Well he did comment about Raxxla on a previous interview, which would introduce the assumption he does know something.

If he has said he knows nothing, then either that denotes duplicity or that statement was only true at that particular time?

AT also mentions Raxxla in his Chan 4 skit… I’m doubtful he’s 100% ignorant.

Source:

Source: https://youtu.be/FYNGKV8fZ6Y


AT “It’s there. Clearly it’s there. I’ve said this in another stream, I’ll say it today, it’s been going a longtime. The payoff would have to be great, and that’s all I will say on it”.
Mmm, I’d assume, if he’s the lead CM for narrative, that he ought to know something about Raxxla, perhaps only in general terms but not the fine details? I think his denial of knowledge was in the early days, perhaps in the Grinning Crow interview? (See my signature for FD Quotes thread).

But I’ve quickly looked at this recent livestream. Think I’m going to have to watch it all the way through (it does look more interesting than the last few I watched, about a year or so ago, BUT TWO hours long! Really???), but it’s clear from what they say that FD are now using USS to add in supplementary narrative. Dont think that has always been the case, as Ive dropped into some USS to find convoys aimlessly milling around with no comms before they warp off somewhere (or don't...). At around 1:48:00 Arthur seems to say “this is the early doors of the war”, and the other two neither look surprised nor attempt to correct that mistake (“misspoke” 😉), and it’s at 1:49:00 when the triangular hand shape is made just as Arthur is talking about a big competition prize coming up, so maybe the winner gets their very own green glowing Guardian relic? 😁

That “slip” about “doors” might be significant. We know of the Guardian site doors that we have never managed to open, maybe we can now? Any other doors stand out? Space station doors? Odyssey settlement doors?
 
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I absolutely agree that the breadcrumbs will be something played out in-game, & probably right under our noses (hence DB’s chortling when he said we dont know what it is). But what?..and where?

But I get really angry when “clues” are given out via Twitter and livestreams. I dont tweet and I hate livestreams. In 2015/6 they were interesting, but they degenerated into watching time wasting & boring gameplay, which is when I stopped watching them. Clues should be in-game, or maybe in Galnet, but nowhere else.

Edit
And someone in the thread https://forums.frontier.co.uk/threads/curious-statement-on-the-frameshift-live-today.614594/
said Arthur says something like this on every stream.....
And he’s said he knows nothing about Raxxla, hence this must be a hint to the current storyline.
I agree. Clue should be in-game. Ether very well hidden, if the mystery is significate and not needed solved to move a certain story thing along. OR it should be in the local Harolds.
 
So following on from my ramblings about USS’s… these apparently are generated based upon a number of factors.

Firstly different types of USS are situated in particular locations in a system: deep space; shipping lanes; and what FD call a sphere of influence?

Then these spawn based upon various factors: that systems allegiance; the BGS; security state and the system area.

So if FD were using the USS to inject a Raxxla story, unless these were unique - eg they just pop up anywhere!, the location may actually restrict certain types of USS from appearing?

So in theory if we are looking in the wrong locations, we still might not bump into or trigger the right USS????

This seems contradictory to what was described in the livestream, if they were talking about Raxxla being in USS….they might not.

It might work if they chose specific locations which trigger these USS, the most logical would be Tau Ceti????

Now as I’ve discussed I don’t actually engage with USS’s anymore; I don’t grind mats so I’ve no reason to interact with them, never stood long enough to listen to them, last time likely was in the early days looking for Trinkets and honestly I don’t actually recall any dialogue…


Above is an old guide, which does state: Non-persistant (Except in very rare cases with story related content, or other FDev hand crafted content).

So I wonder which instances produce said dialogue? And if they don’t, what on Zeus kneecap are FD on about!!!

When I’m exploring I do scan them; my original thinking was - maybe Raxxla appears as a unique situation and we would know it when we saw it…

But FD statements have unbalanced me, if it is a USS then maybe it doesn’t show up within the text, and we need to - as I hypothesised - listen in and join the dots of spurious stories! and this leads us elsewhere!

Currently tooling aimlessly around Pandemonium, next time in game I’m going to look back at Tau Ceti and see if anything comes of this, but I am highly doubtful.
 
