Horizons Would you like to build your own base in Elite Dangerous?

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As we have gotten Planetary Landings would you like to build your own base anywhere you want. This could be an excellent credit sink and also include crafting and loot. Some base modules you buy and some you craft. If you have played ARK you know what I mean. If I had a base somewhere in the Elite Dangerous universe I would use more time on it, and many others would to.

What do you think?

Yes, anytime.
Would definitely like to have my own little place and improve/work on it.
 
This is my idea: Make an "Elite Dangerous: Moon Base" mobile app that is similar to Clash of Clans or Mobile Strike. You get a base with modular parts that you can set up defenses and harvest resources/credits to build up the base. Of course you can attack other bases from the mobile app, just like those other popular games.

The cool thing that sets it apart would be that the bases actually exist in the full game, and you can actually visit them, trade basic commodities, attack them if you so choose. I think it would be pretty cool to be at a base in-game that suddenly came under attack on the mobile app, a fleet of ships and ground assault SRVs materializing on the horizon. Maybe it becomes instanced like a combat zone, and you have to choose a side, or maybe you are immune from damage, and just get to watch the chaos erupt.

It would take A LOT to do this, but it would be pretty revolutionary to have a mobile game cross-over with a live game in such a way. You would have your own base that you could visit in the first person. I would say that the commodoties and credits would need to be kept separate and only used for upgrades to the base/fleet in the mobile game.

Clash of Clans makes between $1-5 million per day. Even a fraction of that kind of cash would be major incentive to do this, and it could draw a larger audience to the main game, and best of all, let me play some form of Elite anywhere I go.
 
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At the moment I can't really think of anything I would like more than to be able to build my own base, or bases, on some planet, or planets.
Finding some deep gorge or canyon somewhere; making plans for what to build; start buying materials to build with; buy robots and androids to build stuff.
Or get some machine that I can use to do the building myself.
Maybe later, turn it in to some place several can use.

A place to store equipment for my ships.

A place that is almost impossible to discover, unless you know where it is or stumble upon it by chance.

A place to operat out from, if in enemy territory.

Even a place where I can, to some extent, be my OWN Engineer.
 
Most definitely, yes. Building bases, or destroying bases, would be the very definition of sandbox.
Think about it; travel to a distant part of the galaxy, work your butt off collecting materials, build a very small outpost with one landing pad, sell fuel, offer repair at doubled price, etc.

I don't like it when people say "This isn't what Elite is or should be"...
Elite should be what you make of it - the very meaning of 'Blazing your own trail'.

However, due to the networking mechanics and code, such persistence would be impossible AFAIK.
 
I would love this, but it does open up possible issues with other players attacking it while you're not there etc, not to mention synching across instances / P2P connections etc. Although I'm sure these aren't insurmountable :)

Edit : It was mentioned back in the beta that there was a possibility of an 'inflatable' habitat in the future. I hope this at least is still on the cards!

Edit2 : The Elite Dangerous Wikia FAQ mentions these. Scroll down to the 'Can I build an empire and own space stations and fleets?' question
 
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I think player created bases are a nice idea in principle, but a difficult to accomplish problem from a development standpoint.

My idea of a half-way compromise would be unmapped surfaces bases on planets and hidden bases in asteroid fields. These bases would not be on system maps. You'd have to find them in normal space, or be told where they are.

If you want your own base, find one and don't tell anybody else where it is!
 
I pray every day to read Braben say "We will give to Elite a sandbox dimension". Where we can build, conquest and invest money, create politics intrigues and real life to the univers.
If Elite gives us these possibilities, it will be a Titan for the next 10 Years. But ofc a lot of questions are here.

There appear too many lost soles in this thread that cannot quite shake the skeletons of other games they play/have played but still yearn for what those games possess to be developed within Elite. Elite in my eyes, and yes I'm an Eve veteran too, always served to be 'different' so let it continue to be 'different', evolve to be fresh and 'different' in ways we never knew, so that when I play Elite it will never feel like everything else I've ever played.
 
