Your wishlist (SUGGESTIONS) for Jurassic World Evolution

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also forgot to mention my favourite Dino

Sarcosuchus

please have it as DLC, many others and me would be happy to pay for a DLC like this
 
I totally need a site B placed on Sorna. i
would also love to see marine and flying reptiles in further uptades but overall, it would drive me crazy if they add different biome tools and also biome preferences for the dinosaurs like swaps (wich means deep water tools) for the spino, dense forest for raptors or like volcanic plains for the rex with rocks and that kind if things.
 
My wishs

Hello, ( i'm french so if my spelling is not good please read my post or send me an email for contact french developer)

-So, i see a lot of videos of the game and i think it's very strange the interactions with other dinosaur, like galliminus in the movie (jurassic park 3) we can see a herd of
galliminus who the make hunt by a T-Rex and in the game video we don't see this, so just you can add more interactions.
-have the possibility to control a human and follow a story mode in the game.
-have the possibility to change the plants for the dinosaur, like the raptor ( jurassic park 2) when they hunt humans in the tall grass.
-have the possibility to control dinosaurs, hunt a triceratops with a carnivor.

And it's my wishes, and also have dlc, more dlc that just 5 dinosaurs please.

I hope you read my commentary and also you can send me an email if you want more information about my wishes, sorry in advance for my spelling.
(THANK YOU FOR THIS GAME [heart][heart][heart][heart] )
 
Minor but can we get some height and girth variance on the guests? I understand they want no children to keep the license rating family friendly but just varying the height and body types among the guests some would go a long way. As it is seeing the exact same profile over and over just hammers home how generic they are, making the park feel stale and taking away from the atmosphere. The scientists should too (especially one fat model as a nod to Nedry) but the guests at least.

If you really want to add flavor, add more clothing options, hats, purses, backpacks, shopping bags, etc. Change the gait of some people so they aren't all walking in eerily similar ways like zombies.

Also, once you zoom in closer to ground level there should be crowd noise. Murmuring, laughter, conversation. Oohs and ahhs near viewing stations and other location appropriate sounds can be tagged in to spice up the generic crowd noises. When a dinosaur escapes there should be screams and panic sounds. But the screams and panic should be distantly heard even when in the overhead view because they're louder and to add to the tension. People about to be eaten, like those who trip and are warding off the dinosaur, should definitely be screaming and have some kind of minor dialogue ("No! No! Get away! etc.).
 
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The ACU and individual dinosaur AI is an opportunity for a great level of gameplay and depth. Consider that the dinosaurs ought to form relationships with the ACU, from indifference to malice depending on the level and type of interaction. Territorial dinosaurs should reject the jeep's entry into the paddock and the helicopter flying overhead should scatter herds. Dinosaurs that get tranq'ed by ACU too often should become agitated upon seeing the ACU, even when they're not the target. Maybe a stat measuring "ACU ATTITUDE" could be added. Now you have to be careful about how often certain dinosaurs get moved, escape, etc. Flying your helicopter in will-nilly is no longer an option because it'll cause a stampede or send the local carnivore into a rage.

A special note on the FPS tranq and medication ability:
On the same token, ACU units should gain experience. When left to their own AI to perform the shot they should slowly become more effective to reflect getting the dosage right, making a better shot, etc. This would encourage using ACU units mindfully and add a level of chance to these very routine looking missions to catch dinosaurs. If you take control FPS-style it adds risk. You could make the ACU way more effective or you could impact their progress. Over tranq or medicating a dino should also make it sick, possibly killing it. Hitting guests should have a penalty. And if a dino gets tranq'ed too often, in addition to becoming agitated and fleeing ACU more rapidly, they should require more to be successfully put down.

Finally, ACU really ought to be able to be attacked. The jeep should be able to be charged by herbivores, flipped by a carnivore, and the individual people aboard pulled off by raptors. You'd have to be so much more careful when using them. Otherwise if your one jeep gets flipped you need another to rescue them. You're flying the helicopter in to tranq all the nearby dinos to buy time, etc. Rescued ACU people discount the cost of a new unit. They can't be used, they stay "inside" the ACU building until a new unit is purchased at whatever discounted price and then the unit appears available for use.
 
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USER INTERFACE OPTIONS (WISHLIST)

