Where we’re going we’ll need eyes to see
Seeing isn't believing. Seeing is when belief is no longer even necessary. I will not let you repeat what got Canonn Science so damn jaded.

No, you need to tell your brain to be quiet. You are definitely overthinking here. Has anyone actually laid eyes on Jaques since he supposedly left? No. In "...All that Glisters" he is mounted to a wheel track in Peter's Base in Facece. He could not have gone with the new Jaques Station. That is misdirection.

Lave is heaven and is one highest points of human systems. Earth/Sol was only important insofar as the old lore is trustworthy. Sol is where the Martian Relic is discovered. A few ships are developed there but that's it. Does Sol appear in first game? No. Does GalRoute one go in the direction of Sol? Also, no.

I think that Raxxla being a 'place but not a place' suggests that you cannot just select a system on the Galaxy Map, jump to it and supercruise there like it was a space station. If it was like that then, once found, there would be no 'personal journey'
There was the whole epic journey to figure out what was real. That was the journey.

Coriolis stations_Vetitice_optimized.jpg


Maps from Oolite are a copy of the original. Therefore, go to Lave (if you have the Facece permit) and set a course for Facece. Jaques developed the Coriolis. We know this from "..All that Glisters..". The Soontill myth is based on Raxxla because Soontill Relics were bi (jade) discs from Earth. To reiterate: Jaques could not go with Jaques Station because his feet are embedded in a track at Peter's Base.

Jaques wheel mount.png


This is how "..All that Glisters.." ended:

“If you’re so keen on seeing space again, and you own half an orbit station, why don’t you just sell up and buy a fancy ship and head off now?”

“Oh, I couldn’t do that!” exclaimed Jaques. “I’ve got too much invested in this place, I need its facilities for repairs and I’m very comfortable here.” He glanced down at his cylindrical base, slotted into the floor track.

“You might even say I’ve become attached to the place.”
 
Reality is stranger than fiction because it isn't beholden to possibilities. We have a well laid path. We have a destination. Use that to move forward. Also, don't you think it more than a bit odd that Vetitice/Facece is in GalCenter G1?

Don't overthink. Let your navigation computer plot a route and go.
 
Something like that. It was sacrifice yourself and your ship to a star 3 times. I seem to recall each ship needed to have been used for at least 1 mission. It also required a minimum of one ship worth more than 1MCr, including engineered and powerplay modules. You may have needed to be carrying some valuable cargo and H.E. suits.
The old games didn't have engineering or powerplay. They were also single player games, with saves. If you died, you you reloaded.
There was the option to use escape pods, but they were practically pointless.
Are you sure this wasn't some other game?
 
Something like that. It was sacrifice yourself and your ship to a star 3 times. I seem to recall each ship needed to have been used for at least 1 mission. It also required a minimum of one ship worth more than 1MCr, including engineered and powerplay modules. You may have needed to be carrying some valuable cargo and H.E. suits.
Please don't do that. Propaganda to work has to be believable. Starship One and Antares were the stories to give legitimacy to his sham story of misjumping to Colonia. Both those ships used Hydrogen fuel and they are the same core tech as our ships which cannot misjump. The closest thing is cutting power right before jump or an emergency abort. Antares and Starship One likely involved explosives to make it seem plausible. Meanwhile, Jaques is anchored to the floors of Peter's Base.
 
I think that Raxxla being a 'place but not a place' suggests that you cannot just select a system on the Galaxy Map, jump to it and supercruise there like it was a space station. If it was like that then, once found, there would be no 'personal journey' - you would watch a YouTube vid of someone doing it and just head to the system and see the sight for yourself. This is why I think there is some sort of journey that needs to be done. From in the in-game, in-character perspective, maybe there is something in the design or (deliberate) programming in our navigation systems that prevents us getting there and that needs to be worked around somehow. Mis-jumps, for example, are supposed to be impossible with our current hyperdrive tech but were much more common in the past. So perhaps travelling a particular journey will allow a mis-jump at the end of the route?