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It might work if they chose specific locations which trigger these USS, the most logical would be Tau Ceti????

Now as I’ve discussed I don’t actually engage with USS’s anymore; however when I’m exploring I do scan them; my original thinking was - maybe Raxxla appears as a unique situation and we would know it when we saw it…
So, you've got two problems working against you here:
  • Overthinking
  • Your sensors betrayed you
  • Eye Mk1 cannot be fooled
Any approach to a station, outpost, port or settlement shows a WHITE outline of the target (this is template based model and only tells you rough type of facility). You are in supercruise when this scan is done which means you are traveling in Witchspace. When you drop out of interdimensional travel the Holographic target updates to correct shape. I am afraid that judging things in real-space from a higher dimension works poorly. To test, dock at any Orbis, Ocellus, or orbital outpost as the sensor trap becomes apparent (but you have to watch target hologram before you leave supercruise). The second you are out of supercruise and request docking permission the holographic will update to the true shape of whatever you are approaching. Sensors lie unless you are in real-space. Only trust your eyes. This is also why finding the palm tree stations is tedious. You have to visit them personally (e.g. Ortiz Moreno City in Tau Ceti). This is just one of the stations built by the competition to Brewer Corporation. They are notable for the lack of "FH 32 SPEC" indicating it was built with steel designed for space and oceans. Ortiz Moreno City is the station that failed and was apparently rebuilt.
 
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So following on from my ramblings about USS’s… these apparently are generated based upon a number of factors.

Firstly different types of USS are situated in particular locations in a system: deep space; shipping lanes; and what FD call a sphere of influence?

Then these spawn based upon various factors: that systems allegiance; the BGS; security state and the system area.

So if FD were using the USS to inject a Raxxla story, unless these were unique - eg they just pop up anywhere!, the location may actually restrict certain types of USS from appearing?

So in theory if we are looking in the wrong locations, we still might not bump into or trigger the right USS????

This seems contradictory to what was described in the livestream, if they were talking about Raxxla being in USS….they might not.

It might work if they chose specific locations which trigger these USS, the most logical would be Tau Ceti????

Now as I’ve discussed I don’t actually engage with USS’s anymore; I don’t grind mats so I’ve no reason to interact with them, never stood long enough to listen to them, last time likely was in the early days looking for Trinkets and honestly I don’t actually recall any dialogue…


Above is an old guide, which does state: Non-persistant (Except in very rare cases with story related content, or other FDev hand crafted content).

So I wonder which instances produce said dialogue? And if they don’t, what on Zeus kneecap are FD on about!!!

When I’m exploring I do scan them; my original thinking was - maybe Raxxla appears as a unique situation and we would know it when we saw it…

But FD statements have unbalanced me, if it is a USS then maybe it doesn’t show up within the text, and we need to - as I hypothesised - listen in and join the dots of spurious stories! and this leads us elsewhere!

Currently tooling aimlessly around Pandemonium, next time in game I’m going to look back at Tau Ceti and see if anything comes of this, but I am highly doubtful.
I think the problem is something else. For example, Raxxla is a planet (for example). Naturally, since it is hidden it will have a different name or number in the catalogs and on the maps.
How do we know that this planet (or something else) is Raxxla?

Upd.
Sorry, my native language is not English. But the mechanic from Tau-kita said they were going to stop by Raxla on the way back.
I don't know how to spell it in English, but in my language it means a place of a certain kind.
I mean, you can look at a planet or a station, but you can't look at the system, for example. You can look into the system.
 