GRAPHICS:
  • an option for changing FIELD OF VIEW (FOV)
  • an option for changing BRIGHTNESS
  • an option for changing TEXTURE QUALITY
  • an option for changing MODEL DETAIL
  • an option for changing WATER DETAIL
  • an option for changing PARTICLE DETAIL (such as rain, smoke, lightning, dust, blood, fog, mud, water splashes, etc)
  • an option for changing SHADOW DETAIL (also, an option to remove shadows completely would be great)
  • an option for enabling or disable FOOTPRINTS (this can greatly improve performance)
  • an option for changing LEVEL OF DETAIL (https://youtu.be/mIkIMgEVnX0)
  • an option to manage REFLECTIONS (if those are available, it would be a good thing to enable or disable them to gain performance on low-end computers)
  • an option for enabling or disabling "fancy" LIGHTING EFFECTS (fancy effects may or may not look good; they also affect performance, so being able to completely disable them would be great)
  • an option to enable/disable an FPS COUNTER (shows the frame rate on the screen)
  • an option to enable/disable FPS LIMITER (possibility to cap/lock frames per second at a desired value, for performance purposes. preferred frame rate is 60 fps on low to mid end computers)
  • an option for enabling or disabling VERTICAL SYNC (this option is great for both high and low-end PC owners)
  • an option for enabling/disabling ANTI-ALIASING (https://www.youtube.com/watch?v=hqi0114mwtY)
  • an option for enabling/disabling ANISOTROPIC FILTER (https://www.youtube.com/watch?v=IzeJlBomZ_s)
  • an option for disabling or enabling OBJECTS DISAPPEARING AT FAR DISTANCES (Development Build made objects disappear from the screen if they were far from the screen. please, add an option to disable that feature in the retail version, because even though it being on improves performance, it's awful to see objects disappearing!)
AUDIO:
  • the possibility to change GENERAL SOUND VOLUME
  • the possibility to change MUSIC VOLUME
CONTROLS & binding:
  • the possibility to set MOUSE SMOOTHING.
  • the possibility to set MOUSE SENSITIVITY (being able to change this is essential in every game that depends on a mouse)
  • the possibility to CHANGE THE DEFAULT CONTROL BINDINGS (some games have hardcoded controls... that's annoying)
 
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Things that would be AWESOME if you guys put in

You should defiantly be able to click on the ranger and acu vehicles and let them patrol the park. More entertainment buildings. Ground security team that can hunt down dinosaurs. Random events like some one has wandered in to an enclosure. Be able to separate staff only areas. Possibley connect padlocks to enclosures so for instance I have a raptor enclosure and every two hours rangers HELP move them into the paddock (Mabey add in that something can go wrong and the Dino can attack. for kind of like a feeding show or Mabey even have a trainer with them if they are less harmful. Be able to control incoming guest (shut down ferries ext) (will automatically turn if when a storm is incoming) perhaps add upgrades for more security because I feel as if there was a big carnivores break out an acu chopper and ranger Cecile wouldn't respond there should prosbally be a high trained task force you can assemble and cosomize ( extra tactical training weapon upgrades vehicles (atv transport ecr) and be able to be like ohh there's a break out let me send my task force and the acu chopper follow) be able to initiate lock downs or perminate restored areas (staff) and be like oh a Dino broke out let me set every where within a half mile be evacuated / restricted I loved that task force in jw it would be great for a team like them to be in the game. Thanks for reading my recommendations I hope you put these in the game thanks - jojayjimmy

*** I forgot to say that when Dino's break out it shouldn't be as simple as telling the helicopter to go get them perhaps have trackers on the Dino's and sometimes they don't work so you need to put your vehicles on patrol and they will notify you when they have found them then you can trank them and send in the Rangers to fix the tracker. Thanks again Also be able to put paths through security gates that way if I where to want to build a shelter in an fenced off area I could put it through a gate and they would only walk through when it is open thank thank thank you soooooo much
 
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Violence mode, including options to toggle blood, gore, destroyable buildings, destructible trees also!
 
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I like this idea...
Tourists
The loss of a tourist should have a direct impact on park status, trigger new security requirements that must be completed before any new contracts can be taken, and have a financial loss. You have to pay out for the lawsuit, the increase in insurance, etc. And every time it happens it should get worse. Suddenly you're in a rush to manually fly the helo and tranquilize the escaped dinosaur because you've already lost 5 people and if you lose more the financial penalty doubles. Asset recovery is no longer a leisurely mini-game, it's a real threat. Maybe you have to lower prices because after an attack fewer people come to the island for a time or you even get shut down until the security improvements are made, costing you even more in lost revenue.
 
My suggestions for security in Jurassic World Evolution: (DLC?)

Recently I sent a message to the Jurassic World Evolution team via their FB Messenger asking if I could make suggestions. I was kindly told that I could, and that they'd let the team know. I sent through my suggestions, and while they have yet to be read, I am very impressed by the team having been open to suggestions in that manner. Anyways, I would like to share my suggestions below (I've copied them over) to see what the community thinks of them. I've tried to keep these somewhat realistic, and am basing these on the videos I've seen on YouTube covering brief playthroughs of the game. Some of these things may well already be in the game, and I may not know it because only the first hour has been publicly shown. As the only area where improvement seemed at all possible given the amazing look of the game (beyond the obvious stuff like marine/airborn dinos, or more guest variety) was Security, I've made my suggestions specific to that area, and centered them around Jurassic universe realism (as the devs have named this a priority and it is also largely desired by the fans). Here is a copy of my suggestions for everyone to check out below. Enjoy,[smile]

"Ideas for Security as follows:

1.) An ACU ground team: let's be honest, that little tranquilizer on the helicopter isn't going to do anything to stop an escaped Indominus Rex. Especially if plans exist to add airborn dinos in the future, the park needs to have an ACU ground team like the one we see in the movie when it is sent to capture the Indominus. This team should also have an option (which may be toggled by the player) to deploy with lethal or non-lethal force depending on the circumstances. Having an ACU team that can actually go and slug it out with the bigger, more dangerous, dinos would add a great element of danger to escape scenarios in the game.