My suspicion is that The Dark Wheel have hidden their base somewhere in the Lost Realms region that CMDR Rochester describes. They may well have followed similar clues and think that Raxxla is somewhere around this area as well but have got stuck on the exact route. This is a class of problem, like a Falken's Maze, where only the exact combination of steps, in order, leads to a valid solution but we have no feedback on whether any individual step is right or wrong. Even so, The Dark Wheel might have information that could help us fill in the gaps. I agree with CMDR Han Zen, that Shinrarta Dezhra is going to feature somewhere on the route.

I'll make time to visit ES Cancri today to check out the tourist beacon there.
The description of door/key, place/not place is something which was referred to in game via the PF/DW missions.

The Lost Realms region is tied to Robert Holdstocks book. A very fitting reference to that writer as it’s not as obvious as his other works which reflect on Raxxla and Raxxlians directly or indirectly.

Lost Realms is of interest because our codex talks of a specific set of mythology lands, these are noted in that book, in close correlation. Holdstock also draws them to be examples of the primary lost land, Eden. He also draws upon the myth of Yggdrasil.

Eden is of importance because of the Milton qoutes, dropped by FD and already in the codex, about a pendent jewel, that is Eden (paradise) in Milton’s paradise Lost.

Holdstock draws upon and indicates various mythical entry points to such lost realms, roads, or portals under the waves, in hills or mountains, these are ‘other-worlds’ places which are not places, the key to getting there….

No one knows.

It is highly possible the DW station is a potential next step.

It’s very difficult to hide something in game, because of our scanners if it was labelled, it would have been found already.

I don’t believe in any additional RNG mechanics other than what already exists in game, it’s possible the DW station exists on low power and can avoid our scanning, except for the Mki eyeball or close proximity.

It’s possibly they are all dead (In my opinion) and their station a dead hulk, but with recordings giving more hints.

It’s also possible Raxxla does not appear in our galaxy map; for instance we know FD made errors and duplicated stars do exist in game, but we can’t plot a course for these…this is one of my favourite hypotheses because it ties back to the early pre-launch exploration mechanics; what if FD simply just took it out of the gal map, plenty of Cmdrs may have gone through it, or around it but never noticed; we would only potentially see it if we’re in the correct vicinity and it pops up on our side panels!? Probably isn’t just called Raxxla; but no one knows.

But the more I read into this, Holdstock and appreciate Brookes clever use of ‘mystery within mystery’ I suspect the codex might be correct in that although it may have a definite place, it in actuality, is far more esoteric and bigger than a simple moon… we wait to see, but the evidence for me is striking that the ‘underworld’ and ‘Lost Realms’ are placed intentionally, it’s just a case of trying to understand if they focus upon one area and if they have any greater relevance other than as a homage.

My experience forces me to look for hotspots. If we can identify a specific region which has a very high likelihood of holding something, then your efforts and resources are focused likewise, and you can apply any and all means to integrate it. If it pulls up short then you reassess the findings, test for bias and if it still stands strong, we’re either missing something, or something hasn’t been inserted. If it’s wrong then we’re wrong and back to square one.

However I sincerely believe we’ve solved at least 2/3rds of the codex.

In my opinion, Tau Ceti denotes 2296 and a sphere of influence which identifies Pandemonium snd the Greek underworld.

Cora comes home denotes the path of Persephone to the underworld, identifying the Greek underworld. It may also identify the Triad goddess and a link to Michael Brookes book Legacy.

The passage about Atlantis, Cities of Gold and Prester John denotes the book by Holdstock, and a number of systems in the underworld linked which refer to Lost Realms.

Wider of this mark, the children’s story, I feel is a reference to Brookes book Legacy, which sits within context to the Greek systems and reflects upon the Triad goddess, likely also referring to the path of Persephone, or something else in that location.