There appear too many lost soles in this thread that cannot quite shake the skeletons of other games they play/have played but still yearn for what those games possess to be developed within Elite. Elite in my eyes, and yes I'm an Eve veteran too, always served to be 'different' so let it continue to be 'different', evolve to be fresh and 'different' in ways we never knew, so that when I play Elite it will never feel like everything else I've ever played.

To me it doesn't feel fresh at all. To me it feels old. Outdated.

It saddens me that Elite Dangerous never will be what I hope for. The past month I've played about 4 hours or so. It fades away slowly.
 
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As we have gotten Planetary Landings would you like to build your own base anywhere you want. This could be an excellent credit sink and also include crafting and loot. Some base modules you buy and some you craft. If you have played ARK you know what I mean. If I had a base somewhere in the Elite Dangerous universe I would use more time on it, and many others would to.

What do you think?
I would prefer the ability to create a small station. Logically, a base is a more involved activity using specialized equipment to build. I am not trying to preclude a base, but would prefer stations.

What I envision would be something that could be hauled out by one or more reasonably large cargo carrier(s), and modularly assembled.

Emplacing the station would get you a facility to land on which would be a respawn location, with the ability to add modules for additional capability.

Modules would include:

  • Black Market
  • Refuel
  • Repair
  • Restock
  • Security Hangar - Provides Station Security patrols
  • Others possible - Crafting, Engineering, etc

It would NOT have Bulletin Board, Commodities, Outfitting, Shipyard and Universal Cartography.

It would have the standard No-Fire zone.

It would not have a faction affiliation, and, as a result, it would not affect the BGS.

The ability to emplace a station that could be used as a way-station for exploration would be awesome.
 
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There seem to be a majority of commanders which crave for a base of some kind. And this should be expected in a game of E.Ds magnitude. Frontier has now an unique opportunity to create something no one has ever made in the gaming world. A truly living, breathing galaxy. As moduling and crafting is coming and we already has been introduced to synthesizing. The natural thing is to at least while we still are in our ships. Be able to craft a hangar/warehouse facility/base which where we can store materials and loot which we will find when this is introduced. And be able to build the base where ever we want. I am not asking for this in season 2, but if Frontier could look into it, if its possible to implement in the near future. Maybe season 3 or 4. Its really frightening to vision how a base would look in E.D, I can see people walking in the base, spaceships coming and going and different types of SRVs driving around and mining operations in the distance. Persistent NPCs interacting with you and the base. Well, only the fantasy sets the limit. But i´l settle for a hangar/warehouse in the start. Just to see how it works.
 
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You should be able to access Quarters on your ship, if anything, make you buy a piece and occupy it "Personal Quarters", and then deck it out with models of ships, medals (ranks) etc, etc...
maybe allow someone to buy "Personal Quarters" on a station, you can fill it with whatever junk you want, just no perma storage for anything, anywhere, place junk where you want and enjoy the view, lay in bed and logout, log in and get up the next day or whenever.
Could be an excuse to suck up a little bit of cash from the galaxy...
1 million for a small 2 ton cargo space, or maybe spend 30 million on a 16 ton Suite, with plenty room to stretch out.
maybe you are the weirdo that would blow 200 million on the 128 ton Super Luxo Master Suite ... with a hot tub... just so you can really get blasted to smithereens while soaking in it ...
then when they have multi crews ... throw a party ..

spend a BILLION to plant a base on a planet, and launch your ships from there ...
spend 40 n\billion for a small station outpost style ...

spend 200 billion for a bigger station ... still small, but you can park bigger ships at it.

just a money pit/sink.
no storage other than your ships.. and either have a pilot bring you a ship to your station, or take a friend, have him pilot your ship to it.
to get all your ships in it..
or have them taxi you out to get your ships and you can bring them home, get taxied out, to bring more "home"

purchase an asteroid and have it "stationed" out.