2.) An upgrade to the ACU helicopter allowing the use of lethal/non-lethal (like with the ground team suggested above). ACU members should be able to engage the T-Rex and Indominus in a way that is true to the movies... meaning they shouldn't be able to take those big carnivores down with a simple tranquilizer. A sniper rifle, or even a minigun (like the one used against the Indominus by Simon Masrani and his team on the helicopter in Jurassic World) would feel like more realistic choices to use in the battle against an escaped and rampaging Indominus.

3.) This one is far less important than the previous 2, but I'll mention it just because I think it would be cool to see. In the event of a mass escape situation (let's say a minimum of 10 carnivores have escapes, and there have been atleast 5 guests killed, as a random hypothetical example), the player should be able to trigger a response from the off island In-Gen Security division (like Hoskins did in the movie), calling a large force of heavily armed company mercenaries to rain down upon the island to try and clean up your mess... at a significant cost to your budget of course. Such a mechanic should only be available for the most dangerous escape situations and be a last resort (due to its financial repercussions).

But yes those are my suggestions for the ACU and Security division features in the game. As I said I think they would be very cool, help bring the game a more realistic (true to the movies) approach to security, and would be worth paying for in a potential DLC. Not to mention the fact that I think a lot of YouTubers and players in general would probably have fun using those features to create carnage and capturing the feel of a theme park turned warzone (to paraphrase Claire's "warzone" comment in Jurassic World). People should be running about screaming for their lives under the screech of air raid sirens, ACU gunfire, and carnivorous roars and shrieks during a mass escape. That's how it looked in the movies, and the game would do well to capture that same feeling of panic and urgency. You, as the player, should never feel certain that you have the situation under control during a mass escape (if you think "I'll just shoot that Indominus and those raptors with the helicopter tranq gun, no big deal"... there is something wrong with that game mechanic, lol. You should be as freaked out about the situation as the guests in your park��. As a park creator I want to be in the same situation as Claire should a giant hybrid carnivor escape and threaten to destroy all my hard work... that being I want to have to tell myself, as much as my team, that everyone needs to "remain calm"... while having a small, thinly veiled, panic attack internally, lol). As the dev team hinted in several of the aforementioned YouTube videos, things will go wrong and there will be escapes, as that is true to the movies. When that happens, it would be very cool to feel just a little bit scared for the future of your park, and to have to chaotically fight to bring the situation back under control and keep your guests safe.��"
...

Thanks for reading! Feel free to share your thoughts and opinions on these below, I'd be happy to discuss them with everybody.
 
Hello there.

As many people have talked about dinosaurs AI, guests, etc, my main focus in this wishlist will be attractions. In the end, they are what makes an amusement park.Dinosaurs are the main attraction of the park. But, guests are not going to be looking at dinosaurs all day. Apart from shops(food, drinks, clothes, etc) Jurassic World had many different attractions.

I wish you guys at Frontier have left some of your cards up your sleeve.

JPOG had 5 main attractions(Vent, Platform, Dome, Safari ride and Balloon tour) The Viewing vent and platform have come back, the safari ride in form of gyrospheres, but I feel like an amusement park having 3 types of attractions would be kinda meh.

They don't even have to be dinosaur-related attractions, just things for the guests to have fun.

* A ferris wheel

* A maze

* An observatory

* Hologram Museum

* Amphiteather

* a spinning ride like the ones that planet coaster have, but with seats in form of eggs or pterosaurs

* Gardens

* Greenhouse

* Zip Line ride

I don't know, these seem like attractions that could enrich the park to me.

Also would be cool to have some waterpark attractions or amusements, like a lagoon, beach, pool, zig-zag, etc
 
I was thinking it would be cool to have my state's Dinosaur in the game. It's called Astrodon Johnstoni. But after looking it up it basically looks like a Brachiosaurus. We don't need more duplicates anyway, we have enough of that with all the ones that look like the Gallimimus.
 
The only two things graphics wise that are a must have for me is being able to enable/disable depth of field and motion blur. I hate that. But I don't think the latter is common in management type games anyway.
 
More attractions. As many options as possible for viewing the dinos. Walkways over enclosures, river rides, balloon tours, feeding shows, guided tours and more.
 
More attractions. As many options as possible for viewing the dinos. Walkways over enclosures, river rides, balloon tours, feeding shows, guided tours and more.

+1

Well the Ford Explorer Tour like in original Jurassic Park, Tour vehicle only path starting at the big Jurassic Park Gate.

I would also love to see Guides that takes Groups through the Park. ( simply: a guided tour on foot for visitor Groups. )

Waterfall and Helipad for VIPs on Isla Nublar.
 
+1

Well the Ford Explorer Tour like in original Jurassic Park, Tour vehicle only path starting at the big Jurassic Park Gate.

I would also love to see Guides that takes Groups through the Park. ( simply: a guided tour on foot for visitor Groups. )

Waterfall and Helipad for VIPs on Isla Nublar.

This!
 
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