What's the Brand New Feature for ED in 2024?

Excuse me, but what is the big wish for ship interiors. What would you do
Mainly, I think, it's people dreaming about boarding actions.

But, the more I think of it, boarding, if allowed between players, would just open up more options for griefing:
There's no magitech gravity generators or inertial dampeners in E: D. Ships can fix shot-out thrusters by a simple 30 second ship reboot. After that even an unengineered ship can pull a 20G boost which will be absolutely deadly to the boarding party. So, you need a weapon that semi-permanently disables the ship to give boarders time to do whatever they came to do. This would leave the ship completely helpless with no way to fight or escape.

The griefers will start disabling other players after interdicting them to shoot fish in the barrel. Or disable them as they enter the station mailslot.

Disabling PvP boarding will just generate salt. So it's better to not allow any boarding whatsoever—and then ship interiors have little gameplay left, and salt generators are spinning up after the novelty wears off.
 
My guess for a new feature would be some sort of automated system that'll end up eventually replacing the manual Community Goals.
I would have said Community Goals 2.0, but that name would clash with "brand new feature".

What I would like to see would be wreck salvaging gameplay - gimme some Hardspace: Shipbreaker in ED. However, that would be large enough to merit its own DLC, not just a free feature update.
 
Excuse me, but what is the big wish for ship interiors. What would you do? Walk around, eat a meal, go to bed? Check your cargo? Nearly everyone screams for ship interiors, but, BORING...

Would much rather something more involved than the ability to stroll the decks of my cockpit...
Starfield (and it's mods) has a few answers to that. Engineering stations would be a big one, especially if they finally allowed you to finally change existing mods on your ground gear, I'm actually amazed that there is no way to do that yet. Mods added functional infirmaries and brig, though both are very basic. Another big one is EVA from the interior for salvage. I hesitate to add ship boarding, since that would not go down well in ED. Our crew members actually present in the ship is another one that could be done with interiors, without blocking multicrew seats.
 
Related video:

[REDACTED: Video discusses memory scraping, which is against the EULA.]


A base with no other purpose than decorating it, would be an absolute let down. Which is what Starfield does (except for the automated mineral mining maybe).

On the other hand, having the opportunity to influence powerplay, manufacture engineering materials, trade goods and raid other bases, would be amazing imho.

Seconded. Base building, if done right, will bring the different game mechanics (gameplay loops) together with medium to end game content for the long term.
Some ideas: mining could include hiring NPC staff and harvesters. Customize the SRV with mining tools for manual mining. Build infrastructure to increase the efficiency of land vehicles. When a harvester's storage is full it sends a signal to be picked up by your ship or an NPC carrier. The base is customizable for a specific purpose. Link multiple bases on different planets together for advanced manufacturing / logistics options. A mining base has a refinery to extract valuable metals from rocks and alien flora. The manufacturing facility produces goods based on schematics. Hired NPC staff will assist with base operations and populate it so that it feels lived in. Each NPC has skills, a job, relaxes and sleeps in real time. They need living quarters, food etc. Special NPCs unlock additional features such as agriculture (farming), manufacturing, laboratory research, production, hunting, hotel facilities for tourists, hangars for vehicles and ships. Base building is also player housing so cosmetic items could be unlocked or purchased.

Bases are allied with a major Powerplay faction or a minor player faction (player groups aka guilds). The benefits are various perks while also increasing the risk of raids by players and NPCs of competing factions. Automated base defenses, hired guards and shield generators increase security.
 
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We'll have not only ship interiors, but also maintenance bays:

-watch for every fluid level before taking off.
-drain them every 50 hours or expect abnormal wearing.
-clean the lights and windshield after landing.
-experiment losing your grasp on a small bolt somewhere around your FSD while in 0g, that's a FOD you'll have to live with.

But ultimately, you will rank Elite in mechanics, unless of course you are busy levelling your accountant rank as featured above!
 
On any other day I'd say Powerplay, but....we have that now :D

On topic I'm guessing base building of some sort.
Maybe bases. As is already known, after ARX was introduced, FDev's Elite page about it read that you could buy skins for your ships, SRVs and buildings. The bit about buildings was removed swiftly when people got aware of this.
 
Fdev will add a brand-new feature to the core gameplay of ED. The tentative release date is end of 2024.

What could it be? Such as:

  1. Base building, mining resources
  2. EVA outside a ship in space
I'd say number 1 with possibly 2 coming with it.

  1. Deep NPC interaction with AI voices
I think that's plausible but not yet, there is still too much lag between question and answer for that at this point, maybe in a year or two.