Likewise Delphi and Donars Oak represent the Axis Mundi, and Yggdrasil. The underworld is centred around Axis Mundi, and Yggdrasil sits over it. The lost realms also seem to have some relationship with rivers and mountains (see above). Axis Mundi likely can also be identified in the Codex through the use of the term Omphalos.

The reference to burning jewels, sirens in deepest voids, I believe is a poetic metaphor for Raxxla, a the burning jewel of Eden, as if handing from a golden chain, but it is obfuscated on the outer rim within deepest void of the lost realms….

What this shows us ultimately in my opinion is the codex is actually a map. It probably doesn’t pin point a definitive location but does give us an area of probability of where to look.
 
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The old games didn't have engineering or powerplay. They were also single player games, with saves. If you died, you you reloaded.
There was the option to use escape pods, but they were practically pointless.
Are you sure this wasn't some other game?
Yep, I'm sure. Some content was in Elite+ and some in alphas that never saw public release.
 
Please don't do that. Propaganda to work has to be believable.
I'm happy to go unbelieved.

It's not something I expect anyone else to attempt to be honest, so currently I'm testing this particular easter egg myself. It involves making repeated one-way trips to Colonia (redacted). My memory of some details is vague and it's likely to involve repeats of the process to get it right.

...and that's assuming it's in this version of the game.
 
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It’s possibly they are all dead (In my opinion) and their station a dead hulk, but with recordings giving more hints
Ortiz Moreno City in Tau Ceti is the station type made by competitor to Brewer Corporation. This is covered in the last paragraph of the Brewer Corporation codex. There are tons of others throughout the Bubble including such examples as Black Mausoleum in Beta Hydri, Mars High in Sol, Wicca Town in Gateway, and Irkutsk in Alioth amongst others. This also includes Trade Post in Delta Phoenicis where the Delta Phoenicis Palms originate. Merritt Group made the stations. They are very much in use to this day (even Ortiz Moreno City was ultimately repaired).

The Dark Wheel is who you'd expect: Engineers (Jameson, Ryder, Turner and all the others) and members of the Elite Pilot's Federation. The reason Shinrarta Dezra has never been shutdown is it is very legitimate. So, yes, Farseer's comments that she has never met them is a lie.

Source: https://giphy.com/gifs/politics-lies-nwo-3oEduX3zdIiqpfPJLO
 
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This is why I warned people they may not be happy about what they find. Apex Interstellar uses Adders because the whole of the Pilots' Federation is one giant criminal syndicate.

The Adder was developed by Outworld Workshop with rights then acquired by Zorgon Peterson to cover up it's history (it even has the infamous foldable wings). The Krait and Mamba was similarly illicitly developed. This is all in-game on ship purchase screen.

Adder_optimized.jpg


Krait and Mamba.png
 
OK, I'm not going to ES Cancri today! I have possibly been there, as I was on the Distant Stars expedition in 3303 and also revisited once on the anniversary of the expedition a couple of years ago. We knew it would be a one-way trip when we went out there and I suspect the tourist beacon is one placed in homage to the expedition (the Anaconda's graveyard I think is another). Elysium is another name for the Cancri Cluster iirc (but it has been over six and a half years so my memory might not be too reliable).

Today I made a journey from Lave to Facece, stopping by Shinrarta Dezhra en route (picked up some Lavian Brandy and Waters of Shintara to help make it worthwhile ;) ). The most interesting system on the journey was Firdaus, with the station Robert Aitken Orbital being in an extremely tight orbit of its gas giant parent. I have been there a few times and had already scanned the tourist beacon 'Storm Cloud'. There was nothing else of particular note on my route.

