Found in an encoded signla source in Lave

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You sometimes find satellites like this is encoded emissions signal sources near inhabited Earth-Like worlds. There's at least one other model of satellite as well iirc. It's a nice touch but I'm not aware of any game mechanics associated with them, although I suppose it's worth a listen to see if they are transmitting Morse code or something.
 
There is a list of the uregistrert comms beacons here: https://canonn.science/codex/unregistered-comms-beacons/

One is listed as Lave 2.
According to Canonn, the Lave UCB is part of a puzzle ultimately pointing to the Crashed Thargoid Ship on HIP 17403:

The most interesting part is the sheer number of outright errors present:
  • the initial message (repeated on UCBs across multiple systems) points to beacons on Eravate and Lave, including times for listening to either - which are swapped
  • combining both produces a nonogram, but it's unsolvable; you get a system map, yet the bottom rows lack a unique solution
  • once this came to FDev's attention, they placed a beacon at Cannon's doorstep pointing to a fix - but its message, which is encoded by the letters' positions in the alphabet, has a 29 in the middle
  • that fix is transmitted by an UCB on the Moon; filling the given coordinates shows the pictured system's name, in Braille... with a typo
  • solving this puzzle leads you to a scientific installation containing another UCB, whose message gives you the location of the crash; one of the ciphered words in it has another typo
It fuels my fear that our search has been made more difficult, if not at present impossible, because they dropped the ball at least once along the way.
 
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Also, a theory I never got around to mention here (ADHD being the most likely culprit):

The Dark Wheel's alleged words about "the whisperer in witchspace" are more literal than they seem - Raxxla is stuck there. Thus we need some... unorthodox FSD jump in order to reach it.

This 6.5-year old Galnet article might be a hint:

"Even today, hyperspace remains poorly understood. Many pilots have reported glimpsing inexplicable lights, and even structures, within the witch-space tunnels. It may be centuries before all of its mysteries are unravelled."
 
"The first commercially available hyperspace system was known as the 'Faraway Jump'. The Faraway system was far from perfect, however, depending on a complex network of monitoring satellites, branch lines, stop points and rescue stations – which took hundreds of years to establish – to operate smoothly."

"It was around this time the phrase 'witch-space' first appeared, reflecting the inherent dangers of early hyperspace technology and the strange 'corridor' a ship travelled through during a hyperspace jump. Some even believed witch-space was haunted by 'ghosts of ships that went into Faraway and didn't come out again'. It is certainly true that a number of ships never reached their destinations."

On that note: Are the satellites the Orbital Installations? More than a few of those have targetable "satellites". I still think a great deal of this Faraway stuff is meant to intentionally confuse the issue. Example, Sidewinders were escort ships and had to follow the warp rift of larger ships (this may be in one of the novels even) because originally they were not warp capable. What if those installations are centuries or even millions of years old? They sure as heck aren't dockable.

This is why it may be ultimately very important scooping is mentioned in TDW novella, we have fuel scoops in all games, and the most straightforward explanation for Quirium is Hydrogen fuel. Hydrogen was a huge product of Old Worlds Coalition centuries before GalCop and as far back as at least Federal Invasion of Achenar following Mudlark extinction (if not all the way to Sol). Hydrogen is after all the most common element in the Universe.

Let's not forget TDW novella mentioned Earth including London, United Kingdom rather directly and reoeatedly (reward for combat sims undertaken by Alex Ryder). The great anomaly was Lave excluding it from the maps despite them needing oak barrels for Lavian Brandy.

GalCopWorldLink-Accuracy not guaranteed_optimized.jpg
 
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Also, a theory I never got around to mention here (ADHD being the most likely culprit):

The Dark Wheel's alleged words about "the whisperer in witchspace" are more literal than they seem - Raxxla is stuck there. Thus we need some... unorthodox FSD jump in order to reach it.

This 6.5-year old Galnet article might be a hint:
Fdev itself calls the noises in hyperspace … “whispers” in their patch notes … “Improved mix on hyperspace tunnel whispers and flybys”…. for what its worth
 
unorthodox FSD jump in order to reach it
You mean the varying grades of "Jumponium"? Again, those recipes are very well known. That isn't something "unorthodox". This is yet another reason the claim of jumping only 7 LY is very likely a huge steaming pile of rubbish. The propaganda we had to wade through just to get back the core lore is truthfully infuriating.
 
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You mean the varying grades of "Jumponium"? Again, those recipes are very well known. That isn't something "unorthodox". This is yet another reason the claim of jumping only 7 LY is very likely a huge steaming pile of rubbish. The propaganda we had to wade through just to get back the core lore is truthfully infuriating.
I mean a jumping point that's not a star. High wakes are the only ones we know of, but they don't feel that likely to be it for me.
 
I mean a jumping point that's not a star. High wakes are the only ones we know of, but they don't feel that likely to be it for me.
I think it's tangible. In fact, I am pretty sure we've all docked at Raxxla or something derived from it and never realized how important where we were was to the Elite Universe. It has been in every game since the beginning.

For perspective, the zero gravity gyms of Pi Mensae (current name) are approximately in the NW upper corner of the high resolution map. Sol is another 59 LY distant. Vetitice is off Gal Route 1 by one system. Follow Gal Route 1 from Lave (lower left) to Xeeranre. Go south 1 system. Full resolution map attached.

We need to go to Facece. I am almost positive it's the prototype Coriolis developed by GASEC. There's a reason Facece has a planet New America - Peter Jameson was a Federal citizen. Pretty sure Battle of Hell's Gate was the Federation invasion of Achenar following the Mudlark extinction. That happened in 2411.

