655 LY ...

Seen that somewhere when researching prior games. But where?

😱

They might have made a bug in Frontier part of canon lore:


Surely, with the dedication to accuracy this cannot exist. Right? Besides, we use wormholes. I mean look at the Wich-space tunnel. For the record, I doubt this is Raxxla. Though, it might be part of "seeing the whole family together" mentioned on wedding barges and a recent GalNet.
 
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Doesn't Drew Wagar's official Hyperspace Lore video make reference to rumors of several thousand lightyear jumps?

Note to self: Archive these for reference tonight.
There was a bug in FE2, that allowed you to jump as far as you wanted. The hyperspaces rage wrapped at a distance of 65,536 ly (iirc). This meant that if your ship had a 20 ly jump range, the game would allow you to jump to any systems that were between 65,536 - 65,556 ly away.
With a little clever triangulation you could basically jump anywhere, in two jumps.
 
This has better NOT be it. As an explorer, I truthfully enjoy seeing the galaxy. Yes, it would be useful but I spent too much effort reviving and unifying the old lore for it cheapened by this. Give me a Holdstockian Raxxla. Besides, the Witch-space tunnel looks like a simulated wormhole traversal already. I think we need to continue deep diving the Raxxla, TDW codex, the new Brookes trail, and all the other clues and see where that leads us. However, those messages about "first time seeing everyone together" are totally a lore unification hint.
 
There was a bug in FE2, that allowed you to jump as far as you wanted. The hyperspaces rage wrapped at a distance of 65,536 ly (iirc). This meant that if your ship had a 20 ly jump range, the game would allow you to jump to any systems that were between 65,536 - 65,556 ly away.
With a little clever triangulation you could basically jump anywhere, in two jumps.
Ahhh, gotta love overflow bugs. 65536 is 2^16, so for unsigned 16-bit integers it tracks.
 
I think it was 655.36LY but yes, it was a bug. It is not canon that there were wormholes in FE2, that was just made-up rumour by players to 'account' for it.

Neutron star boosts gives you 4x the jump range you would normally have and cannot be combined with a FSD injection. If you apply one after gaining the other, it will overwrite it, not add to it.

I have seen reports of players exceeding 90 LY jump range in maxed-out Anacondas but I doubt that this is required to reach Raxxla. Prior to engineering, I think the best that could be achieved was 41.34LY and such a build is not very practical (scanners had mass at launch so such a build then would not have been able to locate normal planets, never mind anything hidden). It is the kind of build used for long distance racing, especially the A* Challenge.

My feeling is that you will not need a jump range of more than 40LY to find Raxxla, assuming it was indeed findable when ED launched. If it is indeed in the Bubble, the star density is such that you should be OK even with a jump range of ~17-18LY (even a Federal Dropship could manage this prior to engineering, with a minimal exploration loadout).

If Raxxla is not in the Bubble, perhaps if the (hidden) lore is that it was at first reachable only by a mis-jump, then I still feel that 30LY-ish should be OK. In that scenario, I start to look at the Omphalos-like ring on the sky, Barnard's Loop, and wonder if it might be at the centre of that. For now, I shall continue searching the Lost Realms and inside the triangle of Epona, Dana and Idunn seems like a slightly more manageable area to reconnoitre. (Though I am racing in the Pareco Run starting Saturday for nine days).
 
I think it was 655.36LY but yes, it was a bug. It is not canon that there were wormholes in FE2, that was just made-up rumour by players to 'account' for it.
You are right. There wasn't that much side scrolling in the galmap to get the 'Out of Range' to go away.

I remember the bug was very practical for timed missions. If you had a ship with short jump range, time ran fast as one max jump took a week to complete. 🙂
 
Not to make the situation worse with yet more possibly misleading information but the phrase a place but not a place has haunted me for a long time. It is a neologism coined by the French anthropologist Marc Augé to refer to anthropological spaces of transience where human beings remain anonymous, and that do not hold enough significance to be regarded as "places" in their anthropological definition. Examples of non-places would be motorways, hotel rooms, airports and shopping malls.

There is one very specific non-place that we must always journey through alone... 🤔

u37vq3o54897vnwb485vhw45987vw45v.png
 
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Can tell I’m reading too much Holdstock. That phrase now also reminds me of an old magic invocation: “in this place which is not a place, and in this time which is not a time”… Holdstock came up with that phrase, I wonder what his inspiration was?
Possibly, it may be from "Magician: The Lost Journals of the Magus Geoffrey Carlyle". I will have to skim through it tonight. It was another one written jointly by Robert Holdstock and Malcolm Edwards. It is the one that discusses the Eleusian Mystery cult and a lot of other stuff. Interesting read. Not all that Holdstock wrote was light and fun. Some of it is very, very dark.
 