Facece itself has numerous tourist beacons. Tourist Spots 0149 (Military Base Established), 0030 (Arissa Lavigny- Duval Birthplace (with a space after the hyphen)), 0690 (The Reclamation of Facece), 0150 (Hender's Ascension), 0234 (IDC - Keeping the Empire Safe) and 0155 (Chancellor Blaine). I visited all and docked at Peter's Base, in orbit of Topaz (Jaques was not the bartender, it was someone called Scott Lancaster) and sold my Waters of Shintara (saved the Lavian Brandy for BGS work).

Just after I scanned The Reclamation of Facece I was attacked by an Elite-ranked pirate called Prometheus in a Krait MkII that used a GU-97 fighter against me - it was after my rares. Both ships used beam lasers that got through a large proportion of my multirole Python's shields but I focused on the mothership and got 880 KCr in bounty for it.

A few things I noted about the tourist beacons:
dates:
3104 permanent military training base established, Peter's Wreck
3114 this base was some how 'tested' by researchers at Nesbitt Landing, Alioth demonstrating substantial innovations in robotic manufacture and production. This seems odd to me and to name the station and system so specifically? Worth a visit.
3145 Imperial Courier developed. It was the first Imperially-funded ship design to appear in 'several hundred years'.
3243 Arissa Lavigny-Duval born in this system
3283 Anders Blaine, then Senator of Facece, made Chancellor by Hengist Duval
3302 Arissa Lavigny-Duval crowned Emperor
3302, July 2nd The Empire Party regained control of Facece. I think is a reference to when players briefly changed the ruling party of the system.
 
The description of door/key, place/not place is something which was referred to in game via the PF/DW missions.

The Lost Realms region is tied to Robert Holdstocks book. A very fitting reference to that writer as it’s not as obvious as his other works which reflect on Raxxla and Raxxlians directly or indirectly.

Lost Realms is of interest because our codex talks of a specific set of mythology lands, these are noted in that book, in close correlation. Holdstock also draws them to be examples of the primary lost land, Eden. He also draws upon the myth of Yggdrasil.

Eden is of importance because of the Milton qoutes, dropped by FD and already in the codex, about a pendent jewel, that is Eden (paradise) in Milton’s paradise Lost.

Holdstock draws upon and indicates various mythical entry points to such lost realms, roads, or portals under the waves, in hills or mountains, these are ‘other-worlds’ places which are not places, the key to getting there….

No one knows.

It is highly possible the DW station is a potential next step.

It’s very difficult to hide something in game, because of our scanners if it was labelled, it would have been found already.

I don’t believe in any additional RNG mechanics other than what already exists in game, it’s possible the DW station exists on low power and can avoid our scanning, except for the Mki eyeball or close proximity.

It’s possibly they are all dead (In my opinion) and their station a dead hulk, but with recordings giving more hints.

It’s also possible Raxxla does not appear in our galaxy map; for instance we know FD made errors and duplicated stars do exist in game, but we can’t plot a course for these…this is one of my favourite hypotheses because it ties back to the early pre-launch exploration mechanics; what if FD simply just took it out of the gal map, plenty of Cmdrs may have gone through it, or around it but never noticed; we would only potentially see it if we’re in the correct vicinity and it pops up on our side panels!? Probably isn’t just called Raxxla; but no one knows.

But the more I read into this, Holdstock and appreciate Brookes clever use of ‘mystery within mystery’ I suspect the codex might be correct in that although it may have a definite place, it in actuality, is far more esoteric and bigger than a simple moon… we wait to see, but the evidence for me is striking that the ‘underworld’ and ‘Lost Realms’ are placed intentionally, it’s just a case of trying to understand if they focus upon one area and if they have any greater relevance other than as a homage.

My experience forces me to look for hotspots. If we can identify a specific region which has a very high likelihood of holding something, then your efforts and resources are focused likewise, and you can apply any and all means to integrate it. If it pulls up short then you reassess the findings, test for bias and if it still stands strong, we’re either missing something, or something hasn’t been inserted. If it’s wrong then we’re wrong and back to square one.