  1. On foot VR mode
I could only see that happening if Frontier were to hook up with Apple to bring Elite Dangerous to their Vision Pro set up, and that would also be an investment from Apple to bankroll it. Even if that happened, which would be awesome btw, that's not going to be this year. Though @amigacooke {macOS} , it might be your day to shine to make that happen if you pestered Apple enough like you do Frontier! :D

The rest are too much dependent on other aspects being completed first (many also listed as options in that list) and as a whole that would be a paid expansion sized endeavor. o7
 
Excuse me, but what is the big wish for ship interiors. What would you do? Walk around, eat a meal, go to bed? Check your cargo? Nearly everyone screams for ship interiors, but, BORING...

Would much rather something more involved than the ability to stroll the decks of my cockpit...
I had no interest in ship interiors until it occurred to me they could be used in Odyssey missions. Sneaking onto big ships and trying to get through their security systems to steal items (inc. the ship maybe), assassinate people etc...

Basically it would let you do the plot of Star Wars but on an Anaconda or something.
 
Fdev will add a brand-new feature to the core gameplay of ED. The tentative release date is end of 2024.

What could it be? Such as:
  1. Ship interiors
  2. Base building, mining resources
  3. Station management
  4. New planet types and biomes
  5. EVA outside a ship in space
  6. Deep NPC interaction with AI voices
  7. On foot VR mode
  8. Procedural cities on planets
  9. Guild system for player groups
  10. Hunt procedural alien wildlife
i feel like most of that is expansion or paid DLC size, and I would expect a new "feature" to bee someething more like the guild system or maybe as big a change as Fleet Carriers. Most of your list would be very big like Odyssey level stuff, not that I'm someeonee who knows much about this kinda thing
 
New feature? End of 2024!

So nothing until April 2025 as that’s the end of the fiscal year. Unless they do what they normally do, which is delay it indefinitely…

Highest expectation based on what they’ve talked about sounds much like a rebuff of PowerPlay thats Odyssey centric. Of course they still haven’t released the Thargoids on legs content, so it’s equally that which they’ve tried to keep up their sleeves. So probably Aliens on legs, Thargoids in powerplay or PowerPlay on foot.

Lowest expectations are a few skins couple of ships, and a lot of talk but no trousers…

No longer trust anything FD says TBH, don’t hold your consolidated breath.
 
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I like all the bigger suggestions, but just will throw out a small feature that I'd like to have:

It would be nice to be able to select a (possibly distant) star directly from the cockpit "sky view" (mouse click). You don't really see the red dwarfs and such (M and dimmer), but for the brighter stars, it has happened to me more than once that I'm exploring onward and I notice some nice looking star or a constellation of stars, and think: "Hey, I should go check those out". One can then point the ship that way and start jumping and then when getting closer, start to play around in the galaxy map to try and pinpoint the exact ones, but it's not easy. Just clicking on a star and having it targeted (to see immediately the distance) and highlighted in the galaxy map would make such ad hoc ideas much easier to implement.
 
I like all the bigger suggestions, but just will throw out a small feature that I'd like to have:

It would be nice to be able to select a (possibly distant) star directly from the cockpit "sky view" (mouse click). You don't really see the red dwarfs and such (M and dimmer), but for the brighter stars, it has happened to me more than once that I'm exploring onward and I notice some nice looking star or a constellation of stars, and think: "Hey, I should go check those out". One can then point the ship that way and start jumping and then when getting closer, start to play around in the galaxy map to try and pinpoint the exact ones, but it's not easy. Just clicking on a star and having it targeted (to see immediately the distance) and highlighted in the galaxy map would make such ad hoc ideas much easier to implement.
Not sure if we're allowed to have voting in threads, but at least take thumbs up for that. Navigate by star to star...that'd be great. They say the sky, or galaxy, box is generated using the stellar forge data, so each point should be traceable.

Also, it seems base building may at least be in the works, if not now, eventually. I saw mention of this the other day and thought base building may already be going through stress testing via carriers. i.e. how many can a celestial body handle, how many can a system handle, etc. If they ever get that far, there will be a maximum, per whatever, associated. I hope there are enough that delivering stuff using an SRV becomes possible, but not so many that every place you look, there's a base. One of the only annoying things I find with Starfield is every place I've chosen to land on any planet, within a few hundred meters, there's a base. Interesting for the first few places, but then impossible and ridiculous each place. (I certainly haven't been everywhere yet though)
 
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