I think the desire to be able to call a place your own may be most easily satisfied if your ship itself had living quarters as has been mentioned, accessible once we get to walk around.
Do you really need a remote base with landing pads? What alternative ships do you need deep space? You really just need an exploration fit when you're way out there....you won't be doing mining unless you have somewhere to sell the metals. Even today, we can land on a moon and log off, so in that sense, it's *your* moon.
Some kind of housing / renting space station / renting or buying hangars or whatever you want to call it, is definetly needed in this game in the future. There are currently too many people in the billions of credits, with nothing to do with them, and we're in the first year in the game. A couple more years down the road, most people will need something to invest in, or they will leave.
Yes. I would like to be able to collect filled escape pods and take them back to my base where I can enslave/imprison them and force them to wash my underpants while I'm out killing things.
I would like to be able to attack other people's launch pads territoriality if someone decided to come and try to destroy my prison and steal my slaves for profit
This is the sort of thing I would like.
To me this just shows people doing nothing else but hoarding credits played the game in a way that from the beginning wasn't it's intended playstyle.
what was its intended playstyle?
A playstyle where you can fly a spaceship and fight, explore or trade, whatever is the most fun to you and where credits are a mean to achieve your goals, not the goal itself. ED is not a financial simulation, even if some players try to play it like one.
We were supposed to have asteroid bases. A clock is being added soon, so bases must be on the way right?
Seriously though, don't hold your breath for player bases, it took almost two years to get a clock, I don't think there's time in the ten year plan for bases.
Having your own 'pad' would be awesome!! Being able to design your own hangar, purchase security defenses, early warning signals, hire NPC's to protect the facility etc....
Varieties could include:
1. Bases on planets of different designs, underground, underwater, above ground, floating in the sky,
2. Asteroids, mobile, immobile,
3. Apartments, hangars in existing stations.
A playstyle where you can fly a spaceship and fight, explore or trade, whatever is the most fun to you and where credits are a mean to achieve your goals, not the goal itself. ED is not a financial simulation, even if some players try to play it like one.
Straight to the point!That's the most boring approach I've ever seen. The game is boring, but your approach is even more boring. I hope your post is sarcasm.
Not to "blast your own trail" you mean?To me this just shows people doing nothing else but hoarding credits played the game in a way that from the beginning wasn't it's intended playstyle.
So; if some, like me, see it as fun to build their own bases....?whatever is the most fun to you