However I sincerely believe we’ve solved at least 2/3rds of the codex.

In my opinion, Tau Ceti denotes 2296 and a sphere of influence which identifies Pandemonium snd the Greek underworld.

Cora comes home denotes the path of Persephone to the underworld, identifying the Greek underworld. It may also identify the Triad goddess and a link to Michael Brookes book Legacy.

The passage about Atlantis, Cities of Gold and Prester John denotes the book by Holdstock, and a number of systems in the underworld linked which refer to Lost Realms.

Wider of this mark, the children’s story, I feel is a reference to Brookes book Legacy, which sits within context to the Greek systems and reflects upon the Triad goddess, likely also referring to the path of Persephone, or something else in that location.

Likewise Delphi and Donars Oak represent the Axis Mundi, and Yggdrasil. The underworld is centred around Axis Mundi, and Yggdrasil sits over it. The lost realms also seem to have some relationship with rivers and mountains (see above). Axis Mundi likely can also be identified in the Codex through the use of the term Omphalos.

The reference to burning jewels, sirens in deepest voids, I believe is a poetic metaphor for Raxxla, a the burning jewel of Eden, as if handing from a golden chain, but it is obfuscated on the outer rim within deepest void of the lost realms….

What this shows us ultimately in my opinion is the codex is actually a map. It probably doesn’t pin point a definitive location but does give us an area of probability of where to look.
Something interesting, noted by the wiki's entry on Raxxla, is that Delphi was only named on version 3.3... the same one that introduced the Codex.

Maybe the patch notes list other relevant changes?

This section in particular:
Stellar Forge
  • Renamed "Pleiades Sector Ir-W D1-55" to "Delphi"
  • Fixed connection issues around "COL 285 SECTOR CV-Y D41 7 E"
  • Fixed typo in the LHS 3006 system description
  • Moved 2 moons in Kyloasly DA-A f69 slightly apart so that they no longer intersect
  • Fixed "Lucifers" orbital period
  • Fixed the star in the system "HD 168352" having a too small radius
  • Ensure I Bootis B and C are a contact binary again
  • Renamed some duplicate systems
  • Persistent POIs now consistent for different graphics card vendors
  • Corrected Sednas position on it's orbit
  • Corrected the positions of the three ports around Earth
  • Fixed Moon GD 319 1 A intersecting ring of planet GD 319
  • Fixed some Class V gas giants being overly bright pink
 
3114 this base was some how 'tested' by researchers at Nesbitt Landing, Alioth demonstrating substantial innovations in robotic manufacture and production. This seems odd to me and to name the station and system so specifically? Worth a visit.
One word: Mycoid

The oldest INRA are Imperial Navy Research Arm and Imperial Navy Reserve Arm. This is where that weird discrepancy in dates comes in where Mycoid originated before 3193 when Intergalactic Naval Reserve Arm is founded. See attachment for overview on the real history here.

From the Alioth entry on Frontier gazetteer:
The enormous hydrocarbon resources made available by the large number of gas giants, as well as the primary star of the system have led to a huge plastics industry based at this system. The scientists of Nesbitt Landing introduced the quinker process and led to a revolution in robot production techniques. They still lead the Federation in many aspects of design and production of automata, especially androids. These products are highly sought after amongst the Empire worlds.

Don't bother going to Alioth. Nesbitt is a surface site at an Earth-like that isn't accessible at present. Also, the Alliance evicted Achilles Corporation which is now in Thule. This appears to be one of those cases where anything AI or robotics was discontinued because apparently we are terrified of awaking the Guardian AI. Curiously, in the last 35 years of Walden's reign the Alliance pivots to clones and genetic technology. In addition to being friends of the Imperial Royal family, I think at least Argent worked with Walden. Oh look who caretakes over that region - Alioth.
 

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Something interesting, noted by the wiki's entry on Raxxla, is that Delphi was only named on version 3.3... the same one that introduced the Codex.