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This is just my thoughts on what we are looking for based on my knowledge of Holdstock and his contribution to the Elite Universe's lore:

  • The first mention of the Oisir-Raxxlans is in the book "Alien World: A Complete Illustrated Guide". This was written under the pseudonym "Steven Eisler". The book also mentioned The Dark Wheel (not just a ultra secretive group) but a galaxy and the Talmor Lens.
  • Talmor Lens was a network of structures meant to control time itself. The parts were as follows: a million lenses, a million stabilizers, a million power harnesses, structure to twist the flow of space so that time would cease in a globular cluster which is called the Saramandara Pearls. I have suspicions the focal point is the Omega Centauri globular cluster (largest in the Milky Way Galaxy - aka NGC 5139).
  • The book "Tour of the Universe" extends this idea further (written under Robert Holdstock and Malcolm Edwards). In the old Galactic Cooperative, there are three stargates: Magellan, Trax, and Cirax. The description states:
  • Stargates are distortions in space; they are also distortions in time, a fact that is often overlooked. It is also far too easy to think of a stargate as a single 'hole' from one part of the galaxy to another. Whilst there certainly is a main bore, or Eye, most Stargates have peripheral connections with "edge-sinks"; small difficult to find, leading to unknown destinations, these sinks have nevertheless been the cause (and eventually the explanation) of a number of early mysterious disappearances associated with Stargates.
  • These appear to be systems with multiple black holes but this is not certain. Still working out if we have to do something to activate. There are multiple systems within 2,500 LY that are multiple black hole systems.
  • A famous disappearance happens at Stargate Trax on Christmas Eve in the year 2286. The ship that disappeared was IS Ambassador from Earth. The opposite end of this particular Stargate is Stargate Tethys.
 
This is just my thoughts on what we are looking for based on my knowledge of Holdstock and his contribution to the Elite Universe's lore:

  • The first mention of the Oisir-Raxxlans is in the book "Alien World: A Complete Illustrated Guide". This was written under the pseudonym "Steven Eisler". The book also mentioned The Dark Wheel (not just a ultra secretive group) but a galaxy and the Talmor Lens.
  • Talmor Lens was a network of structures meant to control time itself. The parts were as follows: a million lenses, a million stabilizers, a million power harnesses, structure to twist the flow of space so that time would cease in a globular cluster which is called the Saramandara Pearls. I have suspicions the focal point is the Omega Centauri globular cluster (largest in the Milky Way Galaxy - aka NGC 5139).
  • The book "Tour of the Universe" extends this idea further (written under Robert Holdstock and Malcolm Edwards). In the old Galactic Cooperative, there are three stargates: Magellan, Trax, and Cirax. The description states:
  • These appear to be systems with multiple black holes but this is not certain. Still working out if we have to do something to activate. There are multiple systems within 2,500 LY that are multiple black hole systems.
  • A famous disappearance happens at Stargate Trax on Christmas Eve in the year 2286. The ship that disappeared was IS Ambassador from Earth. The opposite end of this particular Stargate is Stargate Tethys.
By the way, in the game black holes look strange. I always thought they were very massive.
 
You’ve spotted some interesting points there compadre!
Moira as in Moiré?

So could there be some hints in the books that we are not aware of? Not to Raxxla of course, as the authors were banned from that storyline, though didnt Michael Brookes write one? My memory is failing....need more breakfast caffeine!

But I am disappointed. When I saw you’d read OOTD and a spoiler I thought you were going to give us your artistic impression of a Thargoid foot soldier...I saw the “leaked” model online a while ago and wasn't impressed, didn’t match up to the description in OOTD. But I suspect that’s what the recent post about the FD mother of NPC AI is working on (where did I see that post).
Moira as in the fates… im still stuck in plato land

But i do think it rather key that the raxxla symbol was essentially described long before the codex and described as a thargoid symbol…

More importantly - i think we need to channel our inner Bob Ross and all draw some happy little thargoids. Give FD some proper ideas
 
Moira as in the fates… im still stuck in plato land

But i do think it rather key that the raxxla symbol was essentially described long before the codex and described as a thargoid symbol…

More importantly - i think we need to channel our inner Bob Ross and all draw some happy little thargoids. Give FD some proper ideas
I don't think so. The Thargoids have been known for a long time, ever since Elite 1.
I repeat, I think the guards were introduced in ED just to bring Raxxla closer.
For example, if Raxxla is the gateway to the galaxy, the Guardians had a key to it.
 