Not to make the situation worse with yet more possibly misleading information but the phrase a place but not a place has haunted me for a long time. It is a neologism coined by the French anthropologist Marc Augé to refer to anthropological spaces of transience where human beings remain anonymous, and that do not hold enough significance to be regarded as "places" in their anthropological definition. Examples of non-places would be motorways, hotel rooms, airports and shopping malls.

There is one very specific non-place that we must always journey through alone... 🤔

View attachment 365235
In ED we have two places that aren't places. Witchspace and the Guardian network, where the Constructs(AI) lives / used to live. Both would qualify as 'another universe', in some sense.

One problem with the place that isn't a place, is that it to some degree contradicts the Codex claim 'that Raxxla is a definite place'.

Most likely this means that there is a definite place you have to go, to be able to access the non local 'other universe'.
 
In ED we have two places that aren't places. Witchspace and the Guardian network, where the Constructs(AI) lives / used to live. Both would qualify as 'another universe', in some sense.
You missed several:
  • Supercruise (apparently akin to traveling at a higher dimension or folding space-time - see Alcubierre drive)
  • Insight and Insight Entertainment (virtual reality platforms originally known as Dream-ware)
  • Utopia's Sim-Archive
  • Holo-Me (your avatar isn't you but how you choose to appear to others)
  • Telepresence
There are some people who live in a dream world, and there are some who face reality; and then there are those who turn one into the other.

Desiderius Erasmus, Dutch philosopher


Going to specifically expound on a point: most our travels are not in the "real-world" per se. Your sensors show a template design of what you targeting (especially true with planets, moons, stations, ports, outposts, and settlements). In supercruise, this shows up as a white icon. However, it is the ideal form or most common form. Only after dropping out of supercruise do the Astrogation Console display the true-form of where you are going. Witch-space tunnel just require a hell of lot more energy to generate than mere supercruise.

Source: https://giphy.com/gifs/stress-i-need-a-drink-brain-explode-2rqEdFfkMzXmo
 
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You missed several:
  • Supercruise (apparently akin to traveling at a higher dimension or folding space-time - see Alcubierre drive)
  • Insight and Insight Entertainment (virtual reality platforms originally known as Dream-ware)
  • Utopia's Sim-Archive
  • Holo-Me (your avatar isn't you but how you choose to appear to others)
  • Telepresence



Going to specifically expound on a point: most our travels are not in the "real-world" per se. Your sensors show a template design of what you targeting (especially true with planets, moons, stations, ports, outposts, and settlements). In supercruise, this shows up as a white icon. However, it is the ideal form or most common form. Only after dropping out of supercruise do the Astrogation Console display the true-form of where you are going. Witch-space tunnel just require a hell of lot more energy to generate than mere supercruise.

Source: https://giphy.com/gifs/stress-i-need-a-drink-brain-explode-2rqEdFfkMzXmo
These are also to varying degree alternate realities, but they are all man made. They are also much younger than the Raxxla myth.

The lore or explanation on how we exist in our ship, in SRV and on foot and what happens when we die is more full of holes than a Swiss cheese. Telepresence is the only thing that actually makes sense. 😁
 
I’m seeing a lot of wishful thinking.

If Raxxla is a definite place in-game then it must be held on the FD server until a player crosses the Omphalos Rift (it should be noted that a Rift is not a place, cos it’s a hole which could be a door/gateway) to trigger its download....this is the only way that FD could ensure the file miners didnt find it.

But the codex only hints that Raxxla is a definite place “according to the earliest stories” ..which implies contradiction by later stories! And the only hint that said "A certain celestial body. Place that isn't a place, door that is also the key. The myth" was removed from game in early 2016 so is invalid as the basis for any supposition.

DB said we don’t know what it is, while MB said “It’s something in the game world (not text) and very hard to find”
so it might be a place, but could alternatively be a Guardian AI, a Thargoid Queen, another npc, a tourist beacon... or anything at all
 
Some light reading to clear up some things. There are no holes. There is also a reason your Astrogation Console looks like it came from the Guardians (hint: the line between the Guardians and Thargoids is not nearly as clear as many would like to believe).


Also, quit labelling yourself. It makes the transition to the Otherworld more difficult.

A brief lesson from the wonderful Sir Terry Pratchett's character Granny Weatherwax:

“Granny Weatherwax looked out at the multi-layered, silvery world.

“Where am I?”

INSIDE THE MIRROR.

“Am I dead?”

THE ANSWER TO THAT, said Death, IS SOMEWHERE BETWEEN NO AND YES.

Esme turned, and a billion figures turned with her.

“When can I get out?”

WHEN YOU FIND THE ONE THAT’S REAL.