Maybe the patch notes list other relevant changes?

This section in particular:
Delph and Donars Oak timeline

FD install The Oracle station at Pleiades Sector IR-W D1-55 at unknown time but certainly prior to Codex.

FD install Donars Oak station at Pleiades Sector IR-W D1-55 at unknown time prior to Codex, noticed by player circa July 2017 player states it wasn’t there 1 week prior!

Another player states seeing a new station named Donars Oak at Pleiades Sector IR-W D1-55 on 3 Aug 2017

CG article identifies The Oracle at Pleiades Sector IR-W D1-55 circa 4Aug 2017

Galnet article regards distress call at named location of Pleiades Sector IR-W D1-55 (not Delphi) involving Thargoids and a battle cruiser 28 Sept 2017

Eagle Eye installations found at Pleiades Sector IR-W D1-55 (not named Delphi) circa 8 Mar 2018

Codex was inserted May 2018.

CG / Galnet articles: The Abroin Universal PLC construct an unknown Pleiades Research Center, but don’t mention Delphi, nor Oracle, nor Donars Oak 28 July - 5 Aug 2018

Codex description shows Universal Cartographics was founded by ‘Omphalos Infotech’ but this name was later changed in the Codex by FD to ‘Unified Infotech’ circa 2018 (earliest 2 records of it I can find are 31 Aug 2018 and 1 Nov 2018)

Aegis acknowledges the existence of the station ‘The Oracle’ in Pleiades Sector IR-W D1-55 2 Dec 2018

Pleiades Sector IR-W D1-55 is renamed as Delphi 11 Dec 2018.

Delphi station inexplicably begins to fall from orbit 2021.
 
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Abroin Universal PLC
From 28 Jul 3303 "Abroin Universal Campaign Concludes":

“We have been brought into contact with an intelligent, space-faring species. Just think of what we could learn from them! With luck, this outpost will herald a whole new era of scientific research.”

From 05 Aug 3303 "Joint Superpower Initiative Launched"

In recent weeks, a number of programmes have been launched to gather further information about the Thargoids. While the Federation has established an outpost in HIP 17692 to monitor Thargoid activity, independent organisation Abroin Universal PLC recently completed a campaign to amass material for a research centre in the Pleiades Nebula.

From 21 Jul 3303 "Community Goal: Pleiades Research Outpost"

One such voice belongs to Abroin Universal Plc, which has announced plans to establish a research outpost in the Pleiades Nebula – one of the centres of Thargoid activity.

A spokesperson for the organisation said:

“The Thargoids are active principally in the Pleiades Nebula, so we are eager to establish a research outpost there. As Edmund Mahon said, there is potentially a great deal we could learn from them. Hopefully this new outpost will let us do just that.”

Abroin Universal Plc has placed an open order for Semiconductors, Lithium and Energy Grid Assemblies for use in the construction, and has promised to reward pilots who deliver these commodities to Campbell Horizons in the Abroin system. The organisation placed a kill order on all ships on its wanted list, to ensure those delivering material to Campbell Horizons can do so safely.

No details on exact location. However, this was Alliance driven which means the only candidate is Cooper Research Centre in HIP 19072.

Cooper being President Eugene Cooper of Pleiades Resource Enterprise (PRE sites), Cooper Research Associates, Cooper Industries, and Cooperworld in Aymiay amongst others (home to Revised Catholic Mission based additionally in Beta Hydri and Olympic Village, Mars). After a vote of no confidence, he now works for the Alliance.

Was PRE a supplier for the Overlook megaship and thus Azimuth Biotech in HIP 22460? If not Azimuth Biotech, what about Black Flight?

The answer re: Black Flight a resounding, "YES". From "Hyford's Cache Reveals mysterious project":

“Commander Hyford spoke of making deliveries to a nameless organisation in the Pleiades, and left a data cache in the Colonia system that provided further details. Hyford’s Cache, as some investigators referred to it, had remained locked until a manually-set timer system finally expired last week. The information within has apparently directed pilots to investigate the HIP 26176 system.”