I don't think so. The Thargoids have been known for a long time, ever since Elite 1.
I repeat, I think the guards were introduced in ED just to bring Raxxla closer.
For example, if Raxxla is the gateway to the galaxy, the Guardians had a key to it.
There is a description in out of darkness the novel- which came out around the time the game started. Before guardians were introduced. The description is in my earlier post- it seems similar to the raxxla logo to me.
 
Ok folks i know this is a bit off topic but ive been looking into how we travel around the galaxy and the distances the first explorers traveled with the limited tech we had.
Since then obviously we have had the Guardian FSDs and maybe there is another module out there that can jump dimensions? Nope ive not been at the Cider.
maybe you folks can help me here but this was before my time, how the hell did Jaques manage a jump of nearly 22K? What tech was he using?
Struggling to find any info, was this Guardian related?

O7
 
Ok folks i know this is a bit off topic but ive been looking into how we travel around the galaxy and the distances the first explorers traveled with the limited tech we had.
Since then obviously we have had the Guardian FSDs and maybe there is another module out there that can jump dimensions? Nope ive not been at the Cider.
maybe you folks can help me here but this was before my time, how the hell did Jaques manage a jump of nearly 22K? What tech was he using?
Struggling to find any info, was this Guardian related?

O7
I'll be honest, there's probably more to this than the BIG JUMP. Jaques had a number of smaller station jumps leading up to the big event. I need to timeline the events prior to departure because there were at least 5-10 systems beforehand. We're gonna need to know distances between each, if there is anything of note in the system, and chronicle what Jaques was actually up to at that point. It is usually the stuff that you have to piece together that tells the full story. I have growing concerns that Jaques was very intentionally putting distance between himself and human authorities. Whatever modifications were done to Jaques Station, they were highly unorthodox modifications given Orbis stations cannot usually warp (unlike the more modern Ocellus) which is designed for mobility. Also, Ocellus stations went live in 3260. If you have enough money to buy a station outright, why not go for a top of line model?

This was the work of an individual desperate to get away from anything approaching law enforcement. Did I mention that besides being a space monk I work for Alliance Interpol and Council of Admirals of the Alliance? While the Imperials definitely have an attitude, you cannot say they don't design some of the finest stations and ships in human space.
 
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Ok folks i know this is a bit off topic but ive been looking into how we travel around the galaxy and the distances the first explorers traveled with the limited tech we had.
Since then obviously we have had the Guardian FSDs and maybe there is another module out there that can jump dimensions? Nope ive not been at the Cider.
maybe you folks can help me here but this was before my time, how the hell did Jaques manage a jump of nearly 22K? What tech was he using?
Struggling to find any info, was this Guardian related?

O7
Stop. Is the FSD based on the Guardians? There was a mention somewhere that the FSD is based on the Technology of the Thargoids.
 
So following on from my ramblings about USS’s… these apparently are generated based upon a number of factors.

Firstly different types of USS are situated in particular locations in a system: deep space; shipping lanes; and what FD call a sphere of influence?

Then these spawn based upon various factors: that systems allegiance; the BGS; security state and the system area.

So if FD were using the USS to inject a Raxxla story, unless these were unique - eg they just pop up anywhere!, the location may actually restrict certain types of USS from appearing?

So in theory if we are looking in the wrong locations, we still might not bump into or trigger the right USS????

This seems contradictory to what was described in the livestream, if they were talking about Raxxla being in USS….they might not.

It might work if they chose specific locations which trigger these USS, the most logical would be Tau Ceti????

Now as I’ve discussed I don’t actually engage with USS’s anymore; I don’t grind mats so I’ve no reason to interact with them, never stood long enough to listen to them, last time likely was in the early days looking for Trinkets and honestly I don’t actually recall any dialogue…


Above is an old guide, which does state: Non-persistant (Except in very rare cases with story related content, or other FDev hand crafted content).

So I wonder which instances produce said dialogue? And if they don’t, what on Zeus kneecap are FD on about!!!

When I’m exploring I do scan them; my original thinking was - maybe Raxxla appears as a unique situation and we would know it when we saw it…

But FD statements have unbalanced me, if it is a USS then maybe it doesn’t show up within the text, and we need to - as I hypothesised - listen in and join the dots of spurious stories! and this leads us elsewhere!