In the oldest game, Braben always maintained there was a wormhole at the center of the galaxy. Did he mean Galaxy 1?
Lave to Vetitice.png
 

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Where we’re going we’ll need eyes to see

Currently re-drawing my map of the underworld in line with the writings of Robert Holdstock (more of that at a later date) and noticed how simple the map for the underworld is, filtering out my own biases and looking only at real associations it’s clear the Greek underworld is replicated in game, and it holds an interesting relationship with Paradise Lost.

Using classical descriptions the Greek Underworld was divided into three regions: Elysium, Tartarus and Asphodel.

Elysium isn’t in game, but interestingly Elysia is - ‘she from the blessed isles of Elysium’, a paradise for the good.

Tartarus - is in game, the deepest void for the bad.

Asphodel - also in game, carpeted meadows of flowers.

Additional locations also exist around this area.

Nysa - is not a location in the Greek Underworld but is the birthplace of Dionysus, home of Hyades Nymphs and the location of where Persephone was abducted, said to have an entrance to Hades.

Interestingly Nysa is practically on the midpoint between two of the systems outlining this hell.

Pandemonium - is John Miltons capitol of Hell, in Paradise Lost it is illustrated as being just off the centre of hell, which in Paradise Lost is actually a burning lake. I extrapolated the centre in Legacy, but nothing of interest or note.

phonto.jpeg


Now what’s interesting is if you look at illustrations of Paradise Lost’s hell such as The Universe of Milton’s Paradise Lost (1667), it looks like this alignment might been replicated in game, with the path of Lucifer, although I presume still this might just be a coincidence.

The rivers of hell are not all in game but some are, but too far removed, but I believe the general idea has not been to build a clear and accurate map, because that would be too obvious and visibly striking, generally I feel these correlate with other elements, designed to draw our attention to this general area.

IMG_7289.jpeg

The third circle of Milton’s Hell, as detailed by John Andrew Himes.

Also potentially interestingly this path could align with the projected path of Jacques, but again this is unsubstantiated.

phonto.jpeg


However, as I’ve mentioned before I’m cleaning up my Underworld / Holdstocks Lost Realms map.

If we include my map of Cities of lost gold (yellow) with the map of Youth (green) and my map of Older gods / Demons (white), again we now see a clearer tight concentration midpoint between ‘Hell’ and ‘Pandemonium’ and that these Lost Realms are either encircling an area or they are coalescing, to represent a focal point.

More mapping is underway to identify further areas so as to best illustrate this hypothesis, but for now my cleaner analysis is still drawing the same conclusion, that Holdstock Lost Reslms are replicated in game and they do point to something,

IMG_7295.jpeg
 
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I mean a jumping point that's not a star. High wakes are the only ones we know of, but they don't feel that likely to be it for me.
You really only need a condition or a set of conditions, for the game to change the target system to something else. This something else could be a system(we must have a target system) that is not targetable from the galmap. For example 'in witchspace'.

A set of conditions could be something like: In the influence zone of the Moon, in normal space, targeting Tau Ceti and then jumping.

Most likely either the start location or the target system, is Shinrarta Dezhra. This is the simplest way to ensure that only Elites can go to Raxxla.

If the jump of point is at a random unremarkable moon, there are a lot of combinations to test. 🙂
 
You really only need a condition or a set of conditions, for the game to change the target system to something else. This something else could be a system(we must have a target system) that is not targetable from the galmap. For example 'in witchspace'.

A set of conditions could be something like: In the influence zone of the Moon, in normal space, targeting Tau Ceti and then jumping.

Most likely either the start location or the target system, is Shinrarta Dezhra. This is the simplest way to ensure that only Elites can go to Raxxla.

If the jump of point is at a random unremarkable moon, there are a lot of combinations to test. 🙂
Or a specific sequence of stars to traverse, like a galactic cheat code.
 
Elysium isn’t in game, but interestingly Elysia is - ‘she from the blessed isles of Elysium’, a paradise for the good.
"Transmission from Elysium" is listed as the destination tourist beacon for passenger missions to ES Cancri. I'm yet to go and check for myself.

The missions are handed out by the minor faction calling themselves "The Dark Wheel" at Puleston Arsenal in Shinrarta Dezhra, or were a few years ago.
 
It is possible, but it feels a bit odd. How and why would an alien device work that way?
didnt one of the older games have an easter egg that required diving into the sun with each ship in the game? maybe we are talking about something similar. raxxla doesnt have to be some op device or stargate or thingamajic... at least in its current, final, ingame iteration.
 
I think that Raxxla being a 'place but not a place' suggests that you cannot just select a system on the Galaxy Map, jump to it and supercruise there like it was a space station. If it was like that then, once found, there would be no 'personal journey' - you would watch a YouTube vid of someone doing it and just head to the system and see the sight for yourself. This is why I think there is some sort of journey that needs to be done. From in the in-game, in-character perspective, maybe there is something in the design or (deliberate) programming in our navigation systems that prevents us getting there and that needs to be worked around somehow. Mis-jumps, for example, are supposed to be impossible with our current hyperdrive tech but were much more common in the past. So perhaps travelling a particular journey will allow a mis-jump at the end of the route?

My suspicion is that The Dark Wheel have hidden their base somewhere in the Lost Realms region that CMDR Rochester describes. They may well have followed similar clues and think that Raxxla is somewhere around this area as well but have got stuck on the exact route. This is a class of problem, like a Falken's Maze, where only the exact combination of steps, in order, leads to a valid solution but we have no feedback on whether any individual step is right or wrong. Even so, The Dark Wheel might have information that could help us fill in the gaps. I agree with CMDR Han Zen, that Shinrarta Dezhra is going to feature somewhere on the route.

I'll make time to visit ES Cancri today to check out the tourist beacon there.
 
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