the Asp X or the DBX to play the way I want to, and I desperately wish there were more high range ships in the game which were great for exploration. For a brief moment the T7 became a great option for me, and yeah I got super excited because a T7 with a jump range rivaling the Anaconda meets every single one of my four criteria and would instantly become my preferred ship for exploration. It's not going to happen though, and I see a lot of people sad about that, while the only people who are happy about it are the posters like Vlarr who dont' want explorers to have high jump range ships. For reasons, because they think an Adder is perfectly fine to explore the galaxy in or something.

Sigh.
 
Frankly, I'd much rather we had a decent competitor for the Python than another exploration capable ship.

As noted the Type 6, Dolphin, DBX, Asp X and Conda, are all ships explorers can use effectively.

Whereas, imho, what we badly need is a multi-role medium-pad ship that competes with the Python. The T7 seemed like it might compete for traders, until it was made too tall to fit on a medium pad.
 
Just look at Vlarr's posts in this very thread. There are some very vocal people who don't think explorers need nor deserve jump range for exploring, and they actively protest it at every chance they get. Why? Because they don't want us to have nice things I guess? I don't understand it either.

I guess we'll just have to be very vocal in the other direction :D
 
Bad faith? You (and other fringe-explorers) are acting as though the only galaxy that exists for us to look at is out on the rims, when easily 99.99%-repeating of the galaxy exists within easily-accessible jump distance, the minumums of which just drop lower and lower the closer you get to the core.

Exploring interstellar regions does not require being able to get as far away from the rest of the galaxy as possible.


In no way does more jump range help you scan faster, find Earthlikes more often, travel through supercruise faster, or enhance *any* Exploration activity.
All jump range does is allow you to *travel* further using less stops. Nothing more, nothing less.

Nothing to say here, planet scanner. yes, scan accessible planets/systems to your hearts content. Don't look elsewhere. Don't recognize other possibilities. be of pure bad faith (nothing more, nothing less). We don't say that the only thing worth exploring is on the rim. We say that an exploration ship must be able to reach far away stars in any nebulae, any spot, anywhere you might want to go - beyond what other short jumpers can do.

But yeah, stellar forge's on your side after all - it's all procedurally generated, it all repeats, so what's the point looking elsewhere. Scan planets, gain ranks. No doubt you got that part.

And already you're demonstrating that you've missed what my POV is
I got your point - don't think you're that cryptic.
 
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T7 was never a serious option for exploration. It looks hideous, so no nice screenshots, it over heated on every jump ( in beta with exploration style build ) and it's 'large' so no good for small outposts.

I flew it in the beta for a about an hour and decided I'd rather stick with my AspX and 52ly jump range. ( I took module damage from over heating after only a couple of jumps! )

Yes, I'd love a slightly better exploration ship with great range and preferable able to house a SLF, just for fun on long trips.
 
Love how "the only true explorers" are historical revisionsits as well.
Read Steve's post on the matter, it was not intended a changed to meet the intention.
 
Just look at Vlarr's posts in this very thread. There are some very vocal people who don't think explorers need nor deserve jump range for exploring, and they actively protest it at every chance they get. Why? Because they don't want us to have nice things I guess? I don't understand it either.

I hate being pigeonholed into either the Asp X or the DBX to play the way I want to, and I desperately wish there were more high range ships in the game which were great for exploration. For a brief moment the T7 became a great option for me, and yeah I got super excited because a T7 with a jump range rivaling the Anaconda meets every single one of my four criteria and would instantly become my preferred ship for exploration. It's not going to happen though, and I see a lot of people sad about that, while the only people who are happy about it are the posters like Vlarr who dont' want explorers to have high jump range ships. For reasons, because they think an Adder is perfectly fine to explore the galaxy in or something.

Sigh.
Don't you know? The "True Explorers(tm)" according to the non-explorers is the player who uses a non-engineered, stock sidewinders with 8 LY jump range, and not using any jumponium, because anything above that is somehow "cheating". They don't understand there are different kinds of exploration. It's not just jonking on the way to a tourist beacon for credits and back. There's a lot more to it, but it doesn't sink in unless you do it.

I would've loved to have the T7 for exploring the rim. It's not the cutest ship, but... just the feeling of maybe reach even a bit further out where no one has gone before is a trilling prospect. I think I saw a star once that was too far out for any ship today, even with boost.
 
Question: Why is there so much objection to a dedicated explorer ship?
Because when you're exploring in deep space with a long range jump ship, you're not in Open in the bubble for them to shoot at.

I see a lot of "Nooooo! you can't have one! we'll all be murdered in our beds if Fdev do that!" I can't see why anyone would NOT want another ship introduced to the lineup, in fact I'll stick my neck out and say it's selfish to deny the explorers a pure dedicated ship.
Yeah. It's sad really. We're getting three new combat ships this year... and still no new exploring ship after 3 years. There are a couple more weapons, weapons mods, and more, but... exploration? Combat, combat, combat... (exploration)

Just see how hard we had to argue to get the FSD boost recipe fixed for 3.0. Gosh. It was the end of the world as we know it for asking a small tweak. There's a lot of hate towards explorers.

It seems strange to me that ED shout so much about the numbers and scale of the ED galaxy, and use it to sell the game, yet in fact it is the least loved by ED as regards what to do out there.

Soil/rock samples?
Beacons?
Retrieving data from long range beacon/scanners.

That's 3 without even thinking about it, if Fdev are thinking about deep space for anything other that joyrides, then they should introduce a ship for that job.

Oh and move the scanners from optional internal to Utility !
There's so much missing from the exploration career. There are more trading ship than exploration ships. Yet, there's this mysterious rank for exploration, i.e. a career, which you can rank up by doing passenger jobs.

With that said, I'm happy exploring even if I have to have a modified railgun to help me dump fuel, and hunting elements by shooting them, and having a shield on the SRV that only works to protect from weapons but not bumps in the road. Still, I'm a happy explorer.
 
And I can use a bucket for a hat, but I'm not inclined to...

Snorted tea through my nose at this. Funny, thanks for the laugh. :D

I'll add my vote for a luxurious Gutamaya exploration ship. Imperial Explorer is a ship destined to 'be'.... (pretty please) [yesnod]
 
Don't you know? The "True Explorers(tm)" according to the non-explorers is the player who uses a non-engineered, stock sidewinders with 8 LY jump range, and not using any jumponium, because anything above that is somehow "cheating". They don't understand there are different kinds of exploration. It's not just jonking on the way to a tourist beacon for credits and back. There's a lot more to it, but it doesn't sink in unless you do it.

I would've loved to have the T7 for exploring the rim. It's not the cutest ship, but... just the feeling of maybe reach even a bit further out where no one has gone before is a trilling prospect. I think I saw a star once that was too far out for any ship today, even with boost.

We have those who enjoy the rim, others enjoy statistical analysis of the galaxy, others like to scan whole sectors, some only take passenger missions, some only participate in expeditions, other like to scan stars, etc.

That's blasphemy right there.

Objectively it is, it can go to places no other ship can and it is the only high jump range ship with SLF capability.
 
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