Currently tooling aimlessly around Pandemonium, next time in game I’m going to look back at Tau Ceti and see if anything comes of this, but I am highly doubtful.
Tau Ceti, or Sol, or Shinrarta, or the Old Worlds.

you get some missions from some USS, so that must be the dialog in question. Seem to remember one or two convoys did have some (short apparently meaningless) dialog between themselves.
 
It’s currently a nice distraction, in Legacy with my fresh noob PS4 account, burnt out on exploration for now; I think I’ve established a good hypothetis of where ‘things’ might occur - if anything is out there.

Post in thread 'The Quest To Find Raxxla'
https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-10077295

Been years since I interacted with USS, nothing to report so far. Again which USS are we supposed to engage with?

I recall in the early days, prior to exploring Raxxla, I was hesitant; given the absence at that time of any direction, I focused on the early USS stories written by Backer authors, one in particular was the ‘Silver Comet’. My thinking back then was - given an absence of direction if that story could be found, Raxxla could be viable.

I recall it took me an age to track down because the original clues gave 2 system names, so I spent so much time grinding permits to the wrong system… so I know there was at least ‘player’ written content out there… but again you had to listen for it, read the station news, and even then cross reference it with out of game references.

If there is game content in USS it is generally being ignored not through player ignorance, but through poor implementation. As Braben said ‘they got it wrong’ I do suspect FD implemented various things into the game based upon a presumption the player base would ‘play their game the FD way’ and just find it all, there ought not be any reason to issue cryptic clues…the solutions and directions ought to be in game; if they are not or they are not properly communicated that is FD failure; again does this go back to the ‘follow the missions’ mentality?
 
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Of course, it is utterly unknown if FD are talking about one specific game element (which needs to be activated to be interacted with (eg USS) or a whole lot of other audiovisual ’things’ spread throughout the game which need to be experienced in their totality to be truly understood.. or as FD hinted, to read between the lines!

So whatever it is, it’s indirect.

Now being in a petulant mood this morning, due to RL situations, I threw that (politely) at FD Support, who did respond saying:

Having just spoken to Arthur, we can confirm that the story content we were referring to was subtle environmental storytelling. As this is narrative / lore related, we aren't able to comment on the specifics and players will just need to pay attention to small details.

So what do FD consider subtle environmental storytelling, is it within one particular element, or across several, is this in Legacy; in 4.0 or Odyssey!

Is it in the USS’s alone; in adverts in stations; NPC chatter on outposts; the tattoos on Mission givers foreheads… if you don’t engage with such areas (Legacy or to call it correctly ’Console’) then you will not be privy to all of such information.

I really appreciate the work FD put into the game, but they still need to be clear about their nudges IMO, if this is 4.0 or Legacy related.

If FD are saying it’s right under our noses, but we just aren’t seeing it, which schism are they addressing?

My gut tells me it’s likely Odyssey content, so those of us on Console / Horizons won’t see these ‘clues’, and this harks back to the terrible suspicion that Raxxla is narratively locked, at least to 4.0. Because you wouldn’t want Legacy’s players finding content you spent more money on building clues for in 4.0, that’s just poor economics - unless it’s just the Thargoid narrative.

By my count that’s about 30% of their audience missing out if true; if that’s the case, no wonder nobody hasn’t found it…


This has me irked, I am irked… so have opened it up outside the context of Raxxla… of course this all might just be about Thargoids and not Raxxla of course… but…

Thread 'Environmental storytelling'
https://forums.frontier.co.uk/threads/environmental-storytelling.614714/
 
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What about Isinor which is right near Old Worlds region (it is nearly straight vertical from Lave by a short distance)? If memory serves me correctly, in The Dark Wheel novella it is mentioned as being responsible for traffic coming in towards the Ryder's home system. I believe it has a fairly unique convoy beacon signals. Alex Ryder's father mentioned Raxxla right before they were shot down.

Also, those were Oresians in TDW. I am actually trying to get FDev to comment on what we are fighting presently as it appears we may possibly be fighting the Oresrians (who humans have also called the Guardians).

Oresrian-TDWnovella.png
 

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