“Is this a trick question?”

NO.

Granny looked down at herself.

“This one,” she said.”
― Terry Pratchett, Witches Abroad
 
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I’m seeing a lot of wishful thinking.

If Raxxla is a definite place in-game then it must be held on the FD server until a player crosses the Omphalos Rift (it should be noted that a Rift is not a place, cos it’s a hole which could be a door/gateway) to trigger its download....this is the only way that FD could ensure the file miners didnt find it.

But the codex only hints that Raxxla is a definite place “according to the earliest stories” ..which implies contradiction by later stories! And the only hint that said "A certain celestial body. Place that isn't a place, door that is also the key. The myth" was removed from game in early 2016 so is invalid as the basis for any supposition.

DB said we don’t know what it is, while MB said “It’s something in the game world (not text) and very hard to find”
so it might be a place, but could alternatively be a Guardian AI, a Thargoid Queen, another npc, a tourist beacon... or anything at all
I read the hints a little different.

Raxxla is where you go to find the Omphalos rift. The rift will take you somewhere else.

Raxxla could be something mundane and completely natural, like a planet or a moon. It could also be just a location, where the rift is.

Rafe is very specific on this: "Your father was chasing the mythical planet Raxxla. Does it exist, or does it not? If it does, then on Raxxla there’s an alien construct that’s a gateway to other Universes, and all that’s in those Universes in the way of bounty, and treasures, and aliens, and life…"

This description of the alien construct matches the description of the Ophalos rift, in the Codex:
"Several versions of the Raxxla story mention an alien artefact, the Omphalos Rift, described
as a gateway or tunnel through which parallel universes can be accessed."

I would also assume that early stories can be considered more accurate than later stories, as they are closer to the original.
 
Rafe laughed. ‘Listen to the boy! Look at me, Alex. Do I look whole? I do? Well I ain’t. One leg, some of my liver, a few brain cells—all that’s left of the real me. The rest is just bionic. Trying to do what your father did, I got shot to hell ‘n’ back. I was Elite once. Now it takes me ten seconds to decide to spit. He didn’t tell me because I’m not part of it anymore. Not to that degree. But I watch and I listen, and I do what I’m told. And as sure as there’s gold-flake on the skin of a Geretean, Jason Ryder told me to get you ready to follow in his footsteps.’

Holy £^¢∆, I was right. Hello, Peter Jameson.
 
So, new objective: Find Xezaor

Also, this means Jaques/Jameson/individual with a million aliases isn't quite mobility limited.

Find The Dark Wheel, find Raxxla.

Also, this means The Dark Wheel works directly for Federal Navy Special Operations division (who is unfortunately a double-agent of Imperial Navy). A visit to Morgue's Mortuary may now actually be in order.

Interesting prospect, The Dark Wheel == Black Flight? 🤔 Their whole mission was literally keep everything a secret on humanity's dealing with the aliens.

It was always suspect that the Galactic Navy used ships almost predominantly from Lakon Spaceways.

Now, let's hope this doesn't reignite the superpower wars.

"Nothing worth having comes easy."
President Theodore "Teddy" Roosevelt

Understatement of the millennia (possibly the last several).

I guess it takes a Special Agent to find another.
 
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I read the hints a little different.

Raxxla is where you go to find the Omphalos rift. The rift will take you somewhere else.

Raxxla could be something mundane and completely natural, like a planet or a moon. It could also be just a location, where the rift is.

Rafe is very specific on this: "Your father was chasing the mythical planet Raxxla. Does it exist, or does it not? If it does, then on Raxxla there’s an alien construct that’s a gateway to other Universes, and all that’s in those Universes in the way of bounty, and treasures, and aliens, and life…"

This description of the alien construct matches the description of the Ophalos rift, in the Codex:
"Several versions of the Raxxla story mention an alien artefact, the Omphalos Rift, described
as a gateway or tunnel through which parallel universes can be accessed."

I would also assume that early stories can be considered more accurate than later stories, as they are closer to the original.
Mmm, I see where you're coming from...
But if Raxxla isn't the destination, but just the location of the Rift which takes us to the destination, then how will we know when we find it? It cannot be named “Raxxla” in-game as per the previous file-dipping argument. Unless it’s a moon with a tourist beacon saying “this is Raxxla”... doesn't sound likely to me.

We have no evidence that Holdstock’s book influenced the implementation of Raxxla in-game; in fact DB said we don’t know what Raxxla is, but Holdstock told us, ergo it cannot be implemented as per Holdstock.

Gotta disagree with you on the veracity of stories though...a story is a story...it’s age has no logical link to its veracity. In fact it could be argued that more evidence would lead to later stories being closer to the truth. It’s not a sound basis for reasoning.
 
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