I don't see it breaking the game... just filling space with junk.
maybe you should have some rules about where and whatnot you can have something put in.
as far as Stations go, there needs to be some thought done on it. within the habited universe, you will need to supply it with TONS upon TONS of building materials, once you have fully stocked it up (you don't get them back) then they can build it.
but it should be a huge chore, with tons of stuff , maybe even have to be in a power play at a certain rank and duration to be considered as well. Only station in the system, who knows... think about it.

but as far as living quarters on ships or a station, I see no harm at all in it.
just a money sink.
 
Although I think additional content like base-building would add diversity and new interest for old players, i don't see myself having the time or the money to build an entire base.

That being said, i wouldn't mind the chance to rent out a space at a station for an apartment, or even a business- like a bar. "Welcome to Stargrease's Lounge" [cool]
 
I think the desire to be able to call a place your own may be most easily satisfied if your ship itself had living quarters as has been mentioned, accessible once we get to walk around.

Do you really need a remote base with landing pads? What alternative ships do you need deep space? You really just need an exploration fit when you're way out there....you won't be doing mining unless you have somewhere to sell the metals. Even today, we can land on a moon and log off, so in that sense, it's *your* moon.
 
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I'm not sure that I would want to build my own base. I find it problematic having ships dotted around the galaxy, as getting to them can be a pain, so I can't see a scenario where it would be useful to me to have a base that was fixed in one place.

Now, if you could build your own mini space station, and the space station could hold your ships, and you could move the space station between systems without having to travel to it, that's something that I could see being useful. Your own space aircraft carrier.
 
I think the desire to be able to call a place your own may be most easily satisfied if your ship itself had living quarters as has been mentioned, accessible once we get to walk around.

Do you really need a remote base with landing pads? What alternative ships do you need deep space? You really just need an exploration fit when you're way out there....you won't be doing mining unless you have somewhere to sell the metals. Even today, we can land on a moon and log off, so in that sense, it's *your* moon.

I don't care about "need", I'm going for "fun to build and have". :)

Edit:
In my head a base in some canyon or gorge, will be more like a "small" garage.
 
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Yes. I would like to be able to collect filled escape pods and take them back to my base where I can enslave/imprison them and force them to wash my underpants while I'm out killing things.

I would like to be able to attack other people's launch pads territoriality if someone decided to come and try to destroy my prison and steal my slaves for profit

This is the sort of thing I would like.
 
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Yes. I would like to be able to collect filled escape pods and take them back to my base where I can enslave/imprison them and force them to wash my underpants while I'm out killing things.

I would like to be able to attack other people's launch pads territoriality if someone decided to come and try to destroy my prison and steal my slaves for profit

This is the sort of thing I would like.

Hehe, maybe taking it to far with creating a slave camp with people washing your underwear :D If we will be able to pick out the persons out of slave cannisters or escape pods remains to be seen :p I doubt it. But being able to see information about them and maybe sell them to interests could be fun. Although the ultimate would be to release a slave and it becomes a persistent NPC then flies around as your wing man one day. Talk about creating content from one slave cannister .p
 
Poorly implemented, a player base system would be nothing but a waste of time and resources. Well implemented, it could be a fantastic adjunct to the economic and social game.
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The primary development priority of ED is the pew-pew, and I doubt that will ever change. That said, secondary priorities aimed at expanding the scope of play could keep the title competitive beyond a narrow market segment for many years to come. The roadmap calls for fleshing out the galaxy over time; adding a carefully-considered system for player-created structures seems a logical and natural part of that expansion.
 
No, Elite Dangerous is about being a lone pilot finding your way in a massive galaxy. The day they allow player bases is the day I stop playing.

That's the most boring approach I've ever seen. The game is boring, but your approach is even more boring. I hope your post is sarcasm.
 
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