“It’s possible that Kit Fowler’s recent theories regarding Black Flight – another old mystery – might prove relevant after all. But there are bigger questions that need answering. Who was Hyford working for? Were they responsible for causing his ship to crash? And if so, what secrets were they trying to keep?”
 
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Is Peregrina near Yggradasil? Really suspicious system. Talos stations and Undine Earth-like. I think we must be protecting it from interference. To the best of my knowledge, the system is not connected to Cereberus Plague. Actually, I think Cereberus happened to avoid angering the Guardian AI.

Talos connection from Alien World...
Oisir-Raxxla Task Ship Misbuild_optimized.jpg
 
I’ve always thought that name of “Omphalos Infotech” was a hint. Maybe fits my theory that PF (& UC) involve a Guardian/AI....but wonder why it was then changed to “Unified Infotech”.

Still not fit to fly, spent most of yesterday afternoon asleep....
 
I’ve always thought that name of “Omphalos Infotech” was a hint. Maybe fits my theory that PF (& UC) involve a Guardian/AI....but wonder why it was then changed to “Unified Infotech”.

Still not fit to fly, spent most of yesterday afternoon asleep....
The PF is basically our union. Still we don't know how it works.
The biggest mystery is how our instant escape pods work. Even more so, when we are in an SRV or on foot.
It's not like we get kidnapped by Thargoids, when they destroy our ship either. 🤷‍♂️
 
As above so below a possible triad of goddesses

Whilst looking over my mapping of the ‘Older gods’ and layering them with the path of Brookes Galactic Tours, there is an interesting potential association with a hypothetical triad of goddesses in the underworld.

Firstly we have a suspected association with the Demeter, Artemis and Hecate triad being potentially referenced in Brookes ‘Legacy’ this I presume is allusion to the myth of Persephone, which in game leads us to the underworld / lost realms area, which I believe is reflected in the Codex via ‘Cora comes home’.

Secondly, in relation to my Lost Realms hypothesis; Robert Holdstock’s book, of the same name, does make a number of references to the tri-partite goddess, utilising a number of similar names… I am still in the process of mapping this book in more depth but I came across the correlation below independently.

The following link shows the ‘older gods’ shown in game: https://forums.frontier.co.uk/threads/the-quest-to-find-raxxla.168253/post-10198372

In the diagram below the first path of Brookes Galactic Tour is shown in relation to these older gods, this path intersects an area surrounded by three female goddesses.

IMG_7326.jpeg


Idunn - Norse goddess, of fertility, also known as Freyja. She possesses the Eski a wooden box for personal goods, which she uses to hold the apples of eternal youth, the food of the gods, she resided in Asgard. The apples may also be known as the Apples of Hel; she may also be known as the guardian goddess of the life-giving fruit of the ‘other-world’. Note Avalon and various other Irish or Celtic Otherworlds are linked to a general concept of a ‘land of apples’. Idunn was also abducted in one of the Norse mythologies, which may have similarities with Persephone!

Dana
- Celtic goddess, of fertility, also known as Anu and Danu or Don. Shes revered as the mother of the ‘Tuatha Dé Danann’, a race of supernatural beings in Irish mythology (Old Irish: "The peoples of the goddess Danu” aka ‘People of Danann’. Possibly a mother , earth and river goddess, there exists no direct historical references to Dana but it’s believed she is a call back to Danube, a major European river that Celtic tribes would have followed during their early migrations. Her Roman versions may be Gia or Demeter, but there are no direct associations.

Epona - Celtic goddess, of fertility, horse goddess, linked to the Arcadian mysteries as a version of Demeter. In Holdstock’s Lost Realms he attributes that King Aurthur rode under the banner of Epona as a moon goddess